Arma 3
Live Map (Whiteboard)
Showing 1-10 of 14 entries
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Update: Nov 26, 2024 @ 11:52pm

Added map locking. Zeus can prevent players from moving the map.
Fixed positioning of map on larger objects.
Fixed loading of map texture on other objects.
Removed map actions unless the map successfully loaded.

Update: Nov 3, 2023 @ 10:20am

Fixed issue where the last set position for the map was not shown to players who were JIP

Update: Nov 3, 2023 @ 10:00am

Fixed issue where the map was always considered visible, leading to failure to create display errors.

Update: Oct 31, 2023 @ 8:34pm

Fixed JIP issue with failure to create display detection.
Added option to retry display creation.

Update: Sep 4, 2023 @ 12:59pm

Potential fix for JIP resetting the composition and adding duplicate actions.

Update: Sep 3, 2023 @ 12:17pm

Forgot to change setObjectTextureGlobal to setObjectTexture since its local now.

Update: Sep 3, 2023 @ 12:10pm

Update: Sep 3, 2023 @ 12:07pm

Update: Sep 3, 2023 @ 12:03pm

Implemented potential fix for the black screens and failing to create the display errors.
- The display will now only be created once the player has come within 300m from the object. From my tests the object will fail to create the texture if the camera is further than ~880m regardless of view distance.

Update: Aug 21, 2023 @ 4:55am

Added the ability to show friendly groups on the map with the ORBAT icons.
Groups will be shown depending on the vehicle they are in and will only show the leader's position.
If the leader is the gunner, commander, driver, or copilot of the vehicle, the group will be considered to be a crew group for that vehicle and will be shown as such.
i.e. the squad leader is in a Marshall as the commander, the group will be shown as a mechanized infantry group.