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I swear I feel like a ghost on this and just makes me feel bad.
But I will drop some good and bad news.
Bad news, my NVME SSD containing my OS and DOS2, the DOS2 editor/mods data died on me nearly a year ago, so.... that ♥♥♥♥ was lost.
The good news is that I've been working on remaking the mod again but it's not public on Steam or Nexus, for now anyway.
Bad news yet again is that my spare time to work on the mod is significantly less than it was two years ago due to my current job. But progress is being made.
And since I learned my lesson, I'll release the mod once I have the Fort Joy and Reaper's Coast acts 100% bug tested and finished so people can play the mod while I can then work on the rest of the acts. I should have just done in the first place but I didn't because the Brain.exe was not found.
Cant wait to experience the revised/completed version when it eventually comes out :) Keep it up dude! When your mod finishes ill do another full playthrough <3
Once I’m finished with Fort Joy on the unstable branch, this mod will be updated to the same point.
For a while ago to now and until the first update, the main mod is broken. Please do not use it for now until this mod's upcoming update.
You'll find the Link in the top part of this mods description
Aha, do not fear. I will soon be making an experimental mod page that will contain the constant new updates and fixes. That mod page will be where all of the new stuff is and remains. When that content becomes stable and proper, it'll be brought here.
This new change of pace will fix a lot of annoyances with players with constant, yet seemingly random updates that can screw with your save files. That and bugs popping out of nowhere despite it being just fine last night when you were last playing. Less headaches for all
I'll paste the link for the unstable build after thanksgiving in the mods description. Be aware, thanks to the ♥♥♥♥♥♥♥♥ that is Fort Joy. I've had to downgrade edits for the Fort Joy level because of limits. Other than that, it's all good
If you're interested, you can use the atmosphere as well if you unpack this mod via a tool and make some changes in the games editor
I have added you on steam to discuss this mod if that's ok. Many thanks
But for the issues with can’t enter certain areas, there’s a problem with the grid pathing atm. The mod is currently on hold, as I’m working hard trying to fix it with some help.
I have the same problem with Madek as michael. Madek is just there, right from the start and I can't dismiss him. I also can't enter the area behind Sahelia's camp where the frogs are.
FYI: I don't have any additional mods installed.
First stop, grid path fixing.
Will post more information in relevant discussions later
Anyhoo, the time to finish this mod fully? Maybe a year or at least seven months? The game is pretty damn big so there is a lot of edits to do.
The question I have that you hadn't answered yet that I've asked is this: does it work fine *for you?*, if you were to test the mod the same way I have been doing, does it work for you?
I want to know if this is just a me problem and not a problem with the mod on your dev end.
Just to make sure, do you have the Norbyte Osiris Extender installed and if so, is it updated to the latest ver? Do you have any other mods enabled other than LeaderLib and this mod?
I'll get back to the drawing board for this, the AI grid for this game has an infamous history for mods
https://gyazo.com/eed395dc11929b1512c23afa8ba055f4
https://gyazo.com/ef3cdd7b866eaf126f778e6d8fa7985f
This time I went through the ship normally but the result was still the same. I even turned off Leaderlib and I still can't walk over the new areas.
I SWEAR I must be doing something very wrong here...
Oh, and the mini map in this update was reverted back to previously, so it no longer shows your changes.