Hearts of Iron IV

Hearts of Iron IV

Japan Expanded
26 Comments
Portal #0  [author] Jul 31 @ 12:53am 
@513k0m0r1 Please feel free to do so!
513k0m0r1 Jul 30 @ 5:53pm 
日本語に対応させて欲しいです
I want it to be compatible with Japanese
General CIS Jun 16 @ 7:11am 
What about to add the possibility to create historical protectorates?
vengefulscorpio Mar 31 @ 7:54pm 
@ Portal#0 Well if I gave you any good ideas then I'm glad for that. I would say though that I'd be interested in just working it on my own. I'm interested in learning how to mod the game (I enjoy design and balance). If you like anything I come up with, we can just be integrate. I would just like to use what you have as a start point. Maybe I could help out with those other mods once I figure it out.

Just FYI, it looks like the North/South Resource Area focuses (foci?) require that the states be owned, not controlled. This seems like an oversight, considering those can only be owned by winning the war (and by that point the game is effectively over).
Portal #0  [author] Mar 30 @ 2:58am 
Sorry for the belated response guys but thank you for your thoughtful discussions. I'll make a small update to the mod with some of the easier suggestions before I consider how to implement the more technical ones.

@vengefulscorpio Thanks very much for your interest. It may be slightly difficult for me currently though as I'm a dev for the Second Sengoku and Hagakure mods, so I'm usually committed there. As for your colonial police suggestion, I was considering a special native police law that utilized the Nanyo Kohatsu company (which historically aided in Indonesian logistics too). I'll try to get that balanced and added soon.

@kucsidaveee I've changed the decisions to now work on puppet controlled states. While I tried to implement your Showa Steel works idea, the downside is how detrimental it is for Manchukuo to lose so much steel, since resource rights grant all of the resource in a state. I'll see if there is alternative that would work better.
kucsidaveee Mar 29 @ 9:47am 
One thing I noticed is that you need direct control over the territories in the prospect for resources decisions. Could you also make those being able to do so if your puppet has them like the focuses?
vengefulscorpio Mar 28 @ 3:14pm 
@Portal #0
I realize it is incredibly presumptuous to just talk about overhauling your mod. However, I would be genuinely interested in helping develop something like this. I really do like how elegant and lightweight this sort of expansion is.
vengefulscorpio Mar 28 @ 3:14pm 
@kucsidavee
Sure it can be any sort of combination of those mechanics. Yes, part of my idea is that with each focus it expands the given bonus to each region. My real point is that "Exploit the Southern Resource Area" and "Develop Chinese Resources" are quite anticlimactic endpoints for the tree.

So as an example: "Strike on the Southern Resource Area" unlocks "Enforce Indonesian Liberation": [Allows the use of "Colonial Police" (or equivalent) in Indonesian cores]; and related ones for other territories ("Enforce Philippines, Enforce Burma, etc.) follows suit. And then they can build up to like a capstone "Prosperous Integration" which boosts the mechanic and some other things. And then this would dovetail with "Pacific Dominion": [Gain Claim on all previously unclaimed Pacific States.] to lead into "Empire of the Rising Sun", which would be some sort of big (but not broken) buff.
kucsidaveee Mar 28 @ 1:52am 
@vengefulscorpio
Now claims are a good way to help an integration process considering they give a 5% compliance growth, and a -5% to resistance target.
That is not an overpowered bonus at all, and can even be useful on already owned territories.
Maybe the Southern Colonies tree could also give a claims on the islands you already have for this bonus.
Using a claim not for the purpouses of expansion but stabilisation is something I have never seen, and would be unique.
Also special occupation laws like the Italian colonial police could also be a solution, and I like that better because it is a toggle you can flip on/off, and it is easier to read than clicking on each state one by one to see which one has the bonus. You can also gradually improve garrison laws and could easily expand which territories can have those laws.
vengefulscorpio Mar 27 @ 7:37pm 
I can certainly appreciate the history, but the game flow should also be rooted in the players actions. Though I can agree that coring something like Java is admittedly a little intense, in both a historical and game balance way. (I really like the dev's idea to have Exploit North/South do some coring as well.)
Perhaps something instead like the local modifiers that boost manpower and resource gain like Expanded Corporatism/ Novus Ordo from the Italian Tree. With a capstone of something like Pacific Dominion, which just gives claims on all land in/bordering the Pacific (and maybe some other bonuses).
kucsidaveee Mar 27 @ 4:32pm 
@vengefulscorpio
Well, historically Japan was heavily invested in the Japanisation of Korea going as far as to not just ban the language, but Korean names as well.
In a world where Japan actually defeats China and is either not going to war with the USA/Soviets or defeat their chosen enemy, they would obliterate Korean identity completely and therefore core the nation.
With either China/Malaysia/Indonesia or the Philippines, their population is way too large to have them be considered core japanese territory within a foreseeable future.
Korea was also a defacto colony since 1876, even if not in name until 1910.
Even if we work with 1910, that would still give us a 26 year gap for Japan to work on it until the start of the game, and we are talking about a pop of ~21 mil.
Even that would be a huge boost for Japan, considering they start the game with a 64.86M core pop, therefore coring Korea would give them 30% more manpower to work with.
vengefulscorpio Mar 25 @ 3:33pm 
As someone who can appreciate a more lean Focus tree, I think this mod hits just the sweet spot. I think the one thing Japan is lacking in are some nice capstone focuses at the end of each of their paths. The focuses that boost compliance in Indonesia, Burma, and India in Rt56 are something I think worth exploring. Perhaps with a final capstone focus that gives an event to choose to core ONE of the colonial regions, provided they're fully controlled.
Portal #0  [author] Mar 24 @ 3:45pm 
Those sound like really solid ideas. I'll add them when I next update this mod. For the cores I'll have the northern/southern resource areas focuses core North Karafuto/Taiwan respectively.
kucsidaveee Mar 24 @ 3:24pm 
Japan could technically do it in 2 Focuses, while Manchuria in 7, but would it really be in Japan's best interest to do that? I, for example love to rush down to National Defense State and National Research Policy, but that would also mean that I have completed 6 focuses and need 2 more to complete Showa Steel Works, leaving Manchuria being able to do it first.
Stuff like that.
Also I would love a way to core North Sakhalin.
kucsidaveee Mar 24 @ 3:24pm 
I like what you have done with the mod, especially the Kodoha path.
One thing I would like to see in the future would be an expansion of the Manchurian Projet tree with a bit more interactions with Manchukuo.
Right now, they only give them free stuff with 0 drawbacks and nothing in it for Japan.
Manchukuo also has some of the same focuses in their own tree.
Expand Showa Steel Works for example, where in both cases it gives 2 civs, but for manchukuo it also gives a decision to get more steel.
I would suggest a sort of competition between the Manchu and the Japanese with these focuses and giving different bonuses.
For my example, if Japan completes the focus first, it also gives Japan resource rights to Liaotung, giving the Japanese a serious incentive to do them quickly.
While if Manchukuo completes it first, would prevent this and would only give the Japanese minor concessions, but also gaining autonomy.
Portal #0  [author] Dec 16, 2024 @ 12:17am 
@invanzionblue Not for this mod but I am a dev for the Hagakure - The East Asian expansion mod (Zesla)
ivanzionblue Dec 15, 2024 @ 3:31am 
Hey, do you have a discord where i can contact you, i have a suggestion regarding the Manchurian Project branch
Portal #0  [author] Feb 4, 2024 @ 2:52pm 
They will go to war if the axis decline since it is a betrayal of each other's sphere of influence. In most cases the German/Italian ai will accept the transfer if mutual guarantees are still in place and will definitely do so if Japan is stronger than them.
helkama Feb 4, 2024 @ 2:26pm 
Does the ai just ask the territories from southern resource area if axis have them, or do they still go for a war without any consideration if the axis powers decline?
General CIS Jan 18, 2024 @ 1:22am 
Can you add more stuff on historical side? And if you can also expand German focus tree
Portal #0  [author] Dec 28, 2023 @ 10:33am 
Thanks very much. The mod should be fine with 1.13 but I'll try to update it for tomorrow.
ventzin33 Dec 27, 2023 @ 9:05pm 
This mod still work in 1.13? I love the East Timor mechanic btw
pwn3r1 Jul 19, 2023 @ 12:23pm 
i could help out for sure
Portal #0  [author] Jul 17, 2023 @ 1:54pm 
Sorry, since this mod didn't receive much attention and I've joined a team for a larger mod, I've not really thought about adding more to this.
pwn3r1 Jul 17, 2023 @ 1:04pm 
historical tree when? i'd love to help out on the mod
Miles Conagher Jun 30, 2023 @ 12:36pm 
Gem?