RimWorld

RimWorld

Absolutely More Cannons - CE Version 1.5
25 Comments
Existential Crisis  [author] May 13 @ 10:19am 
post the error log
Jeb May 13 @ 4:31am 
anyone knows a fix for when ammo is created, it will disappear when stored in stockpile zone.
Existential Crisis  [author] May 9 @ 2:19pm 
@Firesparq The artillery addon initially used VFE Security as a requirement for long range arty. (CE has a cooler incompatible arty targeting world tile system, apparently you can use binoculars+radiopack for precise bombardment). It's just such a drag to update because I also wanted to tweak every single pen value as well. Like I said several months ago, no promises.
Existential Crisis  [author] May 9 @ 2:15pm 
@LumberingTroll wouldn't really make sense to add these as vehicle upgrades, I don't have the means available to create new textures either unfortunately.
Firesparq May 2 @ 5:20pm 
Want to second the request that you release a version for the artillery addon which supports CE please. The bombardment feature was why I original installed the mod :(
LumberingTroll Mar 8 @ 8:48am 
A way to put these on Vehicles from the vehicles framework would be pretty sweet, like upgrades to tanks that have turrets. But we can also use the new Tacticals vehicles mod that just came out that lets us build on the flat beds of them.
https://steamcommunity.com/sharedfiles/filedetails/?id=3438366909
Existential Crisis  [author] Sep 22, 2024 @ 9:05pm 
¯\_(ツ)_/¯ it was like that before i suppose
Quantum Fox Sep 15, 2024 @ 9:03pm 
Strange, the 76mm OTO's option when switching between the two ammo shows high explosive. Can you tell me who got this part of the Chinese culture?
Andronicus Aug 30, 2024 @ 11:36pm 
Great mod!!!
Existential Crisis  [author] Aug 21, 2024 @ 2:21pm 
No idea, haven't tried it
Quantum Fox Aug 13, 2024 @ 9:50pm 
Is it compatible with Essentrick-Delphensegreid? The Remot Turet Conte Rollus inside is pretty good
Existential Crisis  [author] Jul 13, 2024 @ 3:43pm 
Not sure, I'd also have to take a look at it myself. I have thought about it before from other comments, but currently I am not that motivated to spend time on it. At least for now, probably not.
TruGerman Jul 9, 2024 @ 2:24pm 
Thanks for updating this one chief, but is there a possibility of you making a CE-compatible version of the long range artillery addon ? I tried but couldn't exactly figure out CE's own bombardment system within a reasonable amount of time as my experience with (XML-) patching CE is limited at best. It's not really that important, but it'd be nice.
apadilla124us Jun 28, 2024 @ 8:02am 
awesome, Thank you!!!
Existential Crisis  [author] Jun 27, 2024 @ 10:19am 
Yep, I haven't tested anything yet but update coming soonish. Stay tuned!
apadilla124us Jun 26, 2024 @ 1:52pm 
CE got released on their GitHub page, and the rumor is that it will be released on steam later this week.
Viper Apr 27, 2024 @ 12:01pm 
Awesome
Existential Crisis  [author] Apr 26, 2024 @ 5:31am 
After CE 1.5 releases, yes.
Viper Apr 25, 2024 @ 5:09pm 
are there plans to fix this
Existential Crisis  [author] Jan 4, 2024 @ 7:41am 
Nope, it should not. Use this mod instead https://steamcommunity.com/sharedfiles/filedetails/?id=2936756351&searchtext=absolutely+more+cannons . Updates in this mod are explicitly for Combat Extended.
lordhellsingXI Dec 29, 2023 @ 9:10pm 
do these work without CE ?
Existential Crisis  [author] Oct 31, 2023 @ 5:12pm 
I will check it out later on my free time. Seems the CE team changed the recoil, rate of fire, or fire burst mechanics. I am not quite sure.
Lemon caro Oct 12, 2023 @ 5:04pm 
there are major bug's making some of the stuff nigh unusable
such as the 57mm ap for the AEC instantly deletes itself upon being put in a stockpile
and the Russian indirect artillery being actually broken in that it instantly empty's it's magazine it fires so fast

i really like this mod please fix this
Zacky 0.0 Jul 29, 2023 @ 9:03pm 
Time to build the navy, tho i wish we can fire it at world tile :(
Ry0___X Jul 19, 2023 @ 2:18pm 
finally:steamhappy: