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Ideo bugfixes
Removed horn/halo incompatibility
Removing Uranium as grace cost.
general bugfixes and minor tweaks"
Now, I think the prestige marine helmet is bugged: When a pawn looks left or right the head size increases by... a lot. Here is a photo: https://imgur.com/a/Xfogwy9
If it is intended I will roll with it no problem, but it looks a little bit too decompensated.
Keep it up, I am enjoying a lot your mods!
@Xeonzs no it doesnt. it only makes them hate each other and that's it.
@adrio94 the same thing as the bloodfeeder meme. If it's worth it or not is up to you.
I'm playing a colony that believes in body modification, so I usually don't accept body purists, but when I saw this nephilim I wanted to recruit her and just removed the body purist via character editor.
However it seems the game occasionally adds it back to her, this is the only pawn out of 30 that it happens to (although she is also the only modified nephilim).
https://pastebin.com/9zp2jXkf
@Cephro im also not sure if it shows up for you. It shows up for me, without any sorta error log im afraid i cannot help much.
@RetailPale i dont care what nephlimim were according to a religion. They are my rimworld xenotype mod.
@Ion seems like a mod conflict. Something is rewriting vanilla abilities. without an error log i cant do much.
You probably meant Fallen Angels which is a more likely representation, as they were beautiful and mystical like your winged representation. Nephilim were probably much on the contrary as they are an abomination. Jesus Is Lord.
Maybe a less effective way with side like for example Holily Tea?
I'm also somehow missing the Resurrection gene on my Nephilim and instead got the Bless Gene from the Seraphim. While I know that the bless gene is intended, is it also intended that they loose the redemption gene?
no this is not intentional, I'm on it
@bosh yeah i forgot to change that in the last update.
@Morgana Havre-Champ weird s since it's basically a 1-1 copy of hemogen
@Mismagius just visual
Removing Uranium as grace cost.
Well that was a lie.
It works just fine, you are running MO arent you?
@FelipeGames2000 they are using the ressource bar that's exactly like hemogen. You are not insane , dont worry :P
@Hadley it's part of the sub xenotype " Seraphim " it's still in the mod just not part of the main xenotype out of balance reasons. You can still yeet it into your mutants tho. Anything that sells genes can have it.
I remember Grace used to be a drug that affected pawns' social interactions, and was (somewhat) addictive. And now, no matter how much magic lily powder they snort, my pawns ain't getting anything.
Was it removed for some reason?
Was it actually never a thing and it's a case of personal mandela effect?
@apadilla124us zealous and it does not need the framework just ideo.
no but that sounds more like a mod conflict.
@ShadowEater25 Yeah i think i will buff it a bit. Not the first time i'm hearing that.
I've also something similiar, external up my sleeve.
@WanderingUrsa yeah you prob use some sorta mod that removes anything beyond medieval techlevel. Grace does count as spacer drug ( which i will remove now right after)
@ThePhantomX64 i know lekkobot made one but that's all of what i'm aware of.
@Paolini no but the redemption power is not part of the xenotype and has a 2y cooldown.
Getting a hold of a resurrection serum is easier.