Barotrauma

Barotrauma

Lemma II
36 Comments
Rancher_Ma  [author] May 9, 2024 @ 10:59am 
@凌晨,对啊对啊真的很蠢,对接舱都标注了避免逗留,ai还是喜欢在那逛gai。ai在高压环境里会去找潜水服的,不过出仓的时候潜艇会下沉,而脱离船体范围之后就一下子拉开一段距离,门四秒后关闭,导致暴毙。但这个问题我已经找到了一劳永逸的处理办法,现在在做攻击型t1定理I,上面会采用新设计。引理和推论系列的升级方向我也已经有思路了,可以期待一下
凌晨/Ling.Eslandka May 8, 2024 @ 9:43pm 
这个气闸。。因为开门时不知道里面有没有NPC有再加上NPC有时候发呆不穿潜水服导致NPC被压死率极高(笑哭
Rancher_Ma  [author] Apr 28, 2024 @ 2:18pm 
版本 4.2[
修复所有舱门的景深问题
自动门
修复了测距无人机的灯光颜色的不匹配
修改了连射炮的供弹系统,由于游戏更新不在允许连射炮使用电磁炮的弹药,故改为配备特制电磁炮弹药,可用于连射炮,使用殆尽后充电补充,请勿于加工台重填,那会使其无法用于连射炮。

Version 4.2
Fixed the depth of picture issues with all hatches.
Auto-doors
Fixed the issue of mismatched light colors on the ranging drone.
Modified the ammo supply system of chaingun. Due to game updates, the chaingun no longer allows the use of coilgun ammunition. Therefore, it is equipped with specially made coilgun ammo, which can be used for chaingun. Once depleted, recharge to replenish. Do not refill at the fabricator, as that would make it unusable.
Rancher_Ma  [author] Oct 20, 2023 @ 3:18pm 
Version 4.0 released! Now, Lemma II has been divided into the Omni Comprehensive and Spec Specialized models. Both have interactive manuals added to the captain's terminal and improved interiors. In addition, starting from Lemma II, the Anti-flora system is now included as standard. For more details, please refer to the new introduction images (or update log). Have a pleasant voyage! :lunar2019piginablanket:

版本4.0发布! 现在引理II被分为了 Omni综合型和Spec特化型号。两者都在船长室的终端里加装了可互动的说明书,并提升了内饰。此外从引理II开始标配反丘脑系统,更多细节详见新的介绍图片(或更新日志)。航行愉快!:lunar2019piginablanket:
陈陈陈 Oct 20, 2023 @ 12:13pm 
哎哎哎:laughing_yeti:
Rancher_Ma  [author] Oct 20, 2023 @ 11:35am 
@陈陈陈 游戏寻路算法问题,其实没有舱外路径点船员都会试图游回舱门处
陈陈陈 Oct 20, 2023 @ 8:54am 
舱外路径点拉得离船壳远一点,会不会好?
Rancher_Ma  [author] Oct 15, 2023 @ 8:21am 
@陈陈陈 这个是这个系列的通病,因为采用了贯通式气闸,游戏的ai就容易修着修着出仓了
陈陈陈 Oct 15, 2023 @ 12:32am 
交战的时候,我的船员打开了上层的出舱口,游出去修船了:crying_yeti:
陈陈陈 Sep 28, 2023 @ 12:25am 
没必要了,一点弹药而已,也不是供应不起。
Rancher_Ma  [author] Sep 27, 2023 @ 4:13pm 
@陈陈陈 可以鼠标中键禁用ai为连射炮供弹,可以在不考虑弹药消耗的情况下获得强大的爆发力。作为限制,电磁炮供弹仓仅有一个,需要高频换弹药且全船的弹药储柜不多
Bane Sep 27, 2023 @ 2:10pm 
@rancher_ma thanks again man! :D, you rock!
Rancher_Ma  [author] Sep 27, 2023 @ 12:36pm 
@Yormag, that is for the large turret on the bottom of the shuttle; the shuttle comes with no weapons:lunar2019piginablanket:
陈陈陈 Sep 27, 2023 @ 12:34pm 
懂了。难怪我发现明明只有连射炮开火,另一种小型武器消耗的弹药却特明显。
Bane Sep 27, 2023 @ 5:09am 
What for is the big periscope in the captain's room?
Rancher_Ma  [author] Sep 24, 2023 @ 12:40pm 
@陈陈陈 因为这门连射炮并联了两种弹药的供弹,替换后将不可逆地变为单一供弹的普通小型武器。作为此船的特点之一,我锁死了替换的选项
陈陈陈 Sep 23, 2023 @ 8:42pm 
那个连射炮为啥不能改造呢?
Rancher_Ma  [author] Sep 2, 2023 @ 9:22am 
@Jar Of Honey, Thank you for your bug report. I have just released version 3.1. Below are the differences/improvements. :lunar2019piginablanket:

1) Increased/adjusted the density/position of waypoints to address previous AI pathfinding issues.
2) Optimized the startup settings of the ballast tank lights, which now remain constantly on instead of being dependent on the opening/closing of the cargo doors. This provides better illumination for crew members when dealing with the ballast flora.

3.1版本已发布,修复路径点导致的寻路问题,改进压载舱灯光。
Honey Boy Sep 2, 2023 @ 6:25am 
The bots also tend to stuck when tryin to fix hulls in armory and stowage compartment
Honey Boy Sep 2, 2023 @ 6:20am 
I know what causes bots to get stuck. If given order to fix mechanical items, the bots will also try to fix duct blocks, but some of them can not be accessed from top nor below, so youre forced to cut the floor to fix the ducts.
Honey Boy Aug 29, 2023 @ 12:26am 
Another things i forgot to mention is that hes stuck in the ballast on the right side of the ladder, like a meter or two away in that direction. And everythin was fine for the first few rounds and it became a problem only after a while.
Rancher_Ma  [author] Aug 28, 2023 @ 11:57pm 
@Jar Of Honey, I will take a look at it. I appreciate your comment! :steamthumbsup: (It seems weird because the front ballast has the regular design.)
Honey Boy Aug 28, 2023 @ 9:19pm 
my mechanic keeps searchin for somethin to "fix" in front ballast, gettin stuck here and refusin to do anythin else unless i revoke the order to fix mechanical stuff or weld the hatch shut towards the front ballast
Rancher_Ma  [author] Jul 12, 2023 @ 4:35pm 
提一嘴,Ai卡无人机的问题在3.0版本里应该已经修复了(至少我船厂里没问题了):lunar2019piginablanket:

By the way, the waypoint problem involving drones should be fixed in version 3.0. Enjoy!
Rancher_Ma  [author] Jul 12, 2023 @ 4:31pm 
Version 3.0!!!:lunar2019piginablanket:
Significant update, full detail in Change Note.
The power system has been redone, redesigning the performance improvement curve to match the skills/shipyard upgrades. As a T2 Scott submarine, it needs to achieve qualifying/ideal performance through previous/corresponding tier upgrades. Under ideal performance, the battery charging rate matches the engine power consumption, allowing continuous operation without the need for deceleration charging. Under qualifying performance, it can be used normally, but the battery endurance is limited, requiring occasional deceleration charging. With inadequate performance, the user experience will worsen, and the sailing process will be filled with risks. For detailed parameters, please refer to my power package .
Rancher_Ma  [author] Jul 12, 2023 @ 4:31pm 
版本 3.0!!!:lunar2019piginablanket:
重大更新,更多细节见更新日志。
动力系统重做,重新设计匹配了技能/船厂升级所带来的性能提升曲线。作为T2侦察型潜艇,需要在船厂完成之前/对应梯级的升级以达到合格/理想性能。理想性能下电池组充电速率匹配引擎功耗,全程无需减速充电。合格性能下,可正常使用但电池组续航有限,需不时减速充电。不合格性能下,使用体验会变得糟糕,航行过程充满风险。详细参数见我的 动力包
Rancher_Ma  [author] Jul 3, 2023 @ 6:43am 
@左手大师 感谢你的留言!:steamthumbsup:关于存档内更新船只的办法我写在讨论“问题和解决指南”中了(因为回复有字数限制)。关于子艇的寻路bug,其实我一直在尝试优化,目前来说大部分时间不会有寻路bug,有时候会出现bot说“无法抵达无人机”但却又能跑过去修的奇怪情况。(有一说一官方在小艇方面一直有缺陷)。 但是删除小艇会严重影响功能性,所以一直保留着小艇。毕竟不是所有人一上来就敢单人出仓执行清缴任务的。有任何问题可以随时留言,我肯定尽力去修复!
杨羊羊 Jul 3, 2023 @ 4:13am 
请问在你更新之前订阅的船小艇寻路有BUG(人机会卡在那)如何在存档内更新呢,我尝试重新订阅存档还是原来的老船,没有办法解决了嘛?
Rancher_Ma  [author] Jul 2, 2023 @ 1:52pm 
Version 2.0 has been released. Details can be found in the Change Notes. :lunar2019piginablanket:

版本2.0发布,详见更新日志!:lunar2019piginablanket:
vhe1z Jun 25, 2023 @ 5:20am 
Thanks for the explanation))
Rancher_Ma  [author] Jun 24, 2023 @ 12:33pm 
@VladOs, Meanwhile, since the tags of the storage system cover almost everything in the game, you can throw items on the floor. The Bot will put them in the designated storage case under the 'cleanup item' order. For more details, you can check the tags [barotraumagame.com] in the shipyard.
Rancher_Ma  [author] Jun 24, 2023 @ 12:19pm 
@VladOs, they should be in the large container in the 'Stowage Cargo' room. If that one is full, the second in line should be the medium container next to it. This is the Smart Storage system (since all processing equipment is shared/linked with corresponding containers). Consequently, once there is enough material on the submarine, you can directly assemble things in the mechanical equipment. Hopefully, that helps.:lunar2019piginablanket:
vhe1z Jun 24, 2023 @ 9:19am 
Everything is very cool, but there is one small problem. I'm trying to disassemble things in the deconstructor, but everything disassembled disappears to no one knows where.
Rancher_Ma  [author] Jun 21, 2023 @ 3:22am 
@Toast Ah! Thank you for your suggestion:steamthumbsup:. Indeed, I included it as a precautionary measure because I wasn't entirely sure. I added it as insurance. I will conduct the test, and if it works perfectly fine, then I will delete the requirement.
Autumn Jun 20, 2023 @ 3:52pm 
I don't think you actually have to include the shuttle as a requirement. From my understanding it'll be included even without the shuttle mod installed, although you do need it installed to use it as a respawn shuttle.
Rancher_Ma  [author] Jun 16, 2023 @ 11:16pm 
Big update! Please use the newest version! (I will delete this comment after 10 days.)