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Enjoy your new game!
But if someone else wants to continue the SFO adaptation of Alshua's mod, they're free to do so!
Unless I'm missing something (haven't checked the details of the latest patches), all you need to do is to add the new tables from CA's update and add the SFO skills, that I never got around to doing before going absent.
As far as I know CA hasn't updated the base game since then, and looking at the update Alshua released the 17:th July, it only changes a portrait, so shouldn't CTD.
Same issue with Valkia, the second point of Queen of Schwartzvolf lacks the vanguard deployment for brass cultists
I assume the same thing goes for Vilitch and Azazel's unique skills, but I haven't checked
Hi, is it all of them or just some? Haven't had time to check the tables yet.
Some very small things.
-Khorne's Cultist of Brass is missing the 25% spell resist (land_units_tables),
-Cultist of Brass and Deathbell Lily are missing their marks (Mark of Khorne, Mark of Nurgle, etc.) (land_units_to_unit_abilites_junctions_tables),
-Nurgle Deathbell cultist uses a different main entity than the other Nurgle cultist (maybe intentional, but if not it's land_units_tables and/or battle_entities_tables).
-Deathbell and Cultist of Brass don't have encourage (maybe intentional?).
-Deathbell and Cultist of Brass have stalk instead of hide (forest) (maybe intentional?)
Of course, especially if it's standard for default cultists in SFO! I only got the game a few days ago so I haven't had the chance to discover everything in Grimhammer 3 yet.
I changed the gate abilities to be available when she's above 50% hp and it works just the way you asked now, but I've been unable to find where the tooltip is located.
I'll take another look tomorrow, and if I can't find it I'll update it anyway, even with the outdated tooltip.
Let me know if you encounter any issues!
Yes, some mods are "must have" in my opinion as well. When I finish updating this one with Slaneesh, I'll start with another popular one that still doesn't have an SFO submod.