RimWorld

RimWorld

Vanilla Races Expanded - Highmate
869 Comments
Dentedskull 14 hours ago 
why the ears?
Boomat Nov 19 @ 4:23pm 
is the a way i can make intiate lovin work on guests?
Levahka007 Nov 17 @ 7:07pm 
my male baron colonist got an alcoholic male highmate lol
hibo Nov 16 @ 7:19am 
i genetically edited a pawn to have lovin dependency and shes about to leave the colony because my ideology forbids sharing a bed before marriage, anything i can do?
Wintermist Nov 15 @ 4:25pm 
Yes, about the hairs:

Would it be possible to also add the forced hairtype gene as a toggleable option as ears and tails are? Same with the sanguopahges I guess?

Minor thing but would be convenient to have overall, would be greatly appreciated. I don't know how hard it is to change these things though, it might be way more complex to do than I imagine it is lol.
Montgomerew Nov 13 @ 3:23pm 
Has anyone ever done retextures of the VRE hairstyles? Maybe I've been spoiled by Ponpeco and AFU, but I hate the forced hairstyles used for this race. It's especially ludicrous when they're referred to as beautiful in the genes, but they look like amorphous blobs next to the highly detaile and high res hairstyles of other mods.

With apologies to the original artist...I couldn't do better. But have these at least been upscaled?
Sarg Bjornson  [author] Oct 26 @ 9:33am 
They won't even let you eat cake!
FleхAir Pootis Oct 26 @ 9:12am 
My 17 (6) year old male pawn born and raised in the colony became royalty. In response, the Empire sent him a personal Highmate - a 71 year old male . :LIS_poker_face:
Kokorocodon Oct 22 @ 1:57am 
Good points below. Where's side mate and or front/back mate?
spycats Oct 19 @ 8:28pm 
@Evenstaar, isn't that just a baseline human?
Evenstaar Oct 19 @ 11:36am 
where is midmate tho
Sarg Bjornson  [author] Oct 18 @ 2:18pm 
Try using it
masemauno Oct 18 @ 2:04pm 
So I just discovered something concerning with this mod. I had a lowmate child show up to the colony and the Initiate Lovin' ability isn't disabled. I would recommend that (and the lovin dependency gene) only taking effect after age 18.
Jeremy Lin Oct 16 @ 10:18pm 
perfect body dont work with tattoo?
Raven E² Oct 14 @ 7:18am 
Sorry if this is the wrong spot/annoying, but I wanted to follow up on @ZCW's earlier question: Could there be a way to allow Initiate Lovin to work on pawns from other factions? Or is this too weedy/would cause issues with the mod?
Sarg Bjornson  [author] Oct 13 @ 10:49pm 
No apparel mods should conflict with a simple body texture gene... unless they break the game's norms and attempt to add a completely different body shape, and in that case it's them that need to adapt
NoxEternis Oct 13 @ 4:03pm 
yeah i second @Simbot34. THe "perfect body" gene is messing up with other apparel mods and i just want to turn it off. Removing it with character editor cause the entire character to be invisible and I get tons of errors for it
Simbot34 Oct 11 @ 6:50pm 
Is there a way to change whether the game applies its own body texture from 'perfect body'?
Sarg Bjornson  [author] Oct 9 @ 1:40am 
It's caused by a change Ludeon made in 1.6. It is harmless, but we will have to look into a way to get rid of it sooner or later
B flat Oct 9 @ 1:37am 
@Sarg Bjornson
One other question, hope I'm not bugging you too much. Every few minutes I seem to be getting these kinds of errors:

Object with load ID Thing_Human3924 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.

The longer I play the IDs there will be.
After looking in the save file, I've found that those IDs are only mentioned in this part:
<li Class="VanillaRacesExpandedHighmate.GameComponent_PawnListsSaver">
<distressedTraitPawns_backup>

Those that are not mentioned in other parts (I assume that's what "deep saved" refers to) produce these errors. Is this an incompatibility or something else?
B flat Oct 8 @ 11:25pm 
Seems to have fixed the issue. Thanks for the info.
Sarg Bjornson  [author] Oct 8 @ 11:22pm 
Yep. It's a base game oversight
B flat Oct 8 @ 11:19pm 
Going a bit crazy here, but is that why I'm constantly getting "Could not generate a pawn after 70 tries. Last error: Generated pawn incapable of violence. Ignoring scenario requirements." errors? I'm also using "Xenotype Spawn control", and the spawn chance there is not 0%. I reset its settings, since it seems it didn't update your changes or something.
Sarg Bjornson  [author] Sep 27 @ 10:56pm 
It is now 0%, as it caused an error due to them being incapable of violence
ZCW Sep 27 @ 10:43pm 
@Konstantin if you're open to modding, you could make an XML patch to change that specific faction
★Konstantin★ Sep 20 @ 3:43am 
Hello, is it possible that the spawn chance of highmates is a bit low? (0.5% in certain factions) Is there any way I can increase the chance?
Dis Lexic Sep 13 @ 10:41pm 
Possible suggestion for the engage lovin action, have them go to one of their bedrooms. Engaging in the horizontal tango in a dirty corridor is NOT sanitary nor socially acceptable, even in colonies with a free love focused ideology.

That said, it was quite funny that I discovered that by having my Lowmate pawn accidentally get topped by a very large demon themed pawn.
ZCW Sep 13 @ 2:34am 
@kamil072005 you need the free and approved precept in ideology
ZCW Sep 13 @ 2:33am 
Question, is there a way to enable the lovin ability to work on pawns from other factions if they have a relationship with the highmate? I'm playing with diplomatic marriages, and the childhood friend and lover of a highmate was sent on this marriage, but since considered other faction, cannot initiate lovin
Ash_103 Sep 10 @ 11:17am 
Question, how does it work with the "Better Gene Inheritance" mod? I guess the recessive and dominant genes aren't quite compatible as there has been weirdness regarding the baby's genes.
kamil072005 Sep 10 @ 9:28am 
How to avoid breakup when using Initiate Lovin?
Sarg Bjornson  [author] Sep 6 @ 10:56pm 
I spit in the face of those potential gods!
AlternateEnding Sep 6 @ 9:50pm 
i will not download this because any potential gods that exist would likely frown on this activity but im sure its a cool mod! :steamthumbsup:
Sithril Sep 2 @ 7:55am 
@Hupablom the genes are applied when a pawn is generated. Meaning the setting is only looked at on pawn generation, it's not active or retroactive.

So if you have a highmate pawn but they lack the gene you will have to add it manually via dev mode.

(that big red note at the bottom of this mod's description is about this topic)
Sithril Sep 2 @ 7:52am 
Hi, I have a small suggestion.

Currently if someone has lovin' with a Perfect Body partner the effect is permanent and non-transparent. What if instead of being saved in an internal list, it instead of provided a year long health debuff which instead would be used to track this?
(This would also make it a bit more flexible when makinga sub-mod)

TY and cheers!
Hupablom Aug 28 @ 12:24pm 
For some reason I dont have the feline traits despite having it enabled in the mod options. Anyone know a fix?
Sarg Bjornson  [author] Aug 21 @ 10:54pm 
They can't use it
Jiopaba Aug 21 @ 1:18pm 
The Highmate gene "Very High Libido" needs a <minAgeActive> field so that six year olds don't get the "Initiate Lovin'" ability.
Sarg Bjornson  [author] Aug 13 @ 8:05am 
No conflict
freya_the_vampyr Aug 13 @ 7:20am 
I had a weird conflict where I had a pawn who had the genetic Lovin Dependency but became asexual.
Sarg Bjornson  [author] Aug 11 @ 9:04am 
Nevermind, it seems it was changed at some point
grumble314 Aug 11 @ 6:54am 
Ok not going to argue maybe it's both pf them having the fertile gene but it just happened again.
Sarg Bjornson  [author] Aug 10 @ 7:22am 
"initiate lovin" doesm't result in pregnancies
grumble314 Aug 9 @ 2:03pm 
I have had initiate lovin reult in pregnancy on more than one occasion. I'm curious about the restrictions placed on the imitate lovin.
Sarg Bjornson  [author] Aug 7 @ 8:44am 
It was a choice
CoyoteHandsome Aug 7 @ 6:31am 
Okay, that's kind of what I was assuming. Out of curiosity, is that a design choice or a technical limitation?
Sarg Bjornson  [author] Aug 5 @ 8:11am 
No
CoyoteHandsome Aug 5 @ 8:07am 
Can the initiate lovin' ability result in pawn pregnancies?
Medi3val Aug 4 @ 6:56pm 
Make it to baron.... get awarded a male highmate. FML..
Hatoful Pengu Jul 31 @ 10:09am 
@mir_38 so lemme get this straight: an imperialist techno-noble rewards you a sex slave genetically modified to be utterly defenseless, forced to bond with their first lover for life, and dependent on sex with said lover for their mental well-being regardless of how that lover treats them, and the only part that gives you the ick about the whole situation is that the human trafficking involves a teenager? if the problematic video game underage sex bothers you more than the problematic video game sex slavery, that really says more about you than anything else tbh.