Hearts of Iron IV

Hearts of Iron IV

OWB - Darkness Falls
214 Comments
Wartank55 20 hours ago 
hence why I said you could fluff it as the Midwest BOS finding some Intelligent Deathclaws or maybe have a Midwest Deathclaw Unit leader spawns from getting help from the Main Midwest BOS(Or if the Midwest BOS is destroyed then you could have one escape with the Survivors)
SilverHood  [author] 20 hours ago 
Hah. well spotted. I'll flag it for my next update. I'm keeping a close eye on the creatures right now, I haven't really tried them out. I'm trying to avoid adding tech / units for the sake of adding tech / units. There needs to be an underlying reason, whether that's story. lore or event elsewhere for something like that to happen.
Wartank55 Jun 14 @ 11:55pm 
uhm, the Oregon BOS Focus for forming the Midwestern Brotherhood Expedition Faction says the Midwest sent Lance Squadron East, and that they will Return West
this is just wrong/Physically Impossible cause Lance Squadron was sent west to Washington State and can't have been sent East
Wartank55 Jun 14 @ 10:46pm 
suggestion for the Midwest Brotherhood path for the Timberline/Timbercause
allow them to get Deathclaw unit Tech (Could fluff it as Intelligent Deathclaws Working with the Cause or something to that effect)
Hegemon May 8 @ 12:12pm 
Update pls
SilverHood  [author] May 5 @ 3:24pm 
No, new tree is being built from the ground up. Some of it may seem familiar, and some focuses may get re-used, but it's a brand new tree, so no partial releases.
GarlicSauce May 3 @ 3:25pm 
Would you not consider even just releasing the military focuses for the WashBOS first in a small uplift update? Im happy to wait for everything else but it feels so strange that the WashBOS has such a massive expansion tree in this but then every other subtree for base WashBOS is tiny :(
SilverHood  [author] May 3 @ 3:16pm 
Months away, it's still in the design / test stage. I do have some vacation coming up, hoping to spend some time working on this.
GarlicSauce May 3 @ 5:41am 
Nice! Any ETA on when it would be released?
SilverHood  [author] May 2 @ 7:11pm 
Hi Garlic, I'm working on a total overhaul for WashBOS, The Cause and the Timberline. Air and navy will be included.
indi May 2 @ 3:01pm 
This mod rules
GarlicSauce May 2 @ 7:21am 
Will you expand on this mod in the future? I’d love to see the other trees for the Washington BOS expanded, like their economic/military/air etc considering the expansion tree absolutely dwarfs it atm
SilverHood  [author] Apr 15 @ 7:38am 
I think someone said the troll warren can join the Oregon Chapter, but it may break some stuff on the Troll Warren Focus tree. I haven't looked at it yet in detail.
Super-Major LTG Xpoaze Apr 13 @ 10:25pm 
does this work with "A Northern Fairy Tail"?
SilverHood  [author] Apr 10 @ 6:00am 
Cattus, I pinged you on Discord. If you can provide a mod list and a save game I can investigate.
Vertikale, an update with new content is far away. I'll fix bugs, etc, as I find them though.
Cattus_Furtim Apr 9 @ 6:53pm 
Hello, I'm having issues playing as the factions in the mod but not running it in general. Is there any conflictions that may be the problem?
Exarch Apr 4 @ 11:04pm 
Hey when is next update?
Mustard Jelly Mar 27 @ 2:25am 
I became suspicious, so I tried to save and check if 'Raider' option really yields nothing. I suspected as much that it will originally provide additional troop, but I could not find any. I am pretty sure I was only using OWB and this submod.

I will check it again later. Thanks for the reply!
SilverHood  [author] Mar 26 @ 11:57am 
Hi Mustard. What did you chose? You should get either troops or bonus to stability and war effort. If one of them isn't working, I can check that. The only time I've seen it break is when other submods are replacing WashBOS events.
Mustard Jelly Mar 26 @ 3:56am 
I just started a game as Warshington Brotherhood. There is no effect (bonus or penalty) at the first dilemma where you can choose to recruit Raiders to fill your ranks (or Rally the troops to get 5% stability and war effort. Is it normal?
ODoutor Mar 23 @ 12:39pm 
Never bothered the AI art. But you do you! Amazing mod all the way, laying my support here. 10/10!
coolman552 Mar 18 @ 7:51am 
well thats good to hear, i use robots for frontline duty so i just kept enforcers + dogs as garrisons but my spare mp fluctuates between 0-1000 with spamming all the manpower decisions
SilverHood  [author] Mar 18 @ 6:20am 
Hi Daze. Most of the AI generated is being replaced with Fallout 4 assets, such as events and generals and leaders. The only ones that are staying for now are advisors. You can see what it will look like in my San Fran mod.
Coolman, I am looking at manpower for next version. One of the reasons you get so many cheap cores is to help you with manpower issues. Ideally, you'd augment your garrisons with robots and maybe even your holding lines.
coolman552 Mar 17 @ 1:33pm 
can i please PLEAAASSEEE go up in conscription law after doing the focuses to unshittify spec ops cap
daisy.exe Mar 17 @ 11:36am 
i don't wanna be that girl, but god this mod would feel so much better if the AI art was replaced, like playing it is fun and the focus trees are cool, but whenever a popup appears and it's AI I cringe a little, and then eventually a lot. Doesn't even have to be very original art, images can repeat for all I care, just AI art kind of sucks the soul out of really neat projects like this. I hope I'm not alone in this, but overall, great mod, 8/10 :3
SilverHood  [author] Mar 8 @ 4:33pm 
Gusto, there's vertibird gunship tech if you chose event rewards correctly. No sophisticated air at the moment. I had it in while testing, and it made everything too easy.
Gusto Mar 7 @ 9:00am 
Is there a way to get Sophisticated airtech while playing as Washington BOS?
SilverHood  [author] Mar 3 @ 6:56am 
My San Francisco Chapter mod has just been updated. My best submod yet!
I'm currently working on finishing my Eureka submod, helping someone else with their Executives submod, and theorycrafting for next version of Darkness Falls. There's going to be an update to official WashBOS content in one of the next non major releases, so I'm on the fence on whether I want to update anything until that hits.
uberjammer Jan 5 @ 5:29am 
Awesome. And I just found the Late Snowstorm option which fixes my problem in the mean time.
SilverHood  [author] Jan 4 @ 6:36pm 
The Cause will be a fully fledged faction in the new update, no forced surrender.
uberjammer Jan 3 @ 8:38pm 
Any possibility of delaying the Cause's surrender a little in your update? Lost Hills (with the LH mod) can send them volunteers (I assume, I've never quite got there) but even if you make a bee-line for the volunteer tech, the Cause will always surrender about 10 days before you can get there. Even if the surrender has to be scripted at all costs, I think it'd be nice as a way of politicking.
I think the biggest issue with the North Aliance, is that when it happens, I never see Broken Coast declare its wars to their neighbors. So the end where they betray each other isn't as much of a climax to the regional story as it could be. :jena: :tabbycat:
Shadow_Eagle Dec 26, 2024 @ 2:58pm 
Thanks for a reply! Can't wait for a new update!
SilverHood  [author] Dec 22, 2024 @ 7:54pm 
Hi Shadow Eagle. I'm planning a rework of most of Darkness Falls in 2025. Most of your issues will be addressed.
Shadow_Eagle Dec 19, 2024 @ 9:13am 
Additionally, Washington's ability to form alliances seems too easy. Even on higher difficulties, they often defeat Troll Warren without much trouble. Quickly forming a coalition adds overwhelming manpower and divisions to an already strong faction. Making this process harder would improve balance.
Finally, with historical focus enabled, Oregon should aim to ally with Troll Warren instead of fighting them. AI tweaks could also push Oregon to connect with Montana Chapter, making their life a lot easier.
Shadow_Eagle Dec 19, 2024 @ 9:12am 
Hi! Thank you for your work on the Darkness Falls submod—it’s an amazing addition to OWB, and I truly enjoy it. I have some feedback about the Washington Brotherhood focus tree and related mechanics.
It feels odd that Montana can be puppeted with a single focus if they choose the Patroclus path. A more dynamic approach would be focuses to propose an alliance, allowing Montana to decide whether to join. If they refuse, the focus could grant a goal with the option to core them upon conquest.
SilverHood  [author] Dec 1, 2024 @ 4:04pm 
No dedicated Discord, I'd rather spend all my free time modding. Thanks for the compliment ret_fish_2. I designed the submod so that it could be left to its own devices as an all AI affair.
retarded fish 2 Nov 30, 2024 @ 11:28pm 
i wish this was added to the base mod OWB, i feel like this a required mod for any play through regardless if i play with one of the factions.
御坂天鸾 Nov 30, 2024 @ 3:15pm 
Do we have a dedicated discord for your mods?
SilverHood  [author] Nov 16, 2024 @ 4:23pm 
Godess, can you post your mod list? And does the error happen when you only run Darkness Falls? I don't touch the map at all, so don't think it's my mod causing errors.
GoddessGaming1520 Nov 16, 2024 @ 2:21am 
SliverHood i get the same map error and also when i disable this mod i get other scenario that other mods have that were missing
SilverHood  [author] Nov 15, 2024 @ 6:33am 
Hi DeathStroke, glad you like it. Other people have asked about DF integration, and the OWB's team response is that they are likely going to go in a different direction with Washington Brotherhood and surrounding nations. And that's fine with me. Until then, enjoy the submod. If they ever get around to adding official content to Cascadia, I'll see how that fits in with my own headcanon of the region. I am planning an expansion of DF: WashBOS will have 3 paths (Lost Hills, Black Paladin Independent Brotherhood, Full Raider abandoned codex ), and The Cause will get the opportunity to survive the initial conflict with the Immortal. The Timberline tree will be adjusted too, and instead of one massive tree, it's likely that I'll have it split into 4 or 5, with each path getting an independent tree. Right now, I'm busy working on San Fran Chapter 3.0. After that, there's a Eureka submod I need to finish, and then it's time for DF 5.0.
DeathStroke666 Nov 11, 2024 @ 4:57pm 
Wow, this is incredible. I hope the devs reach out to you to make this part of base OWB. Much needed flavor to the region, even if the immortal in the players hands is an absolute beast. Great work!:steamthumbsup:
twitch.tv/infinity_hs0 Oct 16, 2024 @ 6:27am 
Hell yeahhhh , ima try it!
SilverHood  [author] Sep 18, 2024 @ 11:29am 
Arc, can you send me a picture of your mod list on Discord? Happy to take a look. As Asty said, I don't touch the map at all, so it's very unlikely to be my mod that causes a map error crash.
Asty Sep 17, 2024 @ 10:22pm 
@Arc, anything with map generation shouldn't be Darkness falls fault, i know this as i just played with all three on, probably a different mod fucking things up
Arc Sep 17, 2024 @ 8:51pm 
Yeah it still won't work for me with Fountain of Dreams or East Coast Rebirth. No matter the load order I always get a start up crash saying there are errors with the map generation.
SilverHood  [author] Aug 31, 2024 @ 6:01pm 
They fixed it, so you can enable Rustbelt Rising, East Coast Rebirth, Fountain of Dreams, For the Little Guys and Better Ideologies without the WashBOS focus tree breaking.
SilverHood  [author] Aug 29, 2024 @ 8:26am 
I asked the Fountain of Dreams dev team if they can fix the compatibility issue, hopefully they can.
Asty Aug 28, 2024 @ 11:54am 
sent it in discord but i found the problem, for some reason Fountain of dreams breaks their focus tree, i have zero idea why this would happen. and just saying it here incase other people are having the same issue