Barotrauma

Barotrauma

Malachite
295 Comments
DJH850 Sep 5 @ 8:54pm 
never mind i got it to work
DJH850 Sep 5 @ 8:46pm 
@InitialDesu is there a compatibility list and or load order for this cause i keep getting this error

‖color:#9370DB‖[Malachite]‖color:end‖ Failed to load "C:/Users/dylan/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2987005010/Code/tagcomponent.xml": Failed to add the prefab "Tag Component", "tagcomponent" (Barotrauma.ItemPrefab) from "Malachite" (C:\Users\dylan\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2987005010): a prefab with the same identifier from "Golden Age" (C:\Users\dylan\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\3249980712) already exists; try overriding
at Barotrauma.PrefabSelector`1.AddInternal(T prefab, Boolean isOverride) in /home/runner/work/LuaCsForBarotrauma/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Prefabs/PrefabSelector.cs:line 116
TheMightyEngineer Aug 26 @ 9:36pm 
i pled guilty that i've overread the description since it was 1am.... my bad

I guess there's only one way to find out then
InitialDesu  [author] Aug 26 @ 3:51am 
This sub was never meant for solo runs. That’s stated in the description — which, judging by your comment, you skipped. If you ignore the requirement of 5+ players, don’t expect it to work properly alone. “Although in future updates I plan improvements to lower the minimum crew requirement to 4… at the moment, if you play with less than 5 players, it all depends on your skill. It’s doable — I’ve made it halfway through the campaign solo — but it will require serious skill from you.:crtstar:
TheMightyEngineer Aug 26 @ 3:31am 
In term of AI

VVV
TheMightyEngineer Aug 26 @ 3:29am 
So basicaly, it's not a good submarine for a SOLO run ?
InitialDesu  [author] Aug 24 @ 8:30am 
No
Boluga Aug 24 @ 8:04am 
Does the AI work properly with the submarine?
InitialDesu  [author] Aug 12 @ 2:48am 
Hi, no.
Luna Aug 11 @ 5:20pm 
Hi! is there a centralized gunnery compartment for multiple weapons to be fired at once? I can't seem to find it aside from the captain's quarters
InitialDesu  [author] Aug 10 @ 2:59pm 
Благодарю за детальный комментарий, рад что вам понравился Малахит) Приму во внимание ваши замечания при дальнейшей разработке.:crtstar:
Thunder Aug 10 @ 2:47pm 
А еще на мой взгляд платформы-лифты это лишнее - и боты тупят, и игрокам особо не помогают, скорее мешают. Идея найс, но реализовать это нормально вообще фиг пойми как, и возможно ли. Ну всё, критик ушёл, фанаточка пришла! Сорри за тыки в проблемы, но я вообще не отказываюсь от своих слов. Первая страница в воркшопе за всё время - это абсолютно точно заслуженное достижение. Люблю тебя и твоих кентов, Десу) Надеюсь, встретимся как-нибудь на просторах рандома
Thunder Aug 10 @ 2:47pm 
Проделана просто адски масштабная работа. И автору, и соавторам проекта каждому жму руку, и обнимаю до хруста - слов нет таких, чтобы описать моё восхищение всеми вами. Так-с, касаемо ботов которые застревают над фабрикаторной - можно просто убрать тот маршрут вообще. Они прекрасно передвигаются через погрузчик справа - костыль конечно, но лучше так чем застревать. Далее еще заметил сомнительный клапан в инженерном под реактором - слева снизу там есть клапан, UI которого закрывается при попытке ремонта.
InitialDesu  [author] Aug 2 @ 3:26am 
Sadly you just having Golden Age or other sub with Virtual Assistant in activated mods, that's why it doesn't work.
Karrum Aug 1 @ 5:34am 
Sadly this Sub just stopped working for me! Barotrauma just cant load it for some reason (error is somthing about taggin and prefab componente) and this still there even after reinstalling the mod
InitialDesu  [author] Jul 18 @ 9:51am 
good boy
Chowder Jul 18 @ 9:43am 
sorry i will delete that comment
InitialDesu  [author] Jul 16 @ 8:06am 
I'm sorry to hear that you're struggling with the torpedoes. Try asking virtual assistant to disable the safety lock, and they will work fine. Please note that future comments like this, where someone skips checking the video and jumps to comment section, will be removed.:crtstar:
InitialDesu  [author] Jul 9 @ 4:54am 
If you don't know how to fix it as I am, go ask devs about their bots, maybe they will help:crtstar:
InitialDesu  [author] Jul 9 @ 4:50am 
I tried to fix that, but they still struggle, if you know how to fix this please tell me here or in discord
Viidhh Jul 9 @ 4:46am 
New Malachite have problem with Bots struggle going to romename.subtopright from Factory. Bots are just hanging at the ladder and continuously heading at the door and don't open the door to roomname.subtopright, I don't think it's my mod conflict I guess??
InitialDesu  [author] Jul 5 @ 10:35am 
you can, however you should take into account that, there should be place where the boat won't fit through and you'll need to teleport it using cheats.
shep Jul 5 @ 10:28am 
can you use this sub for end game?
InitialDesu  [author] Jun 26 @ 1:25am 
Thanks
Skygrango Jun 26 @ 1:20am 
After fixing about six ladder waypoints, one hatch waypoints, moving the depth charge loader, and adding a drain in the toilet, then connected the medical fabricator to the medical storage cabinet, and all three fabricators are now linked to the three steel cabinets. now the sub feels a lot friendlier to use for me.

Thank you for your hard work, malachite is really amazing good !
AI is unable to mount frontal malachite coilgun

temp solution walk the gunner over manually and position him with the task afterwards, issue with this is you have to do it after every mission and on every docking manouver.
mark de gamer Jun 11 @ 7:50am 
Is there a way to turn off the range safety feature on the torpedo's?
jameson May 26 @ 2:12pm 
ok i might sound stupid but where is the gunnery compartment? i know about the terminal that controls 4 turrets near the captain's room, but i see other weapons around the ship, where are the periscopes for those weapons?
Blackrock executive May 25 @ 3:11am 
Unfortunately if the internal turrets are not working its because you have a mod that does something to the vanilla powercells. Making an identical copy of the powercell but under a different name, then putting the new powercell in the ammo slot of the turrets would solve this incompatibility
InitialDesu  [author] May 9 @ 2:49am 
I just tested it, and it works perfectly on my side... So I guess it has something to do with the mods.
Boudinnc May 8 @ 6:57pm 
hi, this may be already answered, but i cant fire internal turrets. Is there a safety switch or is it a bug?
DANTIOCH May 7 @ 8:06pm 
AI keeps getting stuck on the ladders trying to climb up into another room. (e.g climbing up into airlock access from electrical)
Bill0k74 Apr 20 @ 7:00am 
pls help termenal command list 4 Malachite classic
MegaPro1921 Apr 17 @ 6:03pm 
You should add special Chaingun ammo c:
sage_n0tfound Apr 10 @ 3:48pm 
also would love to see some more alarms not like flood alarms those can be really annoying but more alarms for when the ship has taken critical damage and of the sorts really love the alarm for the power
sage_n0tfound Apr 10 @ 3:46pm 
hey the bots are getting stuck on the ladder in the fabricator room and electrical room the waypoints seem to be messed up, if im on the second floor in fab room and a bot is on 1st floor and i tell em to follow me they dont go up the ladder they take the long way, but when trying to go up to the train from fab room they get stuck at the top
PHOENIX Mar 27 @ 12:14pm 
Это не то, что мы заслужили, но то, что нам нужно.
InitialDesu  [author] Mar 23 @ 11:06am 
At least for now. But thanks for the suggestion about making a new item as a power source.:crtstar:
InitialDesu  [author] Mar 23 @ 11:04am 
I won't fix anything related to incompatibility with other mods.
Blackrock executive Mar 23 @ 7:14am 
It would be greatly appreciated if you could fix this
Blackrock executive Mar 23 @ 7:14am 
Its essentially because the guy who made arakneas removed projectiles from normal powercells or smth like that for his guns.
Blackrock executive Mar 23 @ 6:50am 
Incompatibility with arakneas mod, its to do with the powercells in the internal turrets, would you mind changing the power source to something else to fix this? (Maybe just making a new item thjat acts exactly like a power cell for the turret ammo)
clarkkent1203 Mar 22 @ 3:17pm 
Is there anyway to make the sub empty without any type of item a part from personalized things (the mod's ammo), cause changing the sub mid campaign and having all the items from the sub is quite broken
InitialDesu  [author] Mar 21 @ 1:53pm 
I just tested it, and it works perfectly on my side... So I guess it has something to do with the mods.
Blackrock executive Mar 21 @ 1:43pm 
For some reason internal turrets wont shoot? Even on neutral they just wont attack the enemy inside? I cant shoot them manually as well? I am using arakneas mod and EHA btw.
Dev Mar 19 @ 6:07pm 
Секс апдейт
clarkkent1203 Mar 18 @ 2:23pm 
Morst Mar 18 @ 1:18pm 
:cozyrealmroyale::crtlightning::crtlightning:
MegaPro1921 Mar 18 @ 1:03pm 
Needs more W E A P O N
crispy bacon Mar 18 @ 12:30pm 
the AI seems to get stuck on some of the ladders