Arma 3
Chaux, GameRealisticMap
51 Comments
STyx2909 Jun 7 @ 5:20am 
@FreeSoldja, isn't there a MOD for this, something like GameRealisticExport ot something?
FreeSoldja May 14 @ 8:42am 
Hi GrueArbre!
can you tell me how import the roads and objects from gameRealisticMap to terrain Builder? (i know how satmap and idmap) I need help... please.
Shartman1433 Dec 7, 2023 @ 12:20am 
Really awesome tool! The only question I have is there a way to spawn in trees automatically based on ground textures? Like if a ground texture is a dark green it should spawn in trees (like a forest) and if it's a brown color it should be grassland.
leh2012 Nov 22, 2023 @ 3:54pm 
hamsajeanjacket1337, they work just fine for me. Make sure you enable Arma Realistic Map Assets V2 together with this map in the Mod Manager. Also, try disable all other mods!
GrueArbre  [author] Sep 18, 2023 @ 11:54am 
@Ano: It's a small town well mapped on OpenStreetMap, it's intend to be only an example
Ano Sep 18, 2023 @ 11:20am 
Why Chaux ?
GrotesqueRepulsiveLocustRoach666 Sep 3, 2023 @ 9:47pm 
all these "Game realistic map" maps Always dont load and its just black
Vatlandsguten Aug 2, 2023 @ 7:50am 
Is it possible to edit ground surfaces?
GrueArbre  [author] Aug 2, 2023 @ 2:24am 
@Roseru Yes, I created few days ago a Discord : https://discord.gg/4uJa83mtkS or https://discord.com/channels/1135252857227071560/1135252966144737290

@hateandcaffeine It's not yet available, but an export to TerrainBuilder file formats is planned
Roseru Aug 2, 2023 @ 12:26am 
Do we have a discord server? Can we have some place for community of this mod
hateandcaffeine Aug 1, 2023 @ 9:03pm 
What is the process to further refine the map using terrain builder?
†omarator Aug 1, 2023 @ 12:57pm 
@Bushcat I believe that there was some feature or hidden/deleted instrument allowing one to manually draw preferable move paths (roads, highways and restricted zones like walls etc). I read a thread on armaholic about signs of (something like this) existed like years ago, at the time of RHS last mods releases. People had pretty strong technical arguments there, but I myself not a modder, so idk may be just another speculations.
GrueArbre  [author] Aug 1, 2023 @ 12:56pm 
Long bridges are not correctly generated in current version, this is fixed in upcoming release.
Other preset are planned (mediterranean and tropical), meanwhile you can create manually them.
Some issues may come from open street map data that may need some fixes/additions. I will make a tutorial on how to improve the data and which details are useful for generator.
Moschito Aug 1, 2023 @ 12:51pm 
This is great, but are there any other presets like mediterranean or tropical? or you just have to manually create them?
Bushcat Aug 1, 2023 @ 12:25pm 
@Rick Locker
Arma bridges are not working in a majority of maps.
I think its to do with the path finding following the terrain elevation.
I lost count of the number of times my squad ignored a bridge and swam over the river, or a vehicle just sat on the edge of the bridge.
Predator14 Aug 1, 2023 @ 10:37am 
impressive, great application ! ;)
5 Stars Aug 1, 2023 @ 10:18am 
This is absolutely amazing
Bijiooo Aug 1, 2023 @ 9:53am 
you do good work. thanks.
Extant Aug 1, 2023 @ 6:11am 
I'm a bit slow with most things and can't seem to find this map? sorry if its obvious )):
Rick Locker Aug 1, 2023 @ 2:59am 
The tool that was used to generate this map has a lot of potential. It could make it so that map making is far more accessible to people.

In saying that, none of the maps I've generate so far have been all that great and there are a lot issues, such as 'squares' not lining up with others, roads getting cut in half, bridges not working right. BUT, if these issues can be fixed or at the very least reduced, then this could change everything.
mevadralik Aug 1, 2023 @ 2:21am 
May Allah SWT guide you and grant you Jannatul Firdous Amin ya rabb
Josh0733 Jul 31, 2023 @ 10:53pm 
as well as many others
Josh0733 Jul 31, 2023 @ 10:53pm 
@get droned lmao have the same issue
TheOttoSubo Jul 31, 2023 @ 3:44pm 
This is pretty amazing already got the hang of it and i can see especially if the planned features are added this becoming probably the go to when it comes to arma 3 map making
Mason Redux Jul 31, 2023 @ 12:17pm 
It would be interesting to see in a video how it works... It looks like it's revolutionizing ARMA 3.
Wolfosito Jul 31, 2023 @ 4:41am 
@get droned lmao Ground texture is fine for me and pretty much everyone else, its probably the specific satellite view on that part has a grid on it for some reason
Toasty_420 Jul 31, 2023 @ 4:02am 
Amazing work man!
Anyone else have the issue of the ground texture looking like a grid? Or is this just a limitation.
Salém Jul 30, 2023 @ 6:41pm 
amazing!
we will watch your career with great interest
Hubix Jul 30, 2023 @ 3:04pm 
@Millz Yeah, I have the same issue, I've noticed it only happens while generating maps with large bodies of water like peninsulas or harbor cities. This issue doesn't happen with ponds and lakes on other maps so it might be an issue specific to oceans/seas. If I get some free time I will try to post a github issue about this.
Lord Mark of Grotow Jul 30, 2023 @ 1:06pm 
Карта просто супер! Бои стали намного интереснее! Респект :steamthumbsup:
TheOttoSubo Jul 30, 2023 @ 1:06pm 
WOW AMAZING IMMA TRY THIS OUT
Судья Холден Jul 30, 2023 @ 1:01pm 
:steamthumbsup: Можно устроить хорошие бои в лесах и полях, сделал окопы и фортпосты, и на этой карте это выглядило круто. Однозначно лайк
Millz Jul 30, 2023 @ 11:28am 
this is absolutely fantastic work mate, I have had some issues like pressing M in game crashing the game when it opens the map up or random squares of water but overall this is an incredibly powerful tool, well done
witchking Jul 30, 2023 @ 9:58am 
This is a dream come true. Gonna be trying it out asap!
Hubix Jul 30, 2023 @ 9:48am 
I'm currently playing around with your tool, it's really amazing! I've generated maps of my hometown and various nearby areas, even though as you've said the building placement isn't perfect the possibilities that this tool provides are really broad and despite slight issues the generated maps look really good in their current state. Thank you very much for creating and sharing such a cool and useful program :LoveTalia:
☮ jusxbxb Jul 30, 2023 @ 8:01am 
Tried it out. Sometimes I get an error message saying "ERROR: Sequence contains no elements". Any idea what it could mean?
[GSB] Kappo32 Jul 30, 2023 @ 7:07am 
Alright that's fair. I guess a do-over by hand will always be kinda required. Still gud. :steamthumbsup:
GrueArbre  [author] Jul 30, 2023 @ 6:59am 
Urban area gives mixed results for now, I need to rework the building placement algorithm.
[GSB] Kappo32 Jul 30, 2023 @ 6:57am 
This is pretty cool. Did you test any Urban areas, if so how'd it turn out?
Armadillo Jul 30, 2023 @ 6:51am 
just to note your link to the github page in the description has a typo.

it is currently 'ttps:/github.com/jetelain/ArmaRealMap/wiki'
you are missing the 'h' at the beginning of the URL and a /

so it needs to be https://github.com/jetelain/ArmaRealMap/wiki
GrueArbre  [author] Jul 30, 2023 @ 5:38am 
GameRealisticMap is a tool to generate a map from OpenStreetMap data (details, roads, buldings, etc.) / NASA data (elevation data) and Sentinel 2 data (sat image). See ttps:/github.com/jetelain/ArmaRealMap/wiki for more information
YangGang120 Jul 30, 2023 @ 4:59am 
this is huge for map making holy
Bud Liteyear Jul 30, 2023 @ 4:47am 
what is "GameRealisticMap"?
Bax Jul 30, 2023 @ 3:26am 
Can you please be more specific "really small" = ... km²? What is so special about what features?
Smokkerino Jul 30, 2023 @ 3:22am 
No CUP is the good thing.
sleeper Jul 28, 2023 @ 11:36pm 
No CUP is always a good thing
little andy Jul 25, 2023 @ 1:32pm 
forgot to mention: bridges also appear to be bugged occasionally: e.g. bridge objects having major gaps instead of being connected to each other
little andy Jul 25, 2023 @ 1:31pm 
just tested myself with a custom location; quite impressed with the results. some areas look absolutely stunning! I think for intermediate and also experienced terrain builders, this is an excellent tool to have for saving time. some areas appear quite lackluster or require some adjustment, hence why I suggest only those familiar with terrain building to fix the rough edges it produces...

one bug I've noticed is how it might interpret shallow rivers as a ditch instead of a river, and so it doesn't fill it with water. not sure if this is an already known bug, but thanks for your fantastic work, extremely easy to use tool
little andy Jul 25, 2023 @ 11:50am 
looks very nice, ill be looking forward to be using this to help me terrain build!!
GrueArbre  [author] Jul 25, 2023 @ 10:59am 
This is a map, that showcase a tool https://github.com/jetelain/ArmaRealMap/wiki