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Would it be possible to also add the forced hairtype gene as a toggleable option as ears and tails are? Same with the sanguopahges I guess?
Minor thing but would be convenient to have overall, would be greatly appreciated. I don't know how hard it is to change these things though, it might be way more complex to do than I imagine it is lol.
With apologies to the original artist...I couldn't do better. But have these at least been upscaled?
One other question, hope I'm not bugging you too much. Every few minutes I seem to be getting these kinds of errors:
Object with load ID Thing_Human3924 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
The longer I play the IDs there will be.
After looking in the save file, I've found that those IDs are only mentioned in this part:
<li Class="VanillaRacesExpandedHighmate.GameComponent_PawnListsSaver">
<distressedTraitPawns_backup>
Those that are not mentioned in other parts (I assume that's what "deep saved" refers to) produce these errors. Is this an incompatibility or something else?
That said, it was quite funny that I discovered that by having my Lowmate pawn accidentally get topped by a very large demon themed pawn.
So if you have a highmate pawn but they lack the gene you will have to add it manually via dev mode.
(that big red note at the bottom of this mod's description is about this topic)
Currently if someone has lovin' with a Perfect Body partner the effect is permanent and non-transparent. What if instead of being saved in an internal list, it instead of provided a year long health debuff which instead would be used to track this?
(This would also make it a bit more flexible when makinga sub-mod)
TY and cheers!