Total War: WARHAMMER III

Total War: WARHAMMER III

Call of the Dragon
69 Comments
Dany_shady Sep 20 @ 12:58am 
it's me again... i think i've found the problem but i don't know how to solve it. it appears that your mod has a conflict related with the "weighted4_alpha_on.xml.material" . Anyways the visual bug doesnt'happen only on the saurus it happens across all factions in the game but with the saurus is more noticeable to test.
Dany_shady Sep 20 @ 12:22am 
Hi! This mod is amazing!! but whith the latest patch (the lizarmen redone) with this mod enabled, when you play with lizardmen the color of the saurus disapear when you zoom in. Could you update it please?
ZhangJao Jun 1 @ 5:37pm 
Cool idea, I always thought on them turning like a half-dragon since they are not pure blood
Bokune May 23 @ 5:43am 
I don't know what I did but I fixed it on my end again sorry for the false alarm and thanks for all your hard work I love these Dragons
Bokune May 22 @ 3:25pm 
Must be a problem on my end then thanks for letting me know and sorry for the false alarm XD
Garuk Seln  [author] May 22 @ 8:10am 
I don't know, tried a custom battle myself with all the dragons, worked fine for me.
Bokune May 21 @ 2:53pm 
Currently I'm getting a crash from this in skirmish but I'm not sure if it's a mod conflict I had one of each dragon in my army and while it would load into the skirmish map it would immediately crash to desktop I was fighting a modded Vampire counts army when I was testing it just thought I would let people know it may still be fine by it's self.
Garuk Seln  [author] Mar 3 @ 4:43pm 
I'll try and help if it does. I haven't looked at the mod in a bit and only vaguely remembering doing shenanigans to have the spells be on the same tab instead of separated by their usual lore.
anaris Mar 3 @ 3:58pm 
yup that fixed Miao Ying, and I'll be in contact again if it breaks the shugengans hahah
anaris Mar 3 @ 3:22pm 
oh

oh hang on if I set "requires effect enabling" for these spells they will either vanish from Miao Ying AND middle-tier shugengans, OR they'll vanish just from Miao Ying and nothing in this mod will break. Let's find out!
anaris Mar 3 @ 3:06pm 
Hey so this adds a bunch of spells to a lore of yin that you then use to generate these spells on the list, right?

I'm running it alongside a mod that adds spells to legendary lords, and miao ying now has default access to the main lore of yin that you added these spells to (ie she has all of these bound spells plus the lore of yin on one tab, so they don't all show).

I want to set it so she doesn't get any spells from the lore initially, because she has skill nodes to unlock spells from the lore as she goes. This isn't an issue for you to fix, but do you know a way to prevent someone with access to the expanded lore of yin from getting all the spells that I could edit on my end?
kilovanh Jan 1 @ 5:59am 
Ah, okay. If you're not too busy would it be possible for a "Greater Call of the Dragon" that removes the warhorse and longma from their skill trees? It's a small thing, but it just feels so weird for a mount to just disappear and reappear after turning into huge dragon.
Garuk Seln  [author] Dec 31, 2024 @ 7:38am 
The mount should disappear when transforming. When a character is mounted, it's more or less treated as a whole new character database wise. Transformations work by swapping a unit out for a different one, so it shouldn't matter if they're mounted or not.

I think when I tested it, they'll still be mounted when transformed back, but not completely sure right now.
kilovanh Dec 31, 2024 @ 6:13am 
Does the transformation only work on foot or does the warhorse/longma disappear when transforming?
Garuk Seln  [author] Jul 8, 2024 @ 9:59am 
Shouldn't need one, been playing with the version before latest patch just fine on my end.
夜空 Jul 8, 2024 @ 7:57am 
need update?
keador Jun 6, 2024 @ 6:00pm 
update?
Yami May 25, 2024 @ 11:00am 
please update this masterpiecemod!!!:FH5Superstar:
TridetusCZ May 18, 2024 @ 12:54am 
It now breaks on start.
Garuk Seln  [author] May 9, 2024 @ 7:59am 
I'm going to have to chalk it up to a mod conflict. I tested all the transformations with only this mod active and the button stayed between both forms for all.

Do you use any of the submods, maybe there's something not jelling between the main mod and them.
Aatrox971 May 9, 2024 @ 3:38am 
the transformation button disapear after used so i can t revert form. is it normal or mod conflicts ?
Infinity_Y8 May 8, 2024 @ 3:16pm 
Ty for the update, fun and cool mod!
Garuk Seln  [author] May 2, 2024 @ 8:50am 
Updated to make sure it works with the new patch. Also implemented a system where spells should swap a bit between forms and all spells should appear in the same tab.
Garuk Seln  [author] Apr 25, 2024 @ 5:08pm 
Just to let everyone know, I have not totally abandoned this project, but I also see little value in spending any effort updating with a DLC looming on the horizon. I'll take a look at it again after the dust settles.
marc.on.pluto514 Apr 4, 2024 @ 11:20am 
update pls
AshesForces Oct 15, 2023 @ 5:11am 
I really love it,great mod!
Popelnicze Sep 30, 2023 @ 11:40pm 
Good lord the speed, many thanks :)
Garuk Seln  [author] Sep 30, 2023 @ 11:50am 
@Popelnicze thanks for the report, I pushed a fix for the odd textures that seem to be happening for that version.
Popelnicze Sep 30, 2023 @ 10:18am 
Very good mod, the new dragon models are amaizing, though perhaps I found a bug: thr metal dragon has the tip of his tail dissapear after the battle starts and he moves at least a little. Before that it flickers off and on seemingly at random while the top of his head has a weird red "mask" on that appears when the tail is rendered and dissapears with the tail.

It is well seen with custom battle and is the only dragon as far as I can deduce. Is it possible to perhaps fix it somehow?
Sorry if I bother you with it
P.S. I do not play on ultra graphic settings so might the problem be there? But even utra unit detail doesnt fix it (and I use the "greater call of dragon" mod)
Garuk Seln  [author] Sep 4, 2023 @ 11:53am 
Stole some bits from Yuan Bo to give the life dragon more flair. Also changed it so the dragon transformation is more likely to trigger than the other two options.
Bibby6579 Sep 4, 2023 @ 1:10am 
The fact that using trait manager can allow me to give this to anyone like Boris is funny to me, but also pretty nice and interesting.
Lunavonlucin Aug 31, 2023 @ 8:23am 
Cant wait to see some of the Jade Dragon's assets utilized. I may not like Shadows of Change, but Yuan Bo has some *sexy* horns
Mani Jul 14, 2023 @ 7:39am 
Wow, many thanks for the quick update and the amazing mod.
Garuk Seln  [author] Jul 13, 2023 @ 10:01pm 
Okay, issue with feaster should be resolved and should cause damage.
Garuk Seln  [author] Jul 13, 2023 @ 11:01am 
You are correct. I am investigating the issue, unfortunately a bit stumped at the moment. By all rights and comparing with vanilla abilities that do similar things it really looks like it should work.
Mani Jul 12, 2023 @ 11:23pm 
The feaster of death has an effect but doesn't cause damage. Only enable this mod and console mod, tested at campaign and custom battle.
HashutChampion Jul 6, 2023 @ 5:13pm 
I did updated Zharrhammer Submod just now @Garuk Seln and @代考BISS
Dilidala Jul 2, 2023 @ 2:22am 
Thanks for the heads up, the SFO submod has been updated.
Garuk Seln  [author] Jun 30, 2023 @ 1:21pm 
Great animation update- new visual effects for all except the metal dragon's attacks. Some may be subject to a little more tweaking, but I needed to release it and take a small break for my own sanity.

Assault of stone spell- +2 WoM cost.

@代考BISS and HashutChampion- entries changed for man animation in land_units for all except the metal dragon.
Garuk Seln  [author] Jun 20, 2023 @ 12:57pm 
Sorry, that should sort that. My next goal is to eventually rework some of the animation effects for the dragons as they're all cribbing off either storm dragon or iron dragon animations. I don't know exactly how to do this, so don't expect it super soon.
泡泡茶壶 Jun 20, 2023 @ 11:14am 
I find you got the same text "loc_land_unit_.loc" with Legends of Cathay .This will cause the two mods to overwrite each other, really love your wonderful mod! Can this issue be fixed?
Dilidala Jun 18, 2023 @ 12:37am 
Hey there, I made a SFO compatibility patch for your mod. It can be found here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2991017155 .

Love the mod btw, the models looks great in game.
Garuk Seln  [author] Jun 17, 2023 @ 5:56am 
It probably won't crash, but it probably does not follow whatever stats balance SFO goes for. You would have to find someone knowledgeable about it and willing to make it compatible, which is not me.
Tal'Raziid Jun 16, 2023 @ 11:15pm 
Does this work with SFO as-is?
Garuk Seln  [author] Jun 16, 2023 @ 5:02pm 
Got it, sorry about that.
HashutChampion Jun 16, 2023 @ 10:22am 
@Garuk Seln you have to change SFO Compatiblity to Zharrhammer because Zharrhammer has its own balance and but it uses SFO as base aka Main Overhaul while Zharrhamer is Sub-Overhaul think as a Submod
THE DEEP Jun 16, 2023 @ 5:29am 
@Garuk Seln Just wanna let you know i got the same problem with others mod ( not this ), their author fix it by making the model using high res texture
Sfero Jun 15, 2023 @ 5:58am 
@Garuk Seln Maybe I saw this glitch in earth dragon and death dragon, i think...
Garuk Seln  [author] Jun 14, 2023 @ 1:50pm 
I don't mean to be dismissive, but I didn't see anything like that when I watched them fight. It's possible I missed it, if you could say which ones it was happening with for you, I could try and watch more closely and see if I can replicate the error.