X4: Foundations

X4: Foundations

Chill Tweaks
35 Comments
vardicdestroyer Mar 26 @ 4:58pm 
Just downloaded this mod and checked it out, so far the capital ship jump gate traversal seems broken. Ships are still slow boating behind the gate like before. I'm on the most recent version of the game at the time of this post, I think 7.50? Not really sure about the other behavior tweaks. If anyone else is still using this mod and it's working I'd appreciate any guidance to help figure out why it's not working for me.
NorYa Dec 7, 2024 @ 9:11am 
is it compatible with kuda ai tweaks?
Le pp baguette De wewe Nov 7, 2024 @ 3:04pm 
this makes pp feel good
Chillmatica  [author] Sep 30, 2024 @ 7:08am 
Thanks for checking Cran
Cran Sep 8, 2024 @ 5:32am 
Can confirm this mod still works with version 7.10, only thing you might notice is the ships may exit travel if they have to turn too far, but they should jump back into travel after an adjustment.
shilum_nehum Aug 13, 2024 @ 5:12pm 
is this compatible with vro?
Steve Harvey, Vampire Hunter Jul 30, 2024 @ 3:06pm 
Has anyone tested this with 7.0? Mainly looking into it for the travel drive changes. Anyone have any experience if it's better or if it's no longer needed due to the AI changes in the 7.0 update? Thanks
sstheduke92 Feb 15, 2024 @ 9:22pm 
Could you make a SWI compatible version for the travel drive thing?

Thanks in advance
Lazern Jan 21, 2024 @ 2:12pm 
Had a problem where almost all npc ships would not engage others properly and just stuttered around. Don't know if it was this particular mod that was not compatible with KUDA AI tweaks or if that mod is currently broken or something, but after removing KUDA AI tweaks everything went back to normal.

Just a heads up to anyone using these two mods together.
Beric01 Dec 12, 2023 @ 1:06pm 
This mod looks awesome! Much appreciated. Per the below comments a way to enable just the travel mode tweaks would be awesome, if you do decide come back. Thanks again!
Chillmatica  [author] Dec 6, 2023 @ 9:50am 
@Poacher: unfortunately you caught me on my last mod here :( Haven't played for quite a while now. Good idea though!

@ReCore: For the most part. I stopped using that AI tweaks so couldn't confirm. I'm sure you've tried it by now though to see.

@Forkkrul Assail: Great to hear :) Thanks for the props, bud!

@Snuggl: Interesting but not surprising. I didn't test the custom start with much other than my own mods. I don't even recall Evolution of the Yaki you mention existing but it's been a while.
Snuggl Dec 5, 2023 @ 1:57pm 
The custom game start weirdly interferes with the mod "Evolution of Yaki" (https://steamcommunity.com/workshop/filedetails/?id=2994967612) which turns the Yaki into a proper faction with an actual economy.

If i start the game with your custom game start it makes it so all their stations scatter across all Argon and Teladi sectors, leaving only the pirate based and shipyards in their original sectors. It happens only with your start, all my others are fine. 🤔
Forkkrul Assail Nov 18, 2023 @ 6:16pm 
Good lord! I've actually paused mid-game to come and say what an exceptionally neat mod this is. I just can't get over how much my pilots no longer fanny about every time they change ******* gear :steamfacepalm: And the way the gates no longer clag up with XL ships is just beautiful.
Thank you so much :Honored::Morale:
ReCore Nov 17, 2023 @ 7:13am 
Heyho.
Is this compatible with DeadAirsKuratee AI Tweaks?
Poacher886 Oct 23, 2023 @ 11:23am 
Hey, given your skills and how active you are, I have a request.

Right from the off, i thought the single worst, most unimmersive, and pointless decision from Ego was the constant "merry go round" of NPC delivery ships that go round and round in a non broken ffs, circle right in the way of stations landing docks, apart from the fact they are sub par models and textures, they actually stop me form landing without having to smash my way through them to dock.
Its utterly pointless given we have 'real' NPC freighters delivering and landing.

Any chance of a mod that removes, or at least wildly reduces these pointless entity's.

Many thanks all the same.
Chillmatica  [author] Oct 20, 2023 @ 8:26am 
@Fearless Foster: lol :D thanks!
@Anthony AyeDog: probably not as I'm not actively modding or playing the game at the moment. Even after I come back, I'd do an option panel rather than a standalone. I will say that there's no harm in trying it with SWI and see what happens. Most likely it would throw errors in the debug log that you wouldnt' see anyway, if anything.
Fearless Foster Oct 10, 2023 @ 9:02pm 
I love all your thumbnails :steamthis:
Anthony AyeDog Sep 30, 2023 @ 11:25pm 
Any chance for a standalone version for the travel drive? Or do you know of one that already exists?

Would love to use this in Star Wars Interworlds, but I'm not sure if the rest of it would allow for compatability
knightphantom420 Sep 24, 2023 @ 4:47pm 
any chance for a mod ..when Dal Busta get's to the phq he will use your office instead of standing there like an idiot?
Chillmatica  [author] Sep 15, 2023 @ 7:48am 
No. That's vanilla game behavior :D Very common complaint. That said, it didn't happen to me often enough that I sought to "fix" it with this mod, though I do use the latest betas which had tweaks to station attacking so that could be the reason I didn't have a problem so much.
Desurtfawks Sep 9, 2023 @ 11:33am 
Is it possible this mod is causing my ships to ram stations when attacking them?
Calantlar Sep 1, 2023 @ 1:09am 
Honestly this should be vanilla behaviour.
Chillmatica  [author] Aug 29, 2023 @ 2:07pm 
Nah, sorry. At least not anytime soon. This was a personal mod with random goodies I wanted so no plans to option it out like the others.
Thal Aug 21, 2023 @ 2:34am 
+1 to @Max, apparently those change to AI conflict with KUDAI
Max Aug 20, 2023 @ 5:07pm 
No chance the gate traversal part of the mod could be its own thing? I'd love to have *just* that one without having to edit the mod! Regardless, thanks for the work!
Calantlar Aug 11, 2023 @ 6:17am 
Excellent mod, this is exactly what I've been looking for.
Chillmatica  [author] Aug 11, 2023 @ 5:51am 
They are! As usual AI has problems with fingers, arms and legs so sometimes you get extras or they're just weird :) which adds to the funny.
contactnovuspc Aug 11, 2023 @ 5:00am 
Aww gonna miss space grannies. Beside the high qualities mod you created, I also enjoy looking at the images of space grannies. Strange, creepy and yet funny to look at. Cant help but wondering if they are AI generated images?
Chillmatica  [author] Aug 10, 2023 @ 7:52am 
Here is a video of them using a highway: https://youtu.be/zjlKEE0izRc
In case you did mean superhighway, here's a video of them using one: https://youtu.be/nWqwrDnj284
Could be a mod conflict of some kind but this mod doesn't change any of the "uselocalhighway" properties on AI move orders. It's also possible your ships thought they could get to their destination faster by travel drive than by highway.
Chillmatica  [author] Aug 10, 2023 @ 7:26am 
Do you mean regular highways? Super highways are the "gates" between the mini subclusters.
Mr. Perkins Aug 9, 2023 @ 8:04pm 
I have noticed that with this installed my S and M ships ignore superhighways. I don't know if it is a conflict with other mods however. A lot of times they also just fly off in a random direction when I give them move orders as well.
ParanoidGlitch Aug 9, 2023 @ 1:36pm 
I love your mods. Thank you!
Chillmatica  [author] Aug 9, 2023 @ 12:44pm 
You bet! Was fun to learn and make some tweaks to a great game.
Mycu Aug 9, 2023 @ 11:36am 
Thanks for your contribution and fresh ideas.
Have fun playing Starfield :)
Prime Aug 9, 2023 @ 10:18am 
You are a gentleman and scholar, thank you