Total War: WARHAMMER III

Total War: WARHAMMER III

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Call of the Dragon
   
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178.660 MB
Jun 10, 2023 @ 8:00pm
Dec 30, 2024 @ 7:25am
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Call of the Dragon

Description
Hello mod enjoyers and purveyors, here's what I've got for you. Shugengans can spend a skill point to get a bound spell from a different lore of magic, which is fine, but I wanted to spice that up a bit. So I changed those nodes to randomly grant 1 of 3 options as follows;

1. The vanilla bound spell

2. The vanilla bound spell and an additional bound spell.

3. A dragon transformation based on what the lore of the original bound spell was.

If that's confusing, sorry, but it should be pretty clear if you hover over one of the skill nodes. All options are equally likely to be chosen.

Version that always gives dragon transformation using the same skill nodes. https://steamcommunity.com/sharedfiles/filedetails/?id=2988056319

SFO compatibility by 代考BISS https://steamcommunity.com/sharedfiles/filedetails/?id=2991017155

Zharrhammer compatibility by HashutChampion https://steamcommunity.com/workshop/filedetails/?id=2987915748

Thanks and credit to Eric Gordon Berg, I heavily based 3 of the dragons on his Cathay LL mod. I'm sure they'll be additional questions and I'll respond as they come up.
62 Comments
Garuk Seln  [author] Mar 3 @ 4:43pm 
I'll try and help if it does. I haven't looked at the mod in a bit and only vaguely remembering doing shenanigans to have the spells be on the same tab instead of separated by their usual lore.
anaris Mar 3 @ 3:58pm 
yup that fixed Miao Ying, and I'll be in contact again if it breaks the shugengans hahah
anaris Mar 3 @ 3:22pm 
oh

oh hang on if I set "requires effect enabling" for these spells they will either vanish from Miao Ying AND middle-tier shugengans, OR they'll vanish just from Miao Ying and nothing in this mod will break. Let's find out!
anaris Mar 3 @ 3:06pm 
Hey so this adds a bunch of spells to a lore of yin that you then use to generate these spells on the list, right?

I'm running it alongside a mod that adds spells to legendary lords, and miao ying now has default access to the main lore of yin that you added these spells to (ie she has all of these bound spells plus the lore of yin on one tab, so they don't all show).

I want to set it so she doesn't get any spells from the lore initially, because she has skill nodes to unlock spells from the lore as she goes. This isn't an issue for you to fix, but do you know a way to prevent someone with access to the expanded lore of yin from getting all the spells that I could edit on my end?
kilovanh Jan 1 @ 5:59am 
Ah, okay. If you're not too busy would it be possible for a "Greater Call of the Dragon" that removes the warhorse and longma from their skill trees? It's a small thing, but it just feels so weird for a mount to just disappear and reappear after turning into huge dragon.
Garuk Seln  [author] Dec 31, 2024 @ 7:38am 
The mount should disappear when transforming. When a character is mounted, it's more or less treated as a whole new character database wise. Transformations work by swapping a unit out for a different one, so it shouldn't matter if they're mounted or not.

I think when I tested it, they'll still be mounted when transformed back, but not completely sure right now.
kilovanh Dec 31, 2024 @ 6:13am 
Does the transformation only work on foot or does the warhorse/longma disappear when transforming?
Garuk Seln  [author] Jul 8, 2024 @ 9:59am 
Shouldn't need one, been playing with the version before latest patch just fine on my end.
夜空 Jul 8, 2024 @ 7:57am 
need update?
keador Jun 6, 2024 @ 6:00pm 
update?