RimWorld

RimWorld

Madness Pawns
87 Comments
I regret nothing Jul 17 @ 5:27am 
oh okay I understood thank you
Samuel_Bucher  [author] Jul 17 @ 5:21am 
@I regret nothing
I can't get the mod Madness Pawns depends on to work on 1.6. I'm still investigating this.
I regret nothing Jul 17 @ 3:05am 
1.6?
Samuel_Bucher  [author] May 24 @ 1:03am 
@Hood
I was mistaken. If you want to enable the vanilla body types, just check the "Use the vanilla RimWorld body types for adult pawns" option in the settings.
Samuel_Bucher  [author] May 21 @ 11:32am 
@Robcartree
With the vanilla ones, yes. I've made custom spritework for them and had to rewrite some code to support skin color genes. You can see it in the first image on this page.
Robcartree May 21 @ 11:25am 
Is this compatible with xenotypes? Just Curious. Its a good Mod btw!
Samuel_Bucher  [author] May 5 @ 11:20pm 
@Hood
As things stand, even with settings, your pawns can't be fat or hulk. I'll change that when I have free time.
Hood May 5 @ 11:01pm 
Does this mod still remove the other body types?
mtmfs324215 Mar 18 @ 5:14am 
内华达人都来了
Samuel_Bucher  [author] Feb 26 @ 12:20pm 
@XaocuT's Show
Sure.
XaocuT's Show Feb 26 @ 11:45am 
Могу ли я создать мод расу на основе твоих текстур? Я отмечу тебя как создателя этих текстур
Samuel_Bucher  [author] Jan 17 @ 1:25am 
@Farbott
Hm, I'll look into that.
Farbott Jan 16 @ 8:51pm 
If there would be some custom textures for this gore mode, it'd truly be a madness combat, and my use of it would skyrocket https://steamcommunity.com/sharedfiles/filedetails/?id=2957877186
Farbott Jan 13 @ 4:15pm 
i BEG of you to give the shamblers the split mouths
Farbott Jan 12 @ 2:11pm 
finally.... with the nice hands retexture we truly have a madness..
Justalittleg00ber999 Dec 30, 2024 @ 10:29pm 
GET THE SWEET AND SOUR SAUCE
rat.bmp Nov 20, 2024 @ 12:03am 
Man, feels like ages ago now I saw this mod teased on a rimworld thread on /v/? Might've been somewhere else, either way, I am elated to once again play with this on the latest version of rimworld. :mpn_grunt:
Samuel_Bucher  [author] Nov 11, 2024 @ 8:50am 
@XaocuT's Show
Thank you, but I'm not going to be doing that.
XaocuT's Show Nov 11, 2024 @ 8:49am 
I requesting this as a HAR race. It's too good
blank_reejoe Oct 27, 2024 @ 9:51am 
YES FINALLY 1.5 I've been waiting for so long
Samuel_Bucher  [author] Oct 3, 2024 @ 12:23am 
And sorry for taking a while, I was sleeping.
Samuel_Bucher  [author] Oct 3, 2024 @ 12:20am 
Should be fixed now.
Samuel_Bucher  [author] Oct 2, 2024 @ 10:03pm 
Thank you for reporting this, I will check this out.
Panco Oct 2, 2024 @ 10:45am 
I have no clue what this stuff means so take this all with a grain of salt.
Panco Oct 2, 2024 @ 10:38am 
Root level exception in Update(): System.TypeInitializationException: The type initializer for 'Madness_Pawns.MP_Cache' threw an exception. ---> System.ArgumentNullException: Value cannot be null.
Parameter name: key
[Ref 7CEAC437] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 1A37213E] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Root_Play:Update ()
Panco Oct 2, 2024 @ 10:38am 
Ok apparently the mod just... doesnt work without Anomaly? I dont have Anomaly so i'm assuming it's trying to load anomaly content without Anomaly being installed.
Panco Oct 2, 2024 @ 10:35am 
Then again i assume it may be a problem with texture compression.
Panco Oct 2, 2024 @ 10:32am 
This mod seems incredibly incompatiable with Automatic Hunting for some god-damn reason? It causes pawns to go invisible and causes both mods to spam errors.
𝓦𝓲𝓵𝓭𝓑𝓪𝓻𝓭 Sep 27, 2024 @ 1:20am 
holy shid



IT UPDATED
Samuel_Bucher  [author] Sep 26, 2024 @ 3:24am 
@Hood Oh, that's a really good idea.
Hood Sep 26, 2024 @ 3:23am 
Make the ghouls look like Gol3ms
Samuel_Bucher  [author] Sep 26, 2024 @ 3:17am 
Updated for 1.5. Sorry for the wait. With this said, I have a question. Who should make look like the zombies from Madness Combat: the Ghouls or the Shamblers?
DitieBun Sep 25, 2024 @ 7:40pm 
heck yeah x200
it's been worth the wait
Samuel_Bucher  [author] Sep 25, 2024 @ 1:47pm 
The update is ready, spare the textures, which I WILL be making. I'll be going to bed now and will upload when I wake up.
DitieBun Sep 23, 2024 @ 9:49am 
rip lmfao
it's ok, shiz happens :aushrug:
Samuel_Bucher  [author] Sep 22, 2024 @ 6:58am 
You can officially start calling me a lazy bastard. Blame Deadlock.
Samuel_Bucher  [author] Sep 16, 2024 @ 11:08am 
@DitieBun If I was really determined, the update would have been out before August.
DitieBun Sep 16, 2024 @ 10:58am 
this is gonna be awesome, it's really cool how determined you've been to make sure this mod gets finished
Samuel_Bucher  [author] Sep 16, 2024 @ 7:50am 
1.5 UPDATE NEWS #3: the hard issue from the previous post has been resolved. I should be able to release the update this week. And if I don't, you can officially start calling me a lazy bastard.
Samuel_Bucher  [author] Sep 13, 2024 @ 11:09am 
1.5 UPDATE UPDATE #2: a certain aspect of the update turned to be a lot harder than I expected. What I implemented quite easily 1.4 is now very hard to implement in 1.5. I will finish this before October, but I feel like I'm losing my mind.
Holy Nut Aug 31, 2024 @ 10:04pm 
hell yea
DitieBun Aug 29, 2024 @ 11:25am 
hell yeah :auyay:
Samuel_Bucher  [author] Aug 29, 2024 @ 10:13am 
1.5 UPDATE UPDATE: the developent is steadily progressing. I'm getting the hang of the new rendering system, and the rewritten mod will run much nicer due me being a slightly better programmer now. I will upload the absolute minimum working version (all 1.4 functionality + necessary 1.5 changes) as soon as possible and then continue pushing updates with new content (mainly new textures for creep joiners from Anomanly, but I'd also like to tackle MC-style animations someday).
:mpn_soldat:
Samuel_Bucher  [author] Aug 24, 2024 @ 12:28pm 
@blank_reejoe I'm still updating it. I can't guerantee that it'll be out before the end of August, but I'll definitely finish it in September. Also, since zombies are not in Rimworld, I have some plans for that.
blank_reejoe Aug 24, 2024 @ 12:17pm 
I miss this mod
Holy Nut Aug 19, 2024 @ 12:26am 
cant wait for 1.5 :D
𝓦𝓲𝓵𝓭𝓑𝓪𝓻𝓭 Aug 3, 2024 @ 4:51pm 
its been a month father, i crave 1.5 update
lazdynu riesutai Jul 2, 2024 @ 2:19am 
then we shall await
Samuel_Bucher  [author] Jun 30, 2024 @ 2:04am 
Soon. I need to finish the Elden Ring DLC.
lazdynu riesutai Jun 30, 2024 @ 1:54am 
1.5 when