Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Insane Difficulty (AI Mod) Emperor Edition
63 Comments
djkotor Mar 11, 2023 @ 12:23pm 
Tried out this mod and by turn 40, my Spartan king's army, the pride of joy of Sparta, was done in by 5 army stacks between Epirus and Macedon. Thank you. I will be continuing to use this mod.

Only complaint (which does make it harder, so really only a half complaint) almost every AI army is made of 75% units with ammuntion, whether melee or ranged. Makes defending a pain in the ass lol.
Prätorianer  [author] Jun 29, 2022 @ 12:34am 
This mod was made for the rome 2 original grand campaign. Other campaigns are not tested.
Mori The Vampire Lord Jun 28, 2022 @ 11:24pm 
sorry does this work for rome 2 original grand campaign
Byzantine Apr 2, 2019 @ 10:16am 
Im not saying change this mod, its great as Insane Difficulty it lives up to it, what i am saying is can you make a new one called maybe "very hard difficulty " or something,
cheers :)
Byzantine Apr 2, 2019 @ 10:06am 
Hi Prätorianer,
I love this mod however, is it possible for you to make one that dosent allow the AI to make 7 armies for a city state, can you make them have the same maximum armies the player is restricted to based on Imperium.

The best part by far is how they ai makes good units but i think it would be great to max them out, its simply too hard for a single state faction to compete.
Fr1edi Mar 24, 2019 @ 7:07pm 
still works?don't know if it works in the game.
Woody Allen Jan 19, 2019 @ 8:09am 
This is a very helpful MOD, but it has a conflict and cannot work with No Civil War (updated for Rise of the Republic) at the same time.:steamhappy:
heavystorm Dec 29, 2018 @ 3:58pm 
hi, is this mod compatible with radious mod?
(Radious Total War Mod - Anniversary Edition)

https://steamcommunity.com/sharedfiles/filedetails/?l=turkish&id=185988641

Prätorianer  [author] Aug 25, 2018 @ 9:07am 
Updated 2.4
skilur Apr 25, 2018 @ 1:34pm 
The version for patch 17 please?
Aphrodite Mar 9, 2018 @ 6:27pm 
와시발 이세끼도 업데이트안하고 게임처하고잇네 시발 더러운세끼 아이킬유십세끼야
Aphrodite Mar 9, 2018 @ 1:57am 
update please
Prätorianer  [author] Jan 19, 2018 @ 12:15pm 
yes
clown Jan 19, 2018 @ 5:54am 
?
clown Jan 19, 2018 @ 5:54am 
does it work for wos
Quendya Apr 2, 2017 @ 4:54pm 
i agree wth Disorder. may you pls reduce this siege machine recruitment rate. they re extremely dangerous for early game. hopegully you check posts :)
Disorder Aug 19, 2016 @ 9:07am 
Hello there Praetorianer.
I've been enjoying this mod a lot, for a long time now, except for one thing : the siege vehicles!
Siege vehicles really ruin the battles and the overall feeling of an ANCIENT world. After turn 50-60 all factions have siege weapons in their armies and things get really ugly. You either have to commit half your army to kill the opponent's siege engines or have half of your own army filled with siege engines. NEITHER of the choices is fun and really NOT what i would like to play with. I like fighting battles manually and not autoresolve them. Swords, spears, shields, bows, horses. That's what i would like to see and combat. Not some overpowered siege weapons that didn't even exist at that time.

Is there a chance we can have this beautiful mod with NO siege weapons?

Thanks in advance.
𝓘oannes 𝓐vgvstvs Jun 30, 2016 @ 4:19pm 
Muito Bom !
André Jun 1, 2016 @ 2:48am 
könnten wir vielleicht ein wenig chatten heute abend, was genau der mod verändert an Werten ...?
Prätorianer  [author] May 31, 2016 @ 10:21pm 
Beides
André May 31, 2016 @ 1:48pm 
Verbessert der Mod eher die Intelligenz der Ki oder wurde die Schwierigkeit durch größere Vorteile der Ki erhöht ?
Prätorianer  [author] May 31, 2016 @ 12:55pm 
yes, they will build more and stronger armys
André May 30, 2016 @ 12:57pm 
Is the AI better, stronger than in radious Ai mod or othere ones ?
Mar Feb 3, 2016 @ 8:06pm 
@Prätorianer. Thanks buddy:steamhappy:
Prätorianer  [author] Feb 3, 2016 @ 6:08pm 
Most features working on any difficulty. For full experience try Legendary.
Mar Feb 3, 2016 @ 7:47am 
Are the effects of this mod only actualised on legendary difficulty or do they all take effect on all other difficulties as well?
Prätorianer  [author] Sep 23, 2015 @ 5:16pm 
some features are savegame compatible, some not
✠ Apollyon ✠ Sep 23, 2015 @ 11:02am 
is this mod save game compatible imean i just play like 10 round than i started useing this mod ?
Prätorianer  [author] Mar 24, 2015 @ 9:11am 
I played a lot of multiplayer campaigns whit this mod, but never had reproducible crashes :( Do you use some other mods ?
ReeReeExpress Mar 23, 2015 @ 5:19pm 
Alright bud, I love this mod. But everytime I get about 40ish turns in on a multiplayer campaign both our our games crash simaltaniously. Anyone else experiencing this problem?
Prätorianer  [author] Feb 2, 2015 @ 5:24am 
yes
Raiden Feb 1, 2015 @ 6:41am 
Is the better AI Recruitment also work with lower difficulty like very hard and hard?
COCO Jan 24, 2015 @ 8:35am 
It work with DEL?
MatlinG Oct 18, 2014 @ 3:46am 
oki. Thx
Prätorianer  [author] Oct 17, 2014 @ 9:19pm 
they should be compatible
MatlinG Oct 17, 2014 @ 4:10pm 
MatlinG Oct 16, 2014 @ 12:33pm 
Btw. very good mod. Baktrian general use royal guard elephant from champloo. Fantastic mod !!
Prätorianer  [author] Oct 16, 2014 @ 10:53am 
It will still work but campaign_ai_personality_junctions are very important. AI should have some elite units until round 50, just try it.
MatlinG Oct 16, 2014 @ 7:42am 
Hey. I can use your mod and diplomatic champloo? Occur me two conflicts. Are they important? Will this affect your mod? http://scr.hu/2vdh/64krc
Prätorianer  [author] Aug 22, 2014 @ 7:20pm 
it should be savegame compatible but i never tested it, whatever the AI will need some time to recreate buldings and armys
Hans Aug 22, 2014 @ 4:56pm 
i've spent ages looking for a mod like this !!! Thank you !!! i'll try it as soon as possible ! :)

Oh btw, is it save game compatible ? i'm playing legendary difficulty... thank you :)
Prätorianer  [author] Aug 21, 2014 @ 8:13am 
You can comparing your campaign game, with the posted screenshots and features. But however, it cant be working 100% if you use "Rise of Rome" to. If you want 100% compatibility and expanding romans, use Insane AI + Roman Houses: Familiae Romanae
WolvesofZiu Aug 20, 2014 @ 9:58pm 
Is their a specific way to see if this mod is working as intended?
Grobbuz Aug 20, 2014 @ 5:12pm 
sweet yeah on legendary u chould survive a while until they came with the siege engines and broke down the walls
Prätorianer  [author] Aug 20, 2014 @ 4:33pm 
I raised AI building points in legendary to 10, but you are right - its a bit hard now. Changed to default value -> 5
Grobbuz Aug 20, 2014 @ 4:16pm 
so after trying it i will so it works, it makes them go for the best units possible, BUT it also allows them to recruit 10 units at a time in 1 province.... if it ment to be or a miss in the coding it needs to get fixed. there is no way to play the game when u just get outnumbered 3-1 in recruiting
Prätorianer  [author] Aug 20, 2014 @ 7:47am 
It will work with Rise of Rome, but not 100% correctly. It will not work with Radious AI mod.
WolvesofZiu Aug 20, 2014 @ 1:17am 
Safe to say this does not work with Rise of Rome and Radious AI mods on?
Doomslayer Aug 19, 2014 @ 6:59am 
The Ai is already insane.
Prätorianer  [author] Aug 18, 2014 @ 4:11pm 
I never saw that the AI had problems whit happiness in this mod.