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hall urgently has a bug at the moment just found it in the logs on another pawn that was doing the same thing sorry for the bother
i have my player-prev log from yesterday if its any help but I'm not sure if that's what your after.
pawns name was Aspietes and they literally just died from an arrow shot to the brain so I'm not getting any more testing till i get another ankha pawn
fully assigned and nothing that seems to be stopping them other pawns work normally around them
You forgot to add a loadAfter rule for HAR in your About.xml - so mod-managers are not sorting your mod correctly. Having a dependency alone set is not enough for proper sorting!
In addition - but that's more a subjective decision... right now your 100MB mods consists of 80MB data just from three different source-folders you have in your mod. That's something 99.9% (probably more) of users never will have any need of. Your decision how to handle your mod, but I personally would recommend keeping the source on somewhere like Github and not putting it into the mod itself. Right now, keeping this practice, your mod will grow by 50+ MB each major game update...
For now you need to use the Dev version of HAR on the workshop.
I only did some cursory testing so if you find something broken please let me know.
ReflectionTypeLoadException getting types in assembly AnkhaRace: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
Followed by errors longer than character limit worth posting here lol.
The entire render pipeline changed from 1.4 to 1.5, so let me know if you see anything that is not behaving correctly.
Check it out and let me know if you encounter any issues with it.