RimWorld

RimWorld

Combat Shields (Continued)
175 Comments
BeCalm Aug 31 @ 12:34pm 
I think I found the problem, it is actually a logic conflict between Vanilla Framework, where if you did not set all weapons can hold shield then there will be infinite loop
Anker Aug 16 @ 10:22am 
A new save with just harmony, this mod, and simple sidearms had no obvious issues. Added compositable loadouts, also no issues. Not sure what it could be, then...
Anker Aug 16 @ 10:08am 
I also have simple sidearms. I'll do some testing in devmode today.
Lorebot Aug 15 @ 8:54pm 
I've had the same equip loop issue. I'm guessing it has something to do with Simple Sidearms trying to keep a weapon they can't use with a shield equipped. Any time I force the pawn to use a weapon they can use with a shield they stop looping and go back to work.
Anker Aug 15 @ 3:21pm 
Another new mod I've been trying is Compositable Loadouts. That might be it, as an equipping mod.
Anker Aug 15 @ 3:20pm 
Haven't tried it with no other mods loaded. If I get around to testing it, I'll let you know.
Mlie  [author] Aug 15 @ 1:55pm 
@Anker There should be no change in equipping logic. Is this with no other mods loaded?
Anker Aug 15 @ 1:41pm 
Caught my pawn getting caught in a loop between two shields (one Good, one Normal), equiping each one endlessly and standing in place. I had to forbid one and force them to unequip a two handed weapon (hunting rifle) so they'd equip the other. The latter seems normal, but the former...
Dizzy Ioeuy Aug 8 @ 4:01pm 
Not really a bug, but I notice shields do not show up on outfit stands. Or maybe they do and *I* have an incompatibility bug? Likely related to how shields don't show up unless you draft the pawn which is working as designed.
Taxi Aug 6 @ 8:26am 
@Mile Oh I didn't realize that. Tooltip says some melee weapons can't be used with shields, but it works as you said. Thanks for clarifying!
Mlie  [author] Aug 6 @ 6:50am 
@taxi All melee weapons can be used with the shields by design of the original author
Taxi Aug 5 @ 5:30pm 
How can I change that I can use a melee weapon with a shield? (e.g., Monosword)
Thanks for keeping this mod alive.
Unstable Energy Aug 3 @ 12:50am 
@Natknut do you know if its clashing with simple sidearm mod or others like it?
Unstable Energy Aug 3 @ 12:49am 
@Mile were you aware of the bug that Mr Sly Cooper noted?
natknut Aug 2 @ 3:42am 
I was actually going to bring up the same bug, but I had that in 1.5 so I can promise it's not from 1.6. It's why I stopped using it, caravans would dump hundreds of shields at the edge of the map for presumably the same reason. My infinite loops would usually involve two shields, as in they were constantly flipping between two different shields because they'd try to equip both.
BeCalm Aug 2 @ 2:55am 
I think there is a bug with sidearm mode if the off-hand already has equipment, the pawn will continuously drop and re-equip the shield in an infinite loop. This issue also occurs if the shield is already equipped.
Imperior Jul 31 @ 11:42pm 
Thank you, @Mlie!
I will test it out and post here if it wasn't for future reference.
Mlie  [author] Jul 31 @ 11:34pm 
@Imperior It should be
Imperior Jul 31 @ 3:57pm 
Is this mod compatible with simple sidearms?
Latex Santa Jul 31 @ 1:23pm 
Wonderful. My shield-using colonies will find this very useful.
Jetstream Jul 31 @ 9:44am 
Thank you for the update! the Carapace Shield is one of my favorite shields n this game!
Mlie  [author] Jul 12 @ 8:29pm 
@Azure Updating all my mods, see discord for progress
Azure Jul 12 @ 7:38pm 
update please
Deinsensai May 11 @ 11:37am 
GeneralTso 1. Sep. 2024 um 8:07
has anyone previously reported an issue where pawns will constantly try to equip a shield leading to a loop where they just stand in one spot and change out two shields? I can do further testing as you ask above I just wanted to know if this is a known issue before doing so.


I had the same Isse, as of today, idk whats the problem tho, but my guess would be either "Simple Sidearms" "Deep Storage" or any "Stack" Mod hmmm
Xeonzs Apr 14 @ 7:30pm 
To prevent clogging up the comments with spam I've moved my issue discussion to the discussions section.
123caboom Apr 8 @ 8:57am 
Is there somewhere a way to mount shields to a wall, decorative but ready to wield?
Ġedryht of Wōden Mar 25 @ 2:25pm 
Since you're continuing this check out my comment on the original modpage. I make some suggestions to make the shields more accurate to what they were actually like concerning naming and rawhide.
https://steamcommunity.com/sharedfiles/filedetails/?id=1588616696&searchtext=combat+stands
Mlie  [author] Dec 31, 2024 @ 10:23am 
@Digit4lC4m Please see the Reporting Issues section described above
DigitalCam Dec 31, 2024 @ 8:15am 
I got the "Error in static constructor of CombatShields.Harmonypatches: System.TypeInitializationException:" World gen error when entering Dev quicktest.

"Start new colony" kind of works, but only the world would load. Factions and their settlements are missing from the map.

Loading an existing save seems to work fine apparently.

https://gist.github.com/HugsLibRecordKeeper/4dbd036fa092a5c325049856a808077b
Mlie  [author] Dec 20, 2024 @ 11:45am 
@BijouLOL If they have the required outfit tags, sure
BijouLOL Dec 20, 2024 @ 9:48am 
Can the shields be used by enemies?
Mlie  [author] Nov 2, 2024 @ 10:36am 
{LINK REMOVED} No, there should be a separate mod for that
MichalPl111 Nov 2, 2024 @ 9:56am 
CE compatible?
selageth Oct 25, 2024 @ 3:46am 
@Eidolan
I've had this problem when using this mod together with "Dress For The Weather".
Eidolan Oct 16, 2024 @ 2:06pm 
Anyone else having an issue when a combat supplier trader spawns onto the map they dump dozens of shields on the ground? It's only the shields from this mod too, they will keep on their person or in their inventory shields from other mods such as VE:Classic
Mlie  [author] Sep 7, 2024 @ 1:32pm 
@GeneralTso If you can find out what mod is causing it I can take a look. I need a way to replicate the issue with a minimal set of mods loaded.
GeneralTso Sep 7, 2024 @ 1:27pm 
sorry to bother you with what should maybe be an obvious question, this would be the first error ive reported so I'm not really sure if it qualifies or if its a known issue or what would really be the best way to go about reporting it. i appreciate everything you and the other modders in the community do, yall are truly the goats and i would not still be playing RW without yalls hard work and dedication
GeneralTso Sep 5, 2024 @ 12:21pm 
after doing some more googling i think my previous issue might be unrelated to this mod. I did see an error in the console when launching this that had to do with some vanilla expanded mod if you would care to see the whole thing i can post it in the discord.
Xeonzs Sep 4, 2024 @ 6:37am 
I see, oh well, thanks for the reply, I'll just work around it.
Mlie  [author] Sep 3, 2024 @ 10:08pm 
@Xeonzs I assume that VE has some limitation on it only being usable with both hands. I dont use the VE stuff so cant say
Xeonzs Sep 3, 2024 @ 4:31pm 
For now I'll just go back to using longswords with shields instead, but I'm still curious regarding the question in my last comment.
Xeonzs Sep 3, 2024 @ 4:20pm 
Oh I see "Usable with shields" refers to the shield belts.

In that case, is there a reason why the mod only has mod options for ranged weapons and not melee weapons?
Xeonzs Sep 3, 2024 @ 4:13pm 
Could someone tell me what to do?
I'm trying to equip the shields on my melee pawns in combination with the "Halberd" from Vanilla Weapons Expanded, even though the "Halberd" from Vanilla Weapons Expanded has the "Usable with Shields Yes" attribute in it's info I can't equip it with any of the shields. (I tried buckler, which worked in the past, just now I tried the assault and carapace shield)

The mod options for this mod only show ranged weapons, so I'm not sure where to look to see with what which shield is compatible in terms of melee weapons.

I feel like it's an issue with the weapon (even though it says useable with shields yes) because if I unequip the halberd, they can equip the shields.
Mlie  [author] Aug 31, 2024 @ 11:11pm 
@GeneralTso Nothing Ive seen in my tests at least
GeneralTso Aug 31, 2024 @ 11:07pm 
has anyone previously reported an issue where pawns will constantly try to equip a shield leading to a loop where they just stand in one spot and change out two shields? I can do further testing as you ask above I just wanted to know if this is a known issue before doing so.
Mlie  [author] Aug 12, 2024 @ 10:46pm 
@Lk Please see the Reporting Issues section described above
Lk Aug 12, 2024 @ 10:33pm 
시작 지점 선택 화면에서 세계의 세력 거점이 하나밖에 없는 오류가 있었습니다. 이 이슈로 몇시간을 고생했습니다. 같은 문제를 겪는 누군가에게 도움이 되고자 글 남깁니다.

There was a bug where there was only one settlement on the starting point selection screen. I struggled with this issue for hours. I'm writing this in hopes that it will help someone else who is having the same problem.
Azure Jul 30, 2024 @ 5:57pm 
Thanks for your reply! I'll check the mod options.
Mlie  [author] Jul 30, 2024 @ 10:28am 
@Azure Tested this and after checking weapons in the mod-options they had no issues.