Barotrauma

Barotrauma

Malachite
263 Comments
bill0k74 Apr 20 @ 7:00am 
pls help termenal command list 4 Malachite classic
MegaPro1921 Apr 17 @ 6:03pm 
You should add special Chaingun ammo c:
Semi Apr 10 @ 3:48pm 
also would love to see some more alarms not like flood alarms those can be really annoying but more alarms for when the ship has taken critical damage and of the sorts really love the alarm for the power
Semi Apr 10 @ 3:46pm 
hey the bots are getting stuck on the ladder in the fabricator room and electrical room the waypoints seem to be messed up, if im on the second floor in fab room and a bot is on 1st floor and i tell em to follow me they dont go up the ladder they take the long way, but when trying to go up to the train from fab room they get stuck at the top
PHOENIX Mar 27 @ 12:14pm 
Это не то, что мы заслужили, но то, что нам нужно.
InitialDesu  [author] Mar 23 @ 11:06am 
At least for now. But thanks for the suggestion about making a new item as a power source.:crtstar:
InitialDesu  [author] Mar 23 @ 11:04am 
I won't fix anything related to incompatibility with other mods.
Blackrock executive Mar 23 @ 7:14am 
It would be greatly appreciated if you could fix this
Blackrock executive Mar 23 @ 7:14am 
Its essentially because the guy who made arakneas removed projectiles from normal powercells or smth like that for his guns.
Blackrock executive Mar 23 @ 6:50am 
Incompatibility with arakneas mod, its to do with the powercells in the internal turrets, would you mind changing the power source to something else to fix this? (Maybe just making a new item thjat acts exactly like a power cell for the turret ammo)
javi8ne Mar 22 @ 3:17pm 
Is there anyway to make the sub empty without any type of item a part from personalized things (the mod's ammo), cause changing the sub mid campaign and having all the items from the sub is quite broken
InitialDesu  [author] Mar 21 @ 1:53pm 
I just tested it, and it works perfectly on my side... So I guess it has something to do with the mods.
Blackrock executive Mar 21 @ 1:43pm 
For some reason internal turrets wont shoot? Even on neutral they just wont attack the enemy inside? I cant shoot them manually as well? I am using arakneas mod and EHA btw.
Dev [Demon] Mar 19 @ 6:07pm 
Секс апдейт
javi8ne Mar 18 @ 2:23pm 
Morst Mar 18 @ 1:18pm 
:cozyrealmroyale::crtlightning::crtlightning:
MegaPro1921 Mar 18 @ 1:03pm 
Needs more W E A P O N
crispy bacon Mar 18 @ 12:30pm 
the AI seems to get stuck on some of the ladders
InitialDesu  [author] Mar 18 @ 6:46am 
Yeah, I think I'll keep the old one in the same mod with the name 'Malachite Classic'.:crtstar:
Vault Mar 18 @ 6:44am 
You should keep the new Malachite separate from the old one (or have both in the same mod) :barodev:
javi8ne Mar 15 @ 7:08am 
I guess being Ubisot's tester paid off haahha
alexendacott Mar 12 @ 11:24am 
wow
InitialDesu  [author] Mar 12 @ 11:23am 
Wow, you guessed it exactly right—the updated price will be 100.000 mk. Also, I’ll take a look at the shuttle and see what I can do to improve the bots pathfinding.:crtstar:
javi8ne Mar 12 @ 11:04am 
Another suggestion: reconsider the price for the sub, 20.000mk is a bargain considering is basically a mobile outpost, with remote healing system, railway and big guns and plenty of space, vanilla tier 3 subs cost at leasst 30.000mk, i guess your sub costs at least like 50.000mk, but for me its around 100.000mk
javi8ne Mar 12 @ 9:36am 
Ah, and last thing,sorry for being such pain in the ass, is just that i really love this sub.
Bots wont repeair the supercapacitator on the armed shuttle and, in general, they wont reload ammo or enter when its docked, is this on purpose or is it a aipath bug?
In one of your sub's review, bicksbourg II, the bots do actually enter the shuttle to repair it and reload weapons, so i just was curious. Thanks for answering man, i love your videos so much and thanks for such a great sub and content :)
javi8ne Mar 12 @ 9:06am 
Just one thing more that others also pointed out, stupid bots tend to get stuck in the armory table.
https://imgur.com/YsMEAC5
InitialDesu  [author] Mar 11 @ 4:26pm 
Thanks for the feedback, Javi8ne. All the things you mentioned will be added or fixed in the big update coming this month. However, I won’t add a hatch to access the railway for repairs. Instead, a new method for fixing hulls in general will be introduced.:crtstar:
javi8ne Mar 11 @ 3:19pm 
Theres trouble in pathfinding in this ladders, bots a will get stuck in this ladders.
https://imgur.com/a/Lz2gJHl
Also, is there any way to fix the hull from inside in the railway?
And to be honest, i love this sub but the armed shuttle is just way to fast
javi8ne Mar 9 @ 10:00am 
How can i find somethere to put power out for new things? Everything is locked
Dark Lord Mar 8 @ 1:46am 
How to fix an elevator???
Demzers Feb 23 @ 5:17pm 
it worked, thank you
InitialDesu  [author] Feb 23 @ 1:45am 
watched tutorial on my own channel
Demzers Feb 23 @ 12:21am 
how did you get the syringe gun in the coilgun loader for medbay?
Bay İ Feb 13 @ 8:54am 
Hi youtube!
frosr Dec 9, 2024 @ 2:38am 
initialdesu is my waifu
SATANSFELCHERS Aug 28, 2024 @ 9:41pm 
love the ship but you def need a small dedicated player group to work it right. unless there was a way to have the ai switch on their own with three guns each assigned to one periscope they will only ever use one third their firepower
Robot_Harry Jul 21, 2024 @ 9:16am 
HOW DID THIS NOT GET MOST POPULAR OF ALL TIME
Dj Afton Jul 4, 2024 @ 3:10am 
hello desu from youtube to here
forcesib May 20, 2024 @ 1:09am 
Это шедевр!
BOT Player May 15, 2024 @ 4:12am 
КРУП:НОЕ ОЬНОВЛЕНИЕ ЛУРОДКИ???? ОАОАОАОАОАОАОА
TheOkomotive May 2, 2024 @ 10:52am 
Amazing sub. This and the bicksborg II are my favorite subs out of the workshop, and In general.
Чмоня Apr 29, 2024 @ 6:56am 
barotrauma
HOP ON ON CS2 BABE Apr 26, 2024 @ 6:50pm 
barotrauma
Octavia Mar 20, 2024 @ 8:41pm 
i and my Regi are gonna play this were over 12 people gonna strest ttest this big boi
InitialDesu  [author] Mar 19, 2024 @ 12:36pm 
sus marin e
little_timothy Mar 19, 2024 @ 11:06am 
S U BMARIN E
InitialDesu  [author] Mar 18, 2024 @ 11:34am 
barotrauma
the man Mar 18, 2024 @ 10:14am 
barotrauma
InitialDesu  [author] Mar 12, 2024 @ 9:25pm 
yes, that is correct, core 1: is for top chainguns, laser and large turret hardpoint, core 2: is for bottom chainguns and discharge coils, core 3: is for internal guns and small turret hardpoint
Aether♢Astra Mar 12, 2024 @ 7:11pm 
strange, yeah it fires some times and other times it doesnt Im not sure what the factor is thats changing ill mess round a bit more.

Auto internal guns dont need reload thanks! Im assuming their limiting factor is the power in Supercapacitor "Core 3"

I tried looking at cores 1-3 but frankly I cant make heads or tails of it. I figured if it was something like oh core 1 is top guns core 2 is discharge coils or something like that it was an easy answer.

From my guess:

Core 3: Internal guns
Core 2: discharge coils
Core 1: Guns

Is that correct?