Barotrauma

Barotrauma

Clown Rework - Eldritch Diver
72 Comments
:mpn_tricky: KLOWNAGE :mpn_tricky:
Sentient Blåbär Jun 24 @ 7:31am 
Update: Placing ´´Eldritch Diver´´ above Dynamic Europa in the mod order fixes the issue!

PS: Adding ´´Funbringer Launches Mini-nukes`` mod in front of your mod works with all the buffs, but it becomes one-handed again of course >:3
Sentient Blåbär Jun 24 @ 7:05am 
> Hm. I have no idea what...
Ans: I started a new save without Jokster(NPC) and spawned it in via the console; The banana launcher remains attached.

I do have DynamicEuropa, Barotraumatic and Combat Overhaul - Reloaded as well.


EDIT: Using the mod by itself DOES remove the banana launcher as intended, I should try to edit my mod bootorder by putting your mod above DE
gas  [author] Jun 23 @ 1:09pm 
Hm. I have no idea what could cause this - can you try console spawning a funbringer and see if there is a bug with it too? If the light is there, that's indeed strange.
Sentient Blåbär Jun 23 @ 12:49pm 
Hey man, I've discovered an issue where if you craft the Fungringer via Jokster's (Randomly joining NPC) True Potential perk, the banana launcher remains on the suit. The other stat boosts remain as they should tho, but I cannot use two-handed items with it.
gas  [author] May 27, 2024 @ 6:35am 
i was sleeping but i sure don't
Draeti May 26, 2024 @ 2:56pm 
Do you Mind, if I rip out the clown extinguisher as a seperate mod?
Wiggly May 14, 2024 @ 5:40pm 
I'd actually be interested in that fucked up patch not going to lie.
gas  [author] Apr 17, 2024 @ 5:08am 
i hope rizztrauma fixes shit like this before i go nuts, this is exactly why i stopped pursuing compsci as a career path
Yogurt [8] Happy Holidays Apr 16, 2024 @ 5:09pm 
Take your time chief, i appreciate the attempt!
gas  [author] Apr 16, 2024 @ 12:31pm 
turns out that barotrauma still can't get basic functionality to work even semi-intuitively. i can release a fucked up patch if you don't mind being assraped by the visuals of the sonar, but i don't think you'd enjoy that
once i get around to fixing it i'll let you know
gas  [author] Apr 10, 2024 @ 1:47pm 
i am making the patch, currently stuck on a classic baro moment
no worries though - i'll just call panman the nword many times and he will eventually help me
gas  [author] Apr 10, 2024 @ 6:43am 
it's definitely possible, i can make the patch myself - just takes a bit of time
i'll consider releasing an actual patch for it, thanks for the suggestion - wish your clown happy diving
Yogurt [8] Happy Holidays Apr 9, 2024 @ 1:32pm 
understood, is that possible though, obviously its your mod, and I cant tell you to make any features, but the clown in our crew was rather bummed when he realized he was still gonna catch a quick brain hemorrhage if we turned the sonar on.

Could totally see it not being possible, or being a complicated process not warranting doing, but ive got 0 modding experience, and im the captain in our save, so it doesnt really matter to me, just figured id ask on their behalf. Thanks either way, and our clown very much likes your mod!
gas  [author] Apr 9, 2024 @ 6:13am 
there is no sonar resistance patch, i'm afraid - but there is no actual colision - you'll just have to pay attention to the sonar as with normal suits
Yogurt [8] Happy Holidays Apr 8, 2024 @ 3:29pm 
does this work with real sonar/is there a compatability patch to also give the clown sonar resistience
microwave Feb 3, 2024 @ 5:01am 
toy hammer should have a use in this mod ngl
Goldmetalman Jan 25, 2024 @ 3:55am 
It would be cool if you could move clown crates around with clowns in them, allowing for crates to be dropped out of the airlock into caves or wrecks. This would work especially well with the pressure stabilised clowns
ViforViolence Jan 11, 2024 @ 1:10pm 
halal mod
mir_38 Dec 30, 2023 @ 9:59am 
this is just like space station 13- 5 furries, 2 being heads of staff, doing unspeakable things to each other in the bridge- clown walks in, honks bike horn, throws maxcap and rides away on superlube spill
Yeetmastr4 Dec 19, 2023 @ 11:41am 
It's good to know someone's decided to try and save the workshop from weebs and anime girls with the obvious greatest thing in the world, clowns.
InVioVaid Dec 15, 2023 @ 3:18am 
Please update this amazing mod to the latest winter patch. It's an absolute must-have for any clown enthusiast.
Nuke Dec 14, 2023 @ 8:53am 
needs an update to include in the new vanilla assistant talents
Kiklos Knight Dec 10, 2023 @ 11:30am 
P.S. i understood, that diving suit is kinda useless, so i have new idea instead - dirty bomb, but with psychosis. I think, it'll be hard to make, but it will be AWESOME
Kiklos Knight Dec 10, 2023 @ 8:17am 
Hello @gas. It's me - banana-cannon-guy, you may remember me. I just got two ideas and want to share them. First - actually obvious a bit - clown diving suit, and second - not so obvious, but kinda cool - clown's pipe, that uses deliriumine instead of tobacco, and it gives more psychosis than deliriumine on it's own, because more psychosis - more good, am I right? :)
Mad Milk Producer Nov 30, 2023 @ 11:06am 
thanks for telling me :captainclown:
gas  [author] Nov 30, 2023 @ 10:47am 
It does, actually - it overwrites assistant.
Mad Milk Producer Nov 30, 2023 @ 10:31am 
does it conflict wth VanillaPlus clown job?
gas  [author] Nov 19, 2023 @ 4:01am 
this mod overrides the funbringer, assistant talents, clown power and the clown diving mask, therefore load it above anything that overrides these items
Sriracha Sauce Nov 19, 2023 @ 3:48am 
does load order with this mod matter ?
gas  [author] Oct 31, 2023 @ 7:23am 
@ExLegendaryHero
I'm sorry for your hospital stay. The Pie grenade is a neat little idea for my upcoming lore rework, so hold your breath and maybe you'll see it there!
ExLegendaryHero Oct 31, 2023 @ 2:29am 
@gas No worries. Sorry for taking so long to reply. Hellish day I spent 3/4ths of it in the hospital. We found out what the problem was. We have been playing so long we assumed something broke with our various packs and after test running we realized we were all just collectively stupid and forgot to enable it.

Works fine....I think. I have the tree updated and everything just gotta level to get it! Looks like fun! Also if you can....

Maaaybe craft a powerful grenade shaped like a pie?
gas  [author] Oct 30, 2023 @ 9:13am 
Follow up: I gave the Clown Crate a recipe and playtested the uploaded version of the mod - everything should work. Make sure ED doesn't get overridden by any other mod you're using.
gas  [author] Oct 30, 2023 @ 9:05am 
@clown Thank you.
@ExLegendaryHero What's malfunctioning? I haven't gotten around to giving the clown crate a recipe, but everything else should work.
Clown Oct 29, 2023 @ 12:30pm 
The mother blesses you. :captainclown:
DC2 Oct 3, 2023 @ 4:08pm 
oh wait its probably because of robotrauma
gas  [author] Oct 3, 2023 @ 3:03am 
a) it doesn't need 50 bananas, it should need just 5
b) the armcannon is a part of the arm sprite
DC2 Oct 2, 2023 @ 8:39pm 
oh and the funbringer has the armcannon still
DC2 Oct 2, 2023 @ 8:20pm 
how the heck am i supposed to craft the funbringer 3000 when it needs 50 bananas which cannot even fit
RustedRegime Sep 23, 2023 @ 12:21pm 
This mod saved mah mairriage
No4noi voron Aug 27, 2023 @ 4:54pm 
I wish there is a mod for funbringer 3000 rework only
gas  [author] Aug 18, 2023 @ 11:55am 
Unfortunately not, but that may change in the next update or my upcoming mod, who knows?
MeatMilk Aug 18, 2023 @ 9:10am 
does the toy hammer have any use when using this mod?
Dal Aug 16, 2023 @ 4:08pm 
Lets get clowning. :captainclown:
gas  [author] Aug 14, 2023 @ 12:34pm 
then sub to my workshop if you wanna see my further work since i dont think i can convince desu to make another video no more
Big Brother Of The Gibus Ricardo Aug 14, 2023 @ 12:00pm 
one of the best clown mods out there, keep it up champ!
gas  [author] Aug 14, 2023 @ 10:21am 
thank you
dogflesh Aug 14, 2023 @ 8:23am 
amazing creation
whats Aug 13, 2023 @ 10:42am 
:steamthumbsup:
GrilledCthulhu Aug 12, 2023 @ 10:07pm 
Nice :steamthumbsup: