Distance

Distance

Hardcore Black
20 Comments
Spaghettacus Sep 13, 2016 @ 11:46am 
The last stretch needs tweaking.
TS_Mind_Swept Jun 2, 2016 @ 3:50pm 
This track is a bit messy and makes playing it kind of annoying, needs a bit of refinement imo.
niv  [author] Jun 15, 2015 @ 4:37pm 
I thought custom audio was client sided and didn't come paired with workshop maps. If it does, then I'll update when I'm free.
Zyphin Jun 15, 2015 @ 11:05am 
With custom audio now in the game, do you think you'll go back and add "End to a Violent Heart" to the level?
CaptainLeviathan Jan 17, 2015 @ 12:43pm 
just as i remeberd it ;D
exterminator2100 Dec 9, 2014 @ 10:32pm 
COngratulations on remaking one of my favorite Hardcore levels from NR. I felt the nostalgia or speaking in terms of NR, I got the training back.
Dizzy the Void Aug 29, 2014 @ 8:32pm 
You, sir, have managed to capture the frenetic awesomeness of the original. My reaction to playing this was basically one continuous "WHOOOOOO!" Visuals could use some tweaking, I guess, but they sure didn't get in the way.
Concrete Aug 25, 2014 @ 3:09pm 
I already made a collection with the remakes in it already including this one.
Joefoe3579 Aug 25, 2014 @ 3:03pm 
Yeah I played Abandoned Utopia earlier today, hopefully whole set of levels will be redone soon, and I'll end up playing them over and over like I used to on Nitronic Rush lol.
niv  [author] Aug 25, 2014 @ 2:58pm 
Possibly. Pretty sure someone else is remaking Hardcore Death Machine, and Abadoned Utopia is already remade by fzeroman. I'm probably going to do Hardcore Gold next if I have time.
Joefoe3579 Aug 25, 2014 @ 2:54pm 
Oh, I kept jumping and twisting to try and land because I couldn't see the floor. Haha, thanks! You making any more remakes in future by the way?
niv  [author] Aug 25, 2014 @ 2:52pm 
That was sort of the point. In NR's Hardcore Black, you had to just hope you're gonna reach the end. Here it's the same, just a bit further back. A tip: once you reach the final jump to the very end, all you got to do is just boost and accelerate. You'll get onto the platform and can safely drive up to the end.
Joefoe3579 Aug 25, 2014 @ 2:49pm 
One of many to come huh? Nice work on this level! :D

It took me a while to complete this one, the end platform is too dark in contrast to the back, I can't see it ><
Concrete Aug 23, 2014 @ 10:48pm 
Too much blue bloom on 2 of the turns and the end is very dark so you dont see the landing until you hit. 5 Stars!
niv  [author] Aug 23, 2014 @ 1:14pm 
Thanks :D
Sprinkles Aug 23, 2014 @ 11:58am 
my favorite workshop track so far. love this recreation
Californ1a Aug 13, 2014 @ 1:00pm 
@Judge Dredd, me or Cyclops? I just meant that the red barrier at the end of the track is slightly too big on the last flip onto wallride. I keep ramming into that one but no problems with any of the others.
niv  [author] Aug 13, 2014 @ 12:18pm 
What do you mean?
Californ1a Aug 13, 2014 @ 7:48am 
I feel like the "end of track" bar for the very last 90 degree wallride flip is just a bit too tall; it seems to be slightly larger than the rest of them.
CyclopsDragon Aug 12, 2014 @ 10:52pm 
I played this level for hours upon hours in Nitronic Rush, and this recreation is pretty accurate. Of course, there are scaling differences, but that's to be expected because of how differently the two games control. One thing to note is that in the original, on the wallride before the first checkpoint, there's a 90 degree inward turn (i.e. the track curves towards the car) just before jumping off, but that doesn't seem to be here. Otherwise, very accurate in terms of track placement, good job.