Space Engineers

Space Engineers

Ares at War
373 Comments
Cyber Aug 26 @ 10:26am 
Do asteroids only spawn in the Bylen belt?
Mako Aug 15 @ 7:08am 
Anyone know if there is a way to get the News Feed and Strengh app for LCD screens to change font size when rotated 90 degrees?
Sprocket Aug 14 @ 4:53am 
@xterrylorakhx Keen prevents you from adding or editing contracts in workshop buildings. Only vanilla contracts can be accessed and even then it's only through vanilla structures as I understand it.
Could be slightly wrong but that's how I understand it.
xterrylorakhx Aug 11 @ 9:05am 
I am also seeing no contracts or NPCs available in game after I drove my rover to Corcosa Colony A. The contract block has a note about Keen needing to fix things? I verified I have all the mods I am supposed to have and that they are running on the save I am playing so I'm not sure what's wrong
batalisaami Aug 10 @ 8:25am 
The web map does not show this resource.
harvell64 Aug 9 @ 6:06pm 
The web map planet viewer tells you where to find the special resources in the descriptions.
batalisaami Aug 9 @ 1:36pm 
please help. Where on the planet should I look for spice? It is not shown on the 3D map.
vokulnin Aug 9 @ 5:26am 
Same as @Wash2, I have the mod, all the core mods and even all the starts. There is bases, but nobody in here, and 0 contract/mission avaiable
SVaughan Aug 8 @ 11:49pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=3000131281

@Wash2 it also NEEDS the mods in this collection in order to work properly.
Wash2 Aug 8 @ 11:47pm 
Its this dead/broken? I have it full installed and running, but there are no NPC's to greet and no contracts available.
Mr. Pestbird Jul 17 @ 6:19am 
i was wondering. is there more planed with this scenario? its already awesome. i never played a scenario before. very good stuff. :-)
Har1 Jul 2 @ 2:56pm 
Can i play coop on it?
Guavenos Jul 1 @ 1:11pm 
anyone else getting mods failed to load?
voxar Jul 1 @ 8:04am 
@KnightForEyes Splitsie has a season of Ares at War, if that was what you meant.

https://youtube.com/playlist?list=PLfoIDrPrQw7m-clDf8IhurH-voxmcU0dm
KnightForEyes Jun 30 @ 3:36am 
I feel like If you wanna run a singleplayer Run, This modpack is the best thing you can do. This is what solo Space Engineers has to be for CO-OP, PvE , Great Reasons to Visit planets, Wellmade markets (You can kinda get rich pretty quick by buying something from some trade centers to sell to the other one) AND Rather pretty fun to fight enemies.

Wished some big youtubers could able to look into this like Splitsie etc... So maybe we can gets bars setup for SE2 so we can actually have a Fun game for SE2
Mesarasi Jun 27 @ 2:47pm 
how do i find crystal prisms? i cant seem to find it anywhere and i need them for laser tools, thanks
Hugh Hustla Jun 3 @ 2:42pm 
Oh yea, why does the Mod compatibility assembler not allow computers to be put in for crafting, yet theres at least 1 recipe that needs them, the scavenger bot? (I had to check what mod to be sure, but you're the author for IO also, so I figured here is fine).
Thanx again!
Hugh Hustla Jun 3 @ 11:18am 
I love this scenario, Thank you so much for your hard work!
I can hardly wait to see a GRAND scale version with like 7 planets, and each with a moon or two; a Truly Massive Scenario that will take months to get anywhere lol Each planet with their own special resources (I love using Industrial Overhaul, brings so much more to the game, oh and cant forget to add in shields and THYA script, I mean what is science fiction without shields! lol), and a somewhat of a progression line(s) so that going to each is needed in some way.

The only thing I'm having issues with is knowing what will trigger what; like, I built my first little destroyer to get into space, and then when I was done it, Marshal Law by GC and cant leave the planet.. I only had a small shuttle, a mining ship, and the destroyer, so I was not ready to go fight yet...
Thank You!!
Greenie /Taxibutler May 26 @ 3:22pm 
Anyone else unable to see the additional scripts added to LCD panels (News feed, Faction strength, etc)? I noticed that they changed the wording from "scripts" to "apps", so maybe they updated something recently and broke it?

Also @gachd, using wind turbines, the "max output" is how much the turbine COULD be producing, but unless the power is being used it will never go to max. Current output shows how much of the power it is generating is being used by your stuff. If that's not what you meant, then I'm not sure because mine are working fine on a newish AaW save.
gachd May 7 @ 1:49pm 
Does this scenario (or another mod, areo physics perhaps?) screw with wind generation? The vanilla wind turbines frequently, repeatedly and almost consistently under-perform their max output even when they have an "optimal" readout.
TuSlayer Apr 8 @ 11:47pm 
Just had a "Logistics Post" I had turned into a base be deleted and respawned unmodified after I have moved over 25km away...
CaptainArthur  [author] Apr 5 @ 2:35am 
working on the next iteration.

new map,
contracts,
new npc
KnightForEyes Apr 4 @ 11:04pm 
Hows the Development so far? Is it still under development or just mostly maintained?
CaptainArthur  [author] Apr 1 @ 11:11am 
map should work again
CaptainArthur  [author] Apr 1 @ 4:42am 
right I will look into this later today
Pragmatic Apr 1 @ 4:39am 
3d maps aren't work properly, only system view is correct
Froggy0072 Mar 30 @ 8:11am 
having same problem every thing but the map loads for the 3D map
Genki Mar 27 @ 2:23pm 
Any chance to get new Link to 3d map?
Or my internet goes wrong?
Jedediah_Weinstein Mar 22 @ 8:41pm 
Anyone else having trouble with the relative top speed mod? I went to that mod page first and left a comment, but it seems like things have changed over the years on SEs end, and the mods 1/2 broken at this point (speed readout incorrect, shows the wrong config but loads with the correct settings, etc...). Has anyone running the Ares scenario found a way to get the speed readout correct, or `/rts config` to show the real settings? I can tell the settings are being applied, and that the results of `/rts config` are not related at all to the actual setting in-game (it's pretty obvious when a grids travelling over 1 km/s even if your speed readout is broken). Are people replacing it with another mod? I like the idea of relative top speed better than anything else I've seen, but when the only way to tell how fast you're going is to look at the trees and guesstimate, it makes gameplay difficult...
CHEWBACCA Jan 22 @ 9:50pm 
So i need platinum to craft thruster components on Industrial overhaul but there is no platinum on the main starter planet?? how do i make thrusters?
NothingbuttheRain Dec 6, 2024 @ 1:45pm 
Can you add your own factions with MES or does that break things?
G43 mai waifu Nov 29, 2024 @ 11:56am 
When I reached "Unknown Meeting", nothing happens, why and how to solve?
Attic Goblin Nov 18, 2024 @ 9:20pm 
Do factions like the GC change behavior after story events or MES threat scale passes certain thresholds? I could get within 300m of a GC base with no rep loss but now after the FAF/AHE base was destroyed in a story event, I can't even get withing 3km of the local GC base without suffering fast rep loss.
Striker Nov 16, 2024 @ 3:18pm 
My friends and I have found a bug, the planets center of gravity is not centered with the planet itself. thanks
Nyxborne Nov 4, 2024 @ 5:35pm 
How do you have it where you can sell grids in the economy stations? I see the option, and i want to set it up on my server
RusWolf Nov 2, 2024 @ 1:18am 
some errors on loading mods with missing resources (try reintall mods, but no effect):


MOD_ERROR: Ares at War Part 2/3, in file: ...SteamLibrary\steamapps\workshop\content\244850\2742647898\Data\Factions.sbc Resource not found, setting to null. Resource path: ...SteamLibrary\steamapps\workshop\content\244850\2742647898\Textures\FactionLogo\faction\logo02.png


and some warnings for error spawn groups of Reavers (maybe that right)
The_Bum_Dave Oct 27, 2024 @ 9:13pm 
Ran into an issue, not sure if its a bug or a change made in the mod. Items cannot be passed into the basic assembler through the conveyor system. It can with the full assembler, but not the basic assembler.
Hololasima Oct 27, 2024 @ 7:30am 
Any idea how to fix planetary encouters from new update?
Laskoviu_mat Oct 24, 2024 @ 5:21pm 
Is it possible to combine the planets of Ares at War and Real Solar Systems?
BLM's Strongest Warrior Oct 20, 2024 @ 3:10pm 
The global prototech encounters (way out in space) definitely spawn. The random planetary encounters added in the most recent update most likely don't, though.
Rohen Oct 19, 2024 @ 5:04am 
Ok, I found out what is wrong. Caldari Sky Box DX11 Darker Sun is causing lthat solar panels are less efficient, at least for me.
CrimsonKNight_05 Oct 16, 2024 @ 7:42pm 
Any signs of prototech spawning in this World?
KnightForEyes Oct 16, 2024 @ 12:01am 
Reminder, This mod is getting developed by Single person. So Stay Frosty for anything Prototech.
LootGoblin Oct 15, 2024 @ 8:43am 
@CDClone set beta to signal, get older version of MES from mod.io and you're golden
PAVO97 Oct 15, 2024 @ 8:08am 
Will the prototech encounters spawn in this mod? If so that would be nice
Rohen Oct 14, 2024 @ 4:56pm 
Depends, since I do have other mods, but I use them depending on situation. When AaW is running, then I use only; Colorful Icons, Caldari Skybox DX11 or Gellente Skybox, Ore Detector+ (this I use always when I play solo since my luck to Cobalt RNG is... bad), Plantable trees and bushes, Clear and Vibrant camera lens and Weapon Core (since this one is awlays partialy active, even if not selected). Nothnig more, so from what I understand it shouldnt coldide with AaW production/power seetings.

Also, some mode names can be spelled wrong since I write them from memory.
CDClone Oct 14, 2024 @ 12:56pm 
soooo is everybody's save broken after today update? or is it just me ?_?
Nyxborne Oct 12, 2024 @ 9:46am 
Also a good question is, are you using other mods like IO?
Nyxborne Oct 12, 2024 @ 9:43am 
Mars is the same
Nyxborne Oct 12, 2024 @ 9:41am 
@Rohen after some testing, this is what i found (this only uses Ares at War scenario, no addition mods):

Lazuno - 1 solar panel - max output seems to slowly go down at a rate of 0.01 kW per second. Current output stays at 2kW.
Vanilla Earthlike (no mods) - Max output stays stable at 150.9 kW, current output is at 150.9 kW