Total War: WARHAMMER III

Total War: WARHAMMER III

Alshua's Cultists - SFO Submod
28 Comments
Migstar117 Jun 15, 2024 @ 11:01am 
is an update possible for the new SFO patch?
marc.on.pluto514 Apr 4, 2024 @ 10:53am 
update pls
Your Mate Oct 1, 2023 @ 12:43pm 
I totally get it. :)
Enjoy your new game!
Cosmic Cat  [author] Sep 30, 2023 @ 3:40pm 
I haven't started the game since 12th july and I moved to another country recently, so can't promise when (or even if) I'll update it, as it currently stands, unfortunately. :squirtmeh:

But if someone else wants to continue the SFO adaptation of Alshua's mod, they're free to do so!

Unless I'm missing something (haven't checked the details of the latest patches), all you need to do is to add the new tables from CA's update and add the SFO skills, that I never got around to doing before going absent.
Your Mate Sep 30, 2023 @ 3:01pm 
I do love these units i hope they make it to the new SFO. ;)
Sweetlou Aug 3, 2023 @ 12:11am 
Thanks for this. I've only tested the Tzeentch oracle agent, but it seems to be missing the SFO skills that the other cultists get. Keep up the good work!
sigmars_disciple Jul 27, 2023 @ 9:01am 
Appreciate the reply! <3 Good luck with those exams, I'm sure you'll do well
Cosmic Cat  [author] Jul 26, 2023 @ 3:46am 
Sorry for late reply, kneedeep in exams. I was playing with it three weeks ago without any crashes, but haven't had time to start the game lately.
As far as I know CA hasn't updated the base game since then, and looking at the update Alshua released the 17:th July, it only changes a portrait, so shouldn't CTD.
sigmars_disciple Jul 25, 2023 @ 6:12pm 
So is this working fine for you guys? I swear I have the weirdest pre-main menu CTD battles with 3.0 and 3.1 if used with overhauls and tons of submods. So many things seem to crash that should have no business crashing even in theory, even if the submods were outdated (unlike here).... Really annoying (CA, I'm talking to you....) <3
sigmars_disciple Jul 23, 2023 @ 8:17pm 
So strange: I'm aware that this was recently updated and should work, but with a relatively small, working SFO modlist and required items activated everything works normally. As soon as I add this submod, I can't get to the main menu.
Cosmic Cat  [author] Jul 17, 2023 @ 9:52pm 
Thanks, I will take a look once I'm done with exams.
RatboyW Jul 17, 2023 @ 12:49pm 
The first point of Festus's unique skill Clinical Hygiene gives Deathbells Immune to Psych, but the second level doesn't have it, so they lose that bonus if you put 2 points in

Same issue with Valkia, the second point of Queen of Schwartzvolf lacks the vanguard deployment for brass cultists

I assume the same thing goes for Vilitch and Azazel's unique skills, but I haven't checked
RatboyW Jul 12, 2023 @ 5:55pm 
In the meantime just install "YinYang's Total Resize (Mods Supported)," my cultists are already the right size because of that mod
Lord Commander Kane Jul 7, 2023 @ 8:46am 
@Starlet Hey I think its all of them they look huge compared to the male cultists
TRIALON Jul 5, 2023 @ 4:44am 
@Gustavo Alternatively, you can also use the mod "resized lords/heroes" as alternative to get a uniform size overwrite over all vanilla and modded lords and heroes.
Cosmic Cat  [author] Jul 4, 2023 @ 4:10pm 
@Gustavo

Hi, is it all of them or just some? Haven't had time to check the tables yet.
Lord Commander Kane Jul 3, 2023 @ 1:15pm 
@Starlet Hey, have you thought about resizing the cultists so that they dont stick out so much since SFO resizes them to normal human height? Keep up the good work:WH3_nurgling:
Ricketybob Jul 2, 2023 @ 9:38am 
🙏
Cosmic Cat  [author] Jul 2, 2023 @ 8:19am 
Thanks! Everything should be fixed now, except encourage and hide. Will add it in the next update.
Ricketybob Jul 1, 2023 @ 9:20pm 
Great work!

Some very small things.
-Khorne's Cultist of Brass is missing the 25% spell resist (land_units_tables),
-Cultist of Brass and Deathbell Lily are missing their marks (Mark of Khorne, Mark of Nurgle, etc.) (land_units_to_unit_abilites_junctions_tables),
-Nurgle Deathbell cultist uses a different main entity than the other Nurgle cultist (maybe intentional, but if not it's land_units_tables and/or battle_entities_tables).
-Deathbell and Cultist of Brass don't have encourage (maybe intentional?).
-Deathbell and Cultist of Brass have stalk instead of hide (forest) (maybe intentional?)
Cosmic Cat  [author] Jul 1, 2023 @ 6:43pm 
Hi,

Of course, especially if it's standard for default cultists in SFO! I only got the game a few days ago so I haven't had the chance to discover everything in Grimhammer 3 yet.

I changed the gate abilities to be available when she's above 50% hp and it works just the way you asked now, but I've been unable to find where the tooltip is located.

I'll take another look tomorrow, and if I can't find it I'll update it anyway, even with the outdated tooltip.
Zekerath Jul 1, 2023 @ 12:26pm 
Hey, would it be possible to change the gate abilities of the Deathbell Lily Cultist to be recharged similarly to how Bubonic cultist's gate abilities do, so instead of requiring to have 75%/50% or less health, she would need to have 50% or more health. I really like the change the SFO does for the nurgle cultist in this regard, as trying to get your hero to 50% health seems very counter intuitive for a faction with a lot of passive and active healing capabilities.
TRIALON Jun 30, 2023 @ 9:37pm 
God I meant to say Barney, I know that Alshua "only" created the base mods. Anyway, looks good so far!
Cosmic Cat  [author] Jun 30, 2023 @ 8:25pm 
Slaneesh cultist functionality has been added and should be working now (worked in my campaign and custom battles).

Let me know if you encounter any issues!
Cosmic Cat  [author] Jun 30, 2023 @ 2:19pm 
Thanks. Alshua made the original mod, Barney and Haschut made the old SFO submod that was abandoned quite some time ago.

Yes, some mods are "must have" in my opinion as well. When I finish updating this one with Slaneesh, I'll start with another popular one that still doesn't have an SFO submod.
TRIALON Jun 30, 2023 @ 1:52pm 
Nice job, I feared after Alshua abandoned the original submod, no one's ever going to pick it up. The cultist, ogre bruiser and thunderbarge modd are just ones that are too cool for me not to use as well when playing the game with SFO.
Cosmic Cat  [author] Jun 30, 2023 @ 1:27pm 
Yus! I've been playing with that since WH2. Just trying to figure out the deal with Slaneesh and add them too, because the original submod didn't include them.
Deathstar Jun 30, 2023 @ 1:02pm 
Good choice, SFO rules (: