Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Insane Difficulty (AI Mod) Emperor Edition
63 kommentarer
djkotor 11. mar. 2023 kl. 12:23 
Tried out this mod and by turn 40, my Spartan king's army, the pride of joy of Sparta, was done in by 5 army stacks between Epirus and Macedon. Thank you. I will be continuing to use this mod.

Only complaint (which does make it harder, so really only a half complaint) almost every AI army is made of 75% units with ammuntion, whether melee or ranged. Makes defending a pain in the ass lol.
Prätorianer  [ophavsmand] 29. juni 2022 kl. 0:34 
This mod was made for the rome 2 original grand campaign. Other campaigns are not tested.
Mori The Vampire Lord 28. juni 2022 kl. 23:24 
sorry does this work for rome 2 original grand campaign
Byzantine 2. apr. 2019 kl. 10:16 
Im not saying change this mod, its great as Insane Difficulty it lives up to it, what i am saying is can you make a new one called maybe "very hard difficulty " or something,
cheers :)
Byzantine 2. apr. 2019 kl. 10:06 
Hi Prätorianer,
I love this mod however, is it possible for you to make one that dosent allow the AI to make 7 armies for a city state, can you make them have the same maximum armies the player is restricted to based on Imperium.

The best part by far is how they ai makes good units but i think it would be great to max them out, its simply too hard for a single state faction to compete.
Fr1edi 24. mar. 2019 kl. 19:07 
still works?don't know if it works in the game.
Woody Allen 19. jan. 2019 kl. 8:09 
This is a very helpful MOD, but it has a conflict and cannot work with No Civil War (updated for Rise of the Republic) at the same time.:steamhappy:
heavystorm 29. dec. 2018 kl. 15:58 
hi, is this mod compatible with radious mod?
(Radious Total War Mod - Anniversary Edition)

https://steamcommunity.com/sharedfiles/filedetails/?l=turkish&id=185988641

Prätorianer  [ophavsmand] 25. aug. 2018 kl. 9:07 
Updated 2.4
skilur 25. apr. 2018 kl. 13:34 
The version for patch 17 please?
Aphrodite 9. mar. 2018 kl. 18:27 
와시발 이세끼도 업데이트안하고 게임처하고잇네 시발 더러운세끼 아이킬유십세끼야
Aphrodite 9. mar. 2018 kl. 1:57 
update please
Prätorianer  [ophavsmand] 19. jan. 2018 kl. 12:15 
yes
clown 19. jan. 2018 kl. 5:54 
?
clown 19. jan. 2018 kl. 5:54 
does it work for wos
Quendya 2. apr. 2017 kl. 16:54 
i agree wth Disorder. may you pls reduce this siege machine recruitment rate. they re extremely dangerous for early game. hopegully you check posts :)
Disorder 19. aug. 2016 kl. 9:07 
Hello there Praetorianer.
I've been enjoying this mod a lot, for a long time now, except for one thing : the siege vehicles!
Siege vehicles really ruin the battles and the overall feeling of an ANCIENT world. After turn 50-60 all factions have siege weapons in their armies and things get really ugly. You either have to commit half your army to kill the opponent's siege engines or have half of your own army filled with siege engines. NEITHER of the choices is fun and really NOT what i would like to play with. I like fighting battles manually and not autoresolve them. Swords, spears, shields, bows, horses. That's what i would like to see and combat. Not some overpowered siege weapons that didn't even exist at that time.

Is there a chance we can have this beautiful mod with NO siege weapons?

Thanks in advance.
𝓘oannes 𝓐vgvstvs 30. juni 2016 kl. 16:19 
Muito Bom !
André 1. juni 2016 kl. 2:48 
könnten wir vielleicht ein wenig chatten heute abend, was genau der mod verändert an Werten ...?
Prätorianer  [ophavsmand] 31. maj 2016 kl. 22:21 
Beides
André 31. maj 2016 kl. 13:48 
Verbessert der Mod eher die Intelligenz der Ki oder wurde die Schwierigkeit durch größere Vorteile der Ki erhöht ?
Prätorianer  [ophavsmand] 31. maj 2016 kl. 12:55 
yes, they will build more and stronger armys
André 30. maj 2016 kl. 12:57 
Is the AI better, stronger than in radious Ai mod or othere ones ?
Mar 3. feb. 2016 kl. 20:06 
@Prätorianer. Thanks buddy:steamhappy:
Prätorianer  [ophavsmand] 3. feb. 2016 kl. 18:08 
Most features working on any difficulty. For full experience try Legendary.
Mar 3. feb. 2016 kl. 7:47 
Are the effects of this mod only actualised on legendary difficulty or do they all take effect on all other difficulties as well?
Prätorianer  [ophavsmand] 23. sep. 2015 kl. 17:16 
some features are savegame compatible, some not
✠ Apollyon ✠ 23. sep. 2015 kl. 11:02 
is this mod save game compatible imean i just play like 10 round than i started useing this mod ?
Prätorianer  [ophavsmand] 24. mar. 2015 kl. 9:11 
I played a lot of multiplayer campaigns whit this mod, but never had reproducible crashes :( Do you use some other mods ?
ReeReeExpress 23. mar. 2015 kl. 17:19 
Alright bud, I love this mod. But everytime I get about 40ish turns in on a multiplayer campaign both our our games crash simaltaniously. Anyone else experiencing this problem?
Prätorianer  [ophavsmand] 2. feb. 2015 kl. 5:24 
yes
Raiden 1. feb. 2015 kl. 6:41 
Is the better AI Recruitment also work with lower difficulty like very hard and hard?
COCO 24. jan. 2015 kl. 8:35 
It work with DEL?
MatlinG 18. okt. 2014 kl. 3:46 
oki. Thx
Prätorianer  [ophavsmand] 17. okt. 2014 kl. 21:19 
they should be compatible
MatlinG 17. okt. 2014 kl. 16:10 
MatlinG 16. okt. 2014 kl. 12:33 
Btw. very good mod. Baktrian general use royal guard elephant from champloo. Fantastic mod !!
Prätorianer  [ophavsmand] 16. okt. 2014 kl. 10:53 
It will still work but campaign_ai_personality_junctions are very important. AI should have some elite units until round 50, just try it.
MatlinG 16. okt. 2014 kl. 7:42 
Hey. I can use your mod and diplomatic champloo? Occur me two conflicts. Are they important? Will this affect your mod? http://scr.hu/2vdh/64krc
Prätorianer  [ophavsmand] 22. aug. 2014 kl. 19:20 
it should be savegame compatible but i never tested it, whatever the AI will need some time to recreate buldings and armys
Hans 22. aug. 2014 kl. 16:56 
i've spent ages looking for a mod like this !!! Thank you !!! i'll try it as soon as possible ! :)

Oh btw, is it save game compatible ? i'm playing legendary difficulty... thank you :)
Prätorianer  [ophavsmand] 21. aug. 2014 kl. 8:13 
You can comparing your campaign game, with the posted screenshots and features. But however, it cant be working 100% if you use "Rise of Rome" to. If you want 100% compatibility and expanding romans, use Insane AI + Roman Houses: Familiae Romanae
WolvesofZiu 20. aug. 2014 kl. 21:58 
Is their a specific way to see if this mod is working as intended?
Grobbuz 20. aug. 2014 kl. 17:12 
sweet yeah on legendary u chould survive a while until they came with the siege engines and broke down the walls
Prätorianer  [ophavsmand] 20. aug. 2014 kl. 16:33 
I raised AI building points in legendary to 10, but you are right - its a bit hard now. Changed to default value -> 5
Grobbuz 20. aug. 2014 kl. 16:16 
so after trying it i will so it works, it makes them go for the best units possible, BUT it also allows them to recruit 10 units at a time in 1 province.... if it ment to be or a miss in the coding it needs to get fixed. there is no way to play the game when u just get outnumbered 3-1 in recruiting
Prätorianer  [ophavsmand] 20. aug. 2014 kl. 7:47 
It will work with Rise of Rome, but not 100% correctly. It will not work with Radious AI mod.
WolvesofZiu 20. aug. 2014 kl. 1:17 
Safe to say this does not work with Rise of Rome and Radious AI mods on?
Doomslayer 19. aug. 2014 kl. 6:59 
The Ai is already insane.
Prätorianer  [ophavsmand] 18. aug. 2014 kl. 16:11 
I never saw that the AI had problems whit happiness in this mod.