Hearts of Iron IV

Hearts of Iron IV

OWB - Darkness Falls
230 Comments
Jacobheder Sep 2 @ 12:01pm 
ok
SilverHood  [author] Sep 2 @ 10:33am 
Jorde, yes it is. There's some minor funkery that can happen, like if Lost Hills goes Steel Plague, they can invite WashBOS to their faction before WashBOS is ready in terms of DF focuses, but that's the only issue I've ever encountered.
Jacob, if you already have the tech, then you'll end up with a bonus to manufacturing instead.
Jorde Sep 1 @ 12:39pm 
Is this compatible with Lost Hills Expanded?
Jacobheder Sep 1 @ 12:30pm 
as a follow upp about the quest line, could you perhaps add some more rewards for it. since RNGsus could bless you with the scavange mechanich and give you vertis, compleating the quest would insta unlock the transport vertis and if you already have those you get the cas vertis. just suggesting so that the entire quest line does not become redundant after one lucky dice roll. speaking off suggestions, you could do a post ncr war win focus about going to the air base like you already did with the enclave.
SilverHood  [author] Sep 1 @ 6:44am 
WBH will probably still have their Vertibird quest line. I might add in another way for them to get them, so you don't feel forced to take them as part of the event chain.
Ghost, the way it's currently planned is kinda like Lanius and the Legion. You'll be in the NCR, but wont be able to call them into your wars. Eventually you can join as a full member, or go your own path, and form a settler coalition.
Ghost101 Aug 20 @ 11:01am 
I have an question im new here so feel free to make some corrections to me but.

for the Independent path like it will be its own unique branch rather than the path of pilgrim or mutant correct. If so what will the paths look like example I want my Timberline to form Oregon and pretty much become similar to the NCR style government but not bending knees its NCR or Brotherhood laws and just be its own nation or will their be more authoritarian path along with it?
Jacobheder Aug 15 @ 12:39pm 
will WBH still have their vertibird "quest chain" or will that be changed/removed. and will they still be limited to the manpower law you get when you rebuild the brotherhood? also a question about the current version, is the expeditions the only way (beyond possebly getting it through scavenging) for the wbh to get vertis or is there other ways to get the last bits of the verti manuals?
Ion Aug 13 @ 12:43pm 
shits fire
SilverHood  [author] Aug 10 @ 9:50am 
Yeah, they'll have an independent path with various branches available depending on the state of the world and decisions and events taken at the start of the game.
JanWow Aug 8 @ 6:23am 
will be an indepedent timberline doing its own stuff kinda path
AcidAspida Jul 23 @ 5:41pm 
Love this, keep up the good work
SilverHood  [author] Jul 17 @ 1:49pm 
Thanks Jurij! It's coming along nicely, nice and slow, don't want to burn out :)
Jurij Jul 17 @ 11:23am 
Amazing mod, had a lot of fun playing as the Immortal, cant wait for future content!
BigBoy_Liam Jul 5 @ 5:27am 
Its the Caribbean mod sorry
BigBoy_Liam Jul 5 @ 4:53am 
Unhandled Exception C00000FD (EXCEPTION_STACK_OVERFLOW) at address 0x00007FF66297C52B and Building not found for remove_building effect. keeps crashing and this mod may be conflicting with another mod but I'm not sure. Are there any incompats that could cause this?
Wartank55 Jun 16 @ 4:10pm 
Suggestion but you don't have to implement it right now allow the Timberline(Going down the Midwest BOS Reborn path) to interact with the Reaver Movment south of the Plauge lands
could just be a Event trading Equipment with them
Also I think rebuilding the Midwest BOS should change your Currency to the Scrip
Wartank55 Jun 15 @ 10:51am 
hence why I said you could fluff it as the Midwest BOS finding some Intelligent Deathclaws or maybe have a Midwest Deathclaw Unit leader spawns from getting help from the Main Midwest BOS(Or if the Midwest BOS is destroyed then you could have one escape with the Survivors)
SilverHood  [author] Jun 15 @ 10:08am 
Hah. well spotted. I'll flag it for my next update. I'm keeping a close eye on the creatures right now, I haven't really tried them out. I'm trying to avoid adding tech / units for the sake of adding tech / units. There needs to be an underlying reason, whether that's story. lore or event elsewhere for something like that to happen.
Wartank55 Jun 14 @ 11:55pm 
uhm, the Oregon BOS Focus for forming the Midwestern Brotherhood Expedition Faction says the Midwest sent Lance Squadron East, and that they will Return West
this is just wrong/Physically Impossible cause Lance Squadron was sent west to Washington State and can't have been sent East
Wartank55 Jun 14 @ 10:46pm 
suggestion for the Midwest Brotherhood path for the Timberline/Timbercause
allow them to get Deathclaw unit Tech (Could fluff it as Intelligent Deathclaws Working with the Cause or something to that effect)
Hegemon May 8 @ 12:12pm 
Update pls
SilverHood  [author] May 5 @ 3:24pm 
No, new tree is being built from the ground up. Some of it may seem familiar, and some focuses may get re-used, but it's a brand new tree, so no partial releases.
GarlicSauce May 3 @ 3:25pm 
Would you not consider even just releasing the military focuses for the WashBOS first in a small uplift update? Im happy to wait for everything else but it feels so strange that the WashBOS has such a massive expansion tree in this but then every other subtree for base WashBOS is tiny :(
SilverHood  [author] May 3 @ 3:16pm 
Months away, it's still in the design / test stage. I do have some vacation coming up, hoping to spend some time working on this.
GarlicSauce May 3 @ 5:41am 
Nice! Any ETA on when it would be released?
SilverHood  [author] May 2 @ 7:11pm 
Hi Garlic, I'm working on a total overhaul for WashBOS, The Cause and the Timberline. Air and navy will be included.
indi May 2 @ 3:01pm 
This mod rules
GarlicSauce May 2 @ 7:21am 
Will you expand on this mod in the future? I’d love to see the other trees for the Washington BOS expanded, like their economic/military/air etc considering the expansion tree absolutely dwarfs it atm
SilverHood  [author] Apr 15 @ 7:38am 
I think someone said the troll warren can join the Oregon Chapter, but it may break some stuff on the Troll Warren Focus tree. I haven't looked at it yet in detail.
Xpoaze Apr 13 @ 10:25pm 
does this work with "A Northern Fairy Tail"?
SilverHood  [author] Apr 10 @ 6:00am 
Cattus, I pinged you on Discord. If you can provide a mod list and a save game I can investigate.
Vertikale, an update with new content is far away. I'll fix bugs, etc, as I find them though.
Cattus_Furtim Apr 9 @ 6:53pm 
Hello, I'm having issues playing as the factions in the mod but not running it in general. Is there any conflictions that may be the problem?
Exarch Apr 4 @ 11:04pm 
Hey when is next update?
Mustard Jelly Mar 27 @ 2:25am 
I became suspicious, so I tried to save and check if 'Raider' option really yields nothing. I suspected as much that it will originally provide additional troop, but I could not find any. I am pretty sure I was only using OWB and this submod.

I will check it again later. Thanks for the reply!
SilverHood  [author] Mar 26 @ 11:57am 
Hi Mustard. What did you chose? You should get either troops or bonus to stability and war effort. If one of them isn't working, I can check that. The only time I've seen it break is when other submods are replacing WashBOS events.
Mustard Jelly Mar 26 @ 3:56am 
I just started a game as Warshington Brotherhood. There is no effect (bonus or penalty) at the first dilemma where you can choose to recruit Raiders to fill your ranks (or Rally the troops to get 5% stability and war effort. Is it normal?
ODoutor Mar 23 @ 12:39pm 
Never bothered the AI art. But you do you! Amazing mod all the way, laying my support here. 10/10!
coolman552 Mar 18 @ 7:51am 
well thats good to hear, i use robots for frontline duty so i just kept enforcers + dogs as garrisons but my spare mp fluctuates between 0-1000 with spamming all the manpower decisions
SilverHood  [author] Mar 18 @ 6:20am 
Hi Daze. Most of the AI generated is being replaced with Fallout 4 assets, such as events and generals and leaders. The only ones that are staying for now are advisors. You can see what it will look like in my San Fran mod.
Coolman, I am looking at manpower for next version. One of the reasons you get so many cheap cores is to help you with manpower issues. Ideally, you'd augment your garrisons with robots and maybe even your holding lines.
coolman552 Mar 17 @ 1:33pm 
can i please PLEAAASSEEE go up in conscription law after doing the focuses to unshittify spec ops cap
{MIP}:link_code/DAISYCHAIN Mar 17 @ 11:36am 
i don't wanna be that girl, but god this mod would feel so much better if the AI art was replaced, like playing it is fun and the focus trees are cool, but whenever a popup appears and it's AI I cringe a little, and then eventually a lot. Doesn't even have to be very original art, images can repeat for all I care, just AI art kind of sucks the soul out of really neat projects like this. I hope I'm not alone in this, but overall, great mod, 8/10 :3
SilverHood  [author] Mar 8 @ 4:33pm 
Gusto, there's vertibird gunship tech if you chose event rewards correctly. No sophisticated air at the moment. I had it in while testing, and it made everything too easy.
Gusto Mar 7 @ 9:00am 
Is there a way to get Sophisticated airtech while playing as Washington BOS?
SilverHood  [author] Mar 3 @ 6:56am 
My San Francisco Chapter mod has just been updated. My best submod yet!
I'm currently working on finishing my Eureka submod, helping someone else with their Executives submod, and theorycrafting for next version of Darkness Falls. There's going to be an update to official WashBOS content in one of the next non major releases, so I'm on the fence on whether I want to update anything until that hits.
uberjammer Jan 5 @ 5:29am 
Awesome. And I just found the Late Snowstorm option which fixes my problem in the mean time.
SilverHood  [author] Jan 4 @ 6:36pm 
The Cause will be a fully fledged faction in the new update, no forced surrender.
uberjammer Jan 3 @ 8:38pm 
Any possibility of delaying the Cause's surrender a little in your update? Lost Hills (with the LH mod) can send them volunteers (I assume, I've never quite got there) but even if you make a bee-line for the volunteer tech, the Cause will always surrender about 10 days before you can get there. Even if the surrender has to be scripted at all costs, I think it'd be nice as a way of politicking.
I think the biggest issue with the North Aliance, is that when it happens, I never see Broken Coast declare its wars to their neighbors. So the end where they betray each other isn't as much of a climax to the regional story as it could be. :jena: :tabbycat:
Shadow_Eagle Dec 26, 2024 @ 2:58pm 
Thanks for a reply! Can't wait for a new update!
SilverHood  [author] Dec 22, 2024 @ 7:54pm 
Hi Shadow Eagle. I'm planning a rework of most of Darkness Falls in 2025. Most of your issues will be addressed.