RimWorld

RimWorld

[Depricated] [JPT] Burn It for Fuel (Continued)
28 Comments
jptrrs Aug 21 @ 11:47pm 
I've re-written this mod! The new version has no dependencies, has better performance and varies the fuel amount needed depending on the resource's mass and flammability . Check it out: https://steamcommunity.com/sharedfiles/filedetails/?id=3553442151
-=GoW=-Dennis Aug 15 @ 9:23am 
Hey Mlie, any chance you could drop dependency on HugsLib in the future? Many mods been dropping it lately due to being redundant and now there is only very few in my potential list still needing it.
Penny Trading May 5 @ 3:55pm 
I found a conflict between this and another mod I was trying to use "fueled stove capacity (500)"
colonists would stack up wood next to the stove and never put it in when trying to do the refuel work
I have a million other mods but either of these two mods work independently on dev quicktest world
zombeecharlie Mar 10 @ 7:27am 
I couldn't get it to work properly and I don't know what I'm doing wrong. I went into options and turned on the things I wanted to be able to burn (in an active game), I restarted the game as it recommended me to do, I enabled it all in the fuel tab, I have the resources I want to burn (mushroom log from biomes! caverns specifically) and I can even see that the fueled stove wants those resources when I rightclick it with my pawn. But it says I don't have the resource/won't refuel! Please tell me I'm missing something?!
Criarino Feb 4 @ 7:03pm 
sadly, it doesn't seem to work with the generator from VE
BattleZwy Feb 3 @ 6:46am 
does this mod compatible with Vanilla Quests Expanded - The Generator
Shodan2072 Nov 15, 2024 @ 11:37am 
Is there any way to detect the difference between burnable and non-burnable fuels or let us set fuels for each type of building?

Fuelling a nuclear reactor with coal or chemfuel instead of uranium is a bit OP.
Mlie  [author] Nov 9, 2024 @ 3:43pm 
@Pazik Cant really change that as it would affect all existing users of the mod
Pazik Nov 9, 2024 @ 10:57am 
Any way to make only wood the default, so that you can turn on junk leathers if you run out?
The Bard of Hearts Jun 5, 2024 @ 3:10pm 
You're an absolute god, Mlie. Don't know how you do it, but I do appreciate it.

Now that I see the mod in action, I see that its not really what I was hoping it was. Little too OP. But still... You have me thanks once again.
Mlie  [author] Jun 5, 2024 @ 1:40am 
@The Bard of Hearts There are references to PerishableSpoilTimeFilter around that error. Try without that mod
The Bard of Hearts Jun 5, 2024 @ 12:59am 
If there's any other way I can help, let me know
The Bard of Hearts Jun 5, 2024 @ 12:48am 
I can try to give an error log, but honestly, my mod list is so large, I doubt it'll be much use.
The Bard of Hearts Jun 5, 2024 @ 12:47am 
The menu listing for mod options exists. But the page when bringing it up is all but empty. Theres a single text box to type something into, not words on the page and an empty info box.
Mlie  [author] Jun 4, 2024 @ 10:00pm 
@The Bard of Hearts If there is no mod options then you havent got the mod loaded. Take a look at the steps to report issues to find the issue in your game.
The Bard of Hearts Jun 4, 2024 @ 8:00pm 
This mod appears to literally do nothing atm. There are no mod options in while in game or not. and spawning in new fueled stations or torches does nothing. There are no options to choose what gets used like the mod is supposed to do. There are no UI's no options no nothing.
Mlie  [author] May 22, 2024 @ 2:03pm 
@Pontifex Maximus Should be fixed now, settings only work if there is an active game. Added info about this in game
Pontifex Maximus May 21, 2024 @ 9:17am 
For some reason when I go to mod options to configure this the configuration menu is broken and throws multiple errors in the log I cannot click on or select anything
lol May 11, 2024 @ 2:01am 
It's a pretty good mod for survival playthroughs. Just be sure to check the fuel so that you don't burn expensive leathers
Luv N Hugz |UwU| Sep 27, 2023 @ 12:39pm 
As this mod currently works in order to fuel any building you NEED to have the maximum fuel count to refill it. Is there any way you could change this @Mlie?
I know you primarily continue mods but i'm not sure how much you can or are willing to change.
Nefilol Seflll Aug 7, 2023 @ 12:43pm 
Using this to set things i felt should be usable as fuel caused the dev mode ability to spawn things break, making it think i wasn't in dev mode and therefore wasn't 'allowed' to use said dev option.

I have no idea exactly what caused it, nor if/what the conflict could be if it is in conflict with a different mod, but all i know is hitting the reset button in mod options made the thing spawning work again.
BanHandled Aug 7, 2023 @ 12:25pm 
Go figure, I uninstalled - unsubscribed from - LWM's Fuel Filter and checked the options - modified some settings, changed what could be burned - and now it shows the fuel button...
BanHandled Aug 7, 2023 @ 11:44am 
I'm not sure why but I'm not getting the 'fuel' button for things that use fuel. I get the copy and paste buttons in the middle bar, but not the other one above the left side.
Also, for some reason, and this has nothing to do with this particular mod, hitting Ctrl+F12 does nothing so I don't know how to submit HugsLib logs.

I have the mod seven from the bottom of my mod list (above ones that explicitly state to be at the bottom, plus two others that make sense at the bottom), so it shouldn't be something overriding this mod, so far as I can tell.
Is anyone else experiencing this?

P.S. LWM's Fuel Filter would show the fuel button, but isn't built as well as this mod is/was. I prefer to use this one, but since it did show the button that may indicate something - like I shouldn't have both 'installed' at the same time (not active, that would be stupid, but installed).
Latex Santa Jul 16, 2023 @ 10:08am 
This should be EXCEPTIONALLY useful for playthroughs in extreme biomes with limited resources, especially sea ice or modded sea block. Thanks for the update.
Alexander The Great Jul 16, 2023 @ 12:50am 
:)
pgames-food Jul 15, 2023 @ 4:18pm 
cool, thanks mlie :)