Barotrauma

Barotrauma

Separatist Job
76 Comments
tulpa Oct 31 @ 3:07pm 
itd be nice if we could have skill trees to spec into a faction in addition to the normal skill trees we have for jobs
Ghovarus86 Aug 3 @ 11:49am 
Alright, i'll check if i can override it manually then, thanks for the info.
GrilledCthulhu  [author] Aug 2 @ 12:52pm 
Maybe with lua, but I don't know it.
GrilledCthulhu  [author] Aug 2 @ 12:50pm 
Unfortunately, it isn't something that can be done with a normal simple patch. It would require changing the base mod IDs, which would break any character with that job in people's saves, so I will not be doing that.
Ghovarus86 Aug 1 @ 3:12pm 
@Cthulhu77 then can you maybe make a patch where it just changes the name of that talent? or will you leave it for someone else to do with that patch?
GrilledCthulhu  [author] Jul 31 @ 9:49pm 
It is causing the two mods to be incompatible with each other.
GrilledCthulhu  [author] Jul 31 @ 9:47pm 
Ah, that makes sense. In your case, Ghovarus86. What it is basically saying is that my Separatist Job mod and The New Seven Job mod you have installed are conflicting with each other. Both mods have a talent called "saboteur" which is causing issues.
Ghovarus86 Jul 31 @ 6:19pm 
by the way made it so you can read it from top to bottom, no need to read from bottom to up
Ghovarus86 Jul 31 @ 6:19pm 
thats the ENTIRE line
it says something about the separatist job using the same prefab as new seven?
idk why its happening to me.
Ghovarus86 Jul 31 @ 6:18pm 
[Separatist Job] Failed to load "C:/Users/Usuario/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/3012196012/Talents.xml": Failed to add the prefab "saboteur" (Barotrauma.TalentPrefab) from "Separatist Job" (C:\Users\Usuario\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\3012196012): a prefab with the same identifier from "New seven" (C:\Users\Usuario\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\3167994183) already exists; try overriding
at Barotrauma.PrefabSelector`1.AddInternal(T prefab, Boolean isOverride) in B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabSelector.cs:line 116
Ghovarus86 Jul 31 @ 6:18pm 
at Barotrauma.PrefabSelector`1.Add(T prefab, Boolean isOverride) in B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabSelector.cs:line 34
at Barotrauma.PrefabCollection`1.Add(T prefab, Boolean isOverride) in B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabCollection.cs:line 419
at Barotrauma.GenericPrefabFile`1.LoadFromXElement(ContentXElement parentElement, Boolean overriding) in B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentFile\GenericPrefabFile.cs:line 39
Ghovarus86 Jul 31 @ 6:18pm 
at Barotrauma.GenericPrefabFile`1.LoadFromXElement(ContentXElement parentElement,
Boolean overriding) in B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentFile\GenericPrefabFile.cs:line 53
at Barotrauma.ContentPackage.<>c__DisplayClass72_0.<<LoadContentEnumerable>g__loadFiles|1>d.MoveNext() in B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentPackage\ContentPackage.cs:line 322
Ghovarus86 Jul 31 @ 6:08pm 
@Cthulhu77 i've only gotten the error message from the game claiming something is overriding your mod, maybe its the position it is? ill try to recheck real quick
GrilledCthulhu  [author] Jul 31 @ 10:49am 
@Ghovarus86 I went through the files and there doesn't seem to be anything that would override it. I also didn't find anything called "new seven" in the files. Do have any other mods enabled?
GrilledCthulhu  [author] Jul 29 @ 3:22pm 
Hmm. Strange that I am not seeing it, but I will take another look when I can.
Ghovarus86 Jul 27 @ 10:48am 
@Cthulhu77 No Chlorine is right, i looked at my talent trees and the separatist job tree was completely gone, it worked before, doesn't work now, i think i found out why, it may be "new seven" overriding your job, didn't do it before, now it just does that everytime.
GrilledCthulhu  [author] Jun 24 @ 5:13pm 
When I was making my mods, I decided I preferred it that you didn't start with an additional character. So the other mods I left that out. It does work in multiplayer.
✩₊˚.⋆Her⋆⁺₊✧ Jun 21 @ 2:19pm 
quick q, if i had all 3 of your job mods on why does only 1 of them appear during singleplayer, and on that note does your jobs work in multiplayer? as a selectable?
GrilledCthulhu  [author] Apr 11 @ 2:10pm 
@Chlorine I am not seeing anything wrong as of yet in the files. I also hopped on the game and was able to spawn in normally on a new campaign. Were you playing multiplayer? There is limit of 4 for the job, similar to medical doctor and security officer where there can only be so many.
GrilledCthulhu  [author] Apr 11 @ 7:33am 
Thanks for letting me know. I'm about to head out to work, but I will take a look afterwards. Might have to wait until tomorrow, if it is majorly broken.
Chlorine Apr 11 @ 7:30am 
recent update broke this mod
it made me spawn as a medical doctor
GrilledCthulhu  [author] Feb 27 @ 1:02pm 
Just the two talents, "Aggressive Negotiations" and "A New Hope"
♀ OdayakanaArashi Feb 27 @ 12:59pm 
Oof, thank you for the reply.
Is there anything-else that allows the Separatist Job to add additional rep, like when they visit a Separatist Outpost for example?
GrilledCthulhu  [author] Feb 27 @ 12:15pm 
The parts of the talent that grant extra Jovian Rep only activates once.
♀ OdayakanaArashi Feb 27 @ 11:56am 
Hi, I'd like to ask a question:
When somebody playing with this Job has the +2 Rep to Jovian Separatists faction bonus skill, is this skill bugged? A friend has noted that sometimes it does not work after the initial bonus activation.
Blu Oct 25, 2024 @ 10:19am 
With the new trees and recent updates. The job mods you made feel a bit underpowered. Otherwise I love the mods!
zwizu is locked in Oct 24, 2024 @ 7:41pm 
i might try out barotrauma modding just to create a more militarized clown cult, cause atm they dont get much items even with mods, and they dont contribute to the world like other factions do. transforming them into the mildly inconveniencing terrorist group that i imagine them to be would be hilarious lol
GrilledCthulhu  [author] Oct 24, 2024 @ 3:47pm 
You're welcome. Glad you are enjoying it!
zwizu is locked in Oct 24, 2024 @ 8:13am 
forgefather_taco got me to buy barotrauma, and in my first ever mission i got a clown traitor role without knowing. the game has chosen me for the honkmother and im so happy the clown mod is fixed now, thank you!
GrilledCthulhu  [author] Oct 23, 2024 @ 8:35pm 
@Forgefather_Taco That was what I was hoping for, glad you like them. Also, I made that version of the mod without the scrap ammo stuff. Don't have both mods active, use one or the other.
https://steamcommunity.com/sharedfiles/filedetails/?id=3353808813
Forgefather_Taco Oct 23, 2024 @ 7:32pm 
Thank you, let me know. I do like using your mods, gives me alternative play styles.
GrilledCthulhu  [author] Oct 23, 2024 @ 6:20pm 
@Forgefather_Taco I'm actually taking a look at some of the mods right now. I'll be doing some testing here soon to try and figure out what is broken. After I figure out where the issues are, I could make a separate version of the mod without it, sure.
Forgefather_Taco Oct 23, 2024 @ 6:15pm 
Could there be a possible update for all the job mods you made. My partner said the mods are broken.
Been wanting to add this, the clown, and cultist at some point.

Also could there be a additional mod or patch to disable/remove scrap ammo?
GrilledCthulhu  [author] Oct 22, 2024 @ 7:18pm 
@DevriiLegacy I opened up the game and see what you are talking about. I've been messsing with it for a bit, but have not had any success yet. I'll try again tomorrow night.
DevriiLegacy Oct 22, 2024 @ 3:54pm 
@Cthulhu77 Update. reinstalled with only this one running and same issue. New Baro update prolly buggered something. many mods are messed up from it.
DevriiLegacy Oct 22, 2024 @ 3:51pm 
@Cthulhu77 I started without lua and it is still missing. so it may have been the new Baro update acolyte looks to be fine. will try reinstalling and update you if that fixes it.
GrilledCthulhu  [author] Oct 22, 2024 @ 3:43pm 
@DevriiLegacy If it's a lua thing then I don't know if there is anything I can do about that since my mod doesn't use any lua. Might have to ask the maker of the lua mod. I'll take a look at it anyways tonight.
DevriiLegacy Oct 22, 2024 @ 3:38pm 
when picking in multiplayer the outfit/starting item sets are blank and you cant change between them. though it looks like it does spawn in with one of them when you start it selected anyways. with new lua update for new baro update.
Host Migration Aug 11, 2024 @ 4:28am 
Apologies, I should have read through the previous comments and been a little more detailed. The job isn't available upon creation of a Single-player campaign but that seems to be intended.
GrilledCthulhu  [author] Aug 10, 2024 @ 3:05pm 
@Host Migration Again. Did you forget to activate the mod? I just opened a fresh game with the mod and it works fine. There is a minor code issue that I will look at for one of the weapons, but it still works despite it.
Host Migration Aug 8, 2024 @ 2:26pm 
Doesn't work.
QuietCat Jul 9, 2024 @ 5:44pm 
Issue recently for the text (possibly function) of Aggressive Negotiations. "Gain 15% bonus XP and [repbonus]%..."
位面旅行者G Jun 6, 2024 @ 9:53am 
Dude, I translated it into Chinese

How can I contact you
twistedmetalfan988 May 31, 2024 @ 9:20pm 
aight
GrilledCthulhu  [author] May 30, 2024 @ 9:06pm 
There are a few talents that do change reputation.
twistedmetalfan988 May 30, 2024 @ 2:10pm 
does it change reputation?
GrilledCthulhu  [author] Apr 12, 2024 @ 9:34pm 
@Mirko There isn't a way to do that. You could add extra talents points once you reach certain a talent row, or number of talents if you want.
Mirko Apr 11, 2024 @ 6:22pm 
Um hey, i see that this job actually has a talent that gives 2 free talent points. This is the first time i am seeing something like this and if it doesn't raise the xp required to gain more talent points, is it possible to make a mod that just increases the amount of skill points you get per level? Asking because i use all the talents mod and it takes a long time before the benefits become visible.
GrilledCthulhu  [author] Mar 31, 2024 @ 8:34am 
@Valentine the protogen It is something I plan to do, but I haven't had the time to work on it.
Valentine the protogen Mar 29, 2024 @ 1:04pm 
Coalition job? You need to have both