Sid Meier's Civilization VI

Sid Meier's Civilization VI

Late-Game Religion [EXPERIMENTAL MOD]
15 Comments
Boa of the Boaians (ᜊᜓᜀ)  [author] May 23 @ 3:22am 
From Marx To Serious, If I'm getting your suggestion correctly... Civ 6's hardcoding prevents me from being able to implement a function like that. Something like that would require messing with what i call the "core code" which is beyond my abilities
From Marx To Serious May 20 @ 12:41pm 
Have you considered ... not taking down religion but changing it to ideology for those who want to, like a choice you can make to strengthen your religion, or let it go and replace it by modern ideologies ? It would slightly overlapse with tourism in the idea, but turning religious fight into propaganda fights between capitalism and communism and their various declination could make sense. I have no idea wether or not it is doable to implement such a change, but turning the religious quarter into a political one could could make it relevant in late game, and could make a renewed use of the Great Prophets, by simply replacing them (depending on your choice) by ideologists and theorist. It could help making up for the rather lacklusting way the game has to deal with politics and ideologies, which are definitely not as impactful and flavorish as they could be.
adi 4k May 14 @ 8:24am 
I suggest having them like this:
* secular: Aerodrome, Campus, Comm Hub, Dam, Encampment, Harbor, Ind Zone, Spaceport
* religious: Holy Site, Preserve
* neutral: Aqueduct, Canal, Entertainment Complex, Neighbourhood, Theatre Square, Water Park
kabillion Apr 26 @ 7:48am 
sorry that happend
Boa of the Boaians (ᜊᜓᜀ)  [author] Nov 27, 2024 @ 8:14pm 
I had a very personal tragedy happen to me last month which has massively slowed down my capacity to do any modding.... but I will let the people playing with this mod do the experimenting while I clean up my personal life :)

Feedback is appreciated! Actually, the more I get, the sooner this mod can be phased into an official mod! ( And your comment proves I need to find time to get back to my remaining mod commitments soon.... preferably finish them before civ7 comes out )
meow Nov 27, 2024 @ 2:19pm 
We still experimenting..? It's been a year...
Boa of the Boaians (ᜊᜓᜀ)  [author] Mar 22, 2024 @ 2:49am 
You're welcome Electric Cowboy! Super happy to see a comment like yours actually, just like you I also had the same dilemma with religious gameplay, hence why I made this mod :D
Electric Cowboy Mar 18, 2024 @ 1:11pm 
This mod has exactly the kind of changes that I was hoping to find to make religion gameplay more interesting with more meaningful choices, especially late game. Thank you!
Boa of the Boaians (ᜊᜓᜀ)  [author] Nov 27, 2023 @ 9:17am 
JUST AN UPDATE: For anyone wondering if the State Atheism policy works: I'm doing a mod playtest right now, Naruto Uzumaki (whom I modded into Civ 6, yes THAT Naruto) became a communist and immediately implemented State Atheism upon turning into a communist.

I founded a religion and have religious units, so this means my religious units physically cannot enter his territory, though it also means he's screwing over his own Faith generation. So I can confirm, State Atheism works, and blocks religious units from entering or being made.
Boa of the Boaians (ᜊᜓᜀ)  [author] Aug 28, 2023 @ 1:40am 
No worries, glad you're enjoying the mod Lesswite! To be fair though, I'd also point out that the tech and civic tree development is also pretty West-centric as well, looking at the actual histories of non-Western areas such China, Ethiopia, or the Mapuche, it gets harder to apply that logic into their civs.... If I was in charge of making a tech/civic tree though... hm, I'd prob for example, consider adding some special conditions that need to be met to "industrialize", since societies only seem to embrace it under very specific conditions. 🤔

Considering I also have an interest in learning abt recent developments in religion and theology though (something I don't see a lot of of people paying attention to), I'm always open to learning more :>
Lesswite Aug 25, 2023 @ 8:10am 
Thank you for your work. Yes, it is West-centred, but a good start. More research into religions in other places needed, because their development is as fascinating.
Boa of the Boaians (ᜊᜓᜀ)  [author] Aug 19, 2023 @ 7:50am 
uhhh, jjj, i'm afraid i don't understand what you're saying, could you clarify what you mean by "state atheism making religious victories".... ohh, oh wait, I think i get what you mean

No it doesn't, because religious units are blocked from entering your territory, kinda like rock bands when you put the "music censorship" policy. The State Atheism policy is quite powerful on paper since it's immune even to the effects of theological combat... on paper anyway. If the religious units can pass through borders even with that policy on tho... do keep me informed, that's a problem i need to look into. It's actually untested tbh, but i used the same code from the Music Censorship policy card.
jjj Aug 19, 2023 @ 4:42am 
by the way wouldn't state atheism make religious victories unless you completely annex all communist civs?
Strudeler of the Tart Society Aug 12, 2023 @ 8:11pm 
Glorious.
Boa of the Boaians (ᜊᜓᜀ)  [author] Aug 11, 2023 @ 10:55am 
FINALLY DONE WRITING THE DESCRIPTION OF THIS AAAA

Attempting to explain the complicated mechanics of this mod was so energy consuming T.T
Anyway, lemme know if you run into any problems! Or, if you stumble on something interesting that's not supposed to be in this mod XD