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It works.
Thank you!
I did my best to keep the quality of the audio as good as possible. It was the main reason I did this mod. But DPh Kraken deserves praise too. My contribution were to export higher quality audio files. DPh Kraken made the mod files needed to add the soundtrack to the game in the first place.
The songs are added to the pool of music.
As of right now, DF mods are enabled per world at worldgen, there is no official way to enable mods post world creation. This might change in the future, but we don't know if or when it will.
That might be the case. I will look into it.
When I made this mod, the SoundSense mod used tracks from the original SoundSense tool that were used in combination with Dwarf Fortress before the steam release. Those tracks were degraded MP3s of Simons tracks. Also they had a lower volume compared to the vanilla music in the steam release.
So as a fan of Simon, I decided to make my own music mod with the SoundSense mod as a starting point, focusing only on Simon's music, so I named the mod after Simon. The tracks were downloaded from Simon's website in their original FLAC format (very large files with high audio quality). I then exported the tracks to Ogg Vorbis and normalized the volume to match the music already in the game.
The preview vids in this mod page are videos from Simon's own youtube channel. The audio in the videos is compressed with youtube's compression algorithm, so they don't sound exactly the same.
2. I have not verified it, but I trust Putnam.
3. This mod focuses on music. It is possible to add sound effects for announcements, but I have no plans to do it for this mod.
1. Many thanks for this mod.
2. Did devs fix the issue/bug you've mentioned above (about loading music mods)?
3. Not sure, where to ask, but is it possible to also add combat sounds? I mean in LNP combat/sparring related events/announcements also have sounds and I really miss that in current steam/game state and I am wondering is it possible to add those?
Thank you for your time spent working on this! It's much appreciated!
I guess there's the adventure mode contexts that are as of yet unnanounced? So I can't really plan much other than just brainstorming things like Encounter playing during a fight or Cuggan's Cove on a beach.
A lot of fan soundtracks for DF out there, so there's a lot of material for other modders to get to (hopefully respecting IP and the creator's wishes). Would love to see the workshop flourish with the new (and thus unpaved) sphere of sound-modding.
I put effort into getting the original FLAC files of Simon Swerwer's music and properly converting them to Ogg Vorbis with matching volume and audio quality compared to the vanilla music tracks. There are some differences in the configuration of when the songs play, and I will probably update this mod with changes to this configuration to make the songs play as I see fit. My goal is to have the songs play as much as possible.
I have no plans to include other songs or sounds that was part of SoundSense previously. It's purely Simon Swerwer's work in this mod. I don't know what DPh Kraken is planning for their mod.