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In technical terms, "only built by the player" means that the IsoObject of the gate is the correct one only when a player builds it.
I've tested my mod with the Build Menu mod a few days ago, and it worked without problems, but only with the gates this mod supports (check the images)
Also, I'm expecting a lot of code changes when MP is out, because they said that Item management will be on server-side.
When I finish all the current implementations I'm working on, I'll take a look on what it needs for an Alpha for B42 ;)
Thanks
For suggestions and other things, there's also the Suggestions topic.
For you @[OFc] Lazarus, I think someone had a issue before with Nois attachments. The rifle sling mod works, because I use it myself, but the attachments change something on the vanilla files, that change bugs out the hotbar feature sadly. Needs to be fixed by the author.
comment out the following lines in those files
lua\client\ls_actions.lua -- 109 to 118
lua\client\ls_menu.lua -- 58 to 77, 107 to 119
lua\shared\ls_utils.lua -- 155 to 168, 183
Now you can use remote-controlled gates with the other sensor and trap stuff. Have fun.
It used to just work, like i press the button and gate opens. now it doesn't.
What could be the issue?
It helps a lot when there's other people to test and check if it is working!"
Haha no problem, im running close to 200 mods on my save currently and havent had any issues. It's just what my lazy ass needed. :P
It helps a lot when there's other people to test and check if it is working!
- Try to install mod The Engineer and make a new character with engineer trait
- If you are using build menu for the metal fence gate, destroy it. Make a fence gate using the metalworking option. Metalwork > Door > Doubled Wired Fence Gate
- Make sure you have the right equipment to install the controller
* Welder's Mask, Welding Rod, Propane Torch
Just played with my friends yesterday, and I can confirm it is working fine. Nothing changed on the mod and nothing changed on the game, so there shouldn't be a reason for it to "suddently" stop working.
Please, to make sure the issue is with my mod and not being caused by another mod installed, test the mod without any other mods installed in a singleplayer environment.
A very important note that can happen, as I stated in the first line of the description, it only works on gates that where BUILT BY A PLAYER . If you are trying to install a motor on a gate that already exists, it will not show the install option. This is a issue that is already solved in my dev branch, but it isn't public yet because there's a lot of other issues on it.
Thanks for the reply. I was confused but think I've discovered my issue - I couldn't install a motor, but it seems the gate was added by an admin so may not have registered as player-built.
Yeah! Last work I've done was a code to check validation and enable garage doors to be usable, but it's not yet ready even for testing
@Prof.Liebstrumpf
Thanks, I'll fix it.
@HugePinball
Even gates built before the installation of the mod works, it just the to be built by the player.