RimWorld

RimWorld

Delmain Tweaks - Role Apparel
21 Comments
Delmain  [author] Sep 11 @ 3:42pm 
Yeah the way that categories work is manual. The category that's already there only includes the ones added in the Royalty DLC. If you're using a mod that adds more capes, then they would need to be added to the category manually.
Pickl'd Icecream Sep 8 @ 11:46pm 
I have a helldivers colony that's running a bunch of different capes, but none of them are counting as capes.

I thought this mod might help, but the tag of "Capes" doesn't include the cape/back slot. only things specifically marked as capes.

I'm making this comment to better expand and fix the mod, I understand the work around is rough as is. thank you for your mod.
Delmain  [author] Jul 20 @ 1:29pm 
You very much don't want to do that. The game has to check every possible item multiple times for every civilization when the game loads. If you set every item, it will take a looooooooong time to do that. There is already some explanation of that in the mod description.
SimplePhysics Jul 19 @ 8:46am 
Is there not a way to "unlock everything" so that all apparel is possible to select for every role? That would be most useful.
Delmain  [author] Jun 21 @ 10:10pm 
Initial 1.6 release. Appears to be working but I haven't done thorough testing and likely won't until the DLC/version is fully released.
WhiskersAndCookie Apr 14 @ 8:02pm 
THANK YOU! i'm doing a pirate playthrough and was so annoyed I couldn't have my captain wear a bicorne/tricorne... now I can!
Ghost Dec 25, 2024 @ 6:09am 
@Delmain, Tested the mod its totaly stupid that vanilla requires such a workaround...
Anyways thx for the work.
Delmain  [author] Sep 2, 2024 @ 8:32pm 
Size should be fixed, I accidentally uploaded a non-stripped version of the mod which included all of my full-res screenshots used for making the preview images (and the code and helper files and whatnot). Just uploaded a version without them which should be fine. Shows as 2mb now!
not_buddhanuff Sep 2, 2024 @ 12:13pm 
I really want to give this mod a try, but when I saw the size I was concerned. Does this do more than I think it does? Why is it so large?
Egi Jun 19, 2024 @ 9:41am 
Thank you for having made this mod
Delmain  [author] Apr 13, 2024 @ 9:30pm 
I only have three mods and they're all pretty small, not a huge problem!
Genaeve Apr 13, 2024 @ 9:16pm 
OMG That was so fast! Thank you so much <3 <3 <3 :MysteriaGodOfDeathHappy:
Delmain  [author] Apr 13, 2024 @ 8:52pm 
Updated for 1.5
Genaeve Apr 13, 2024 @ 11:33am 
Hi, Delmain, I was wondering if you were going to be able to update this for 1.5? Thank you. :toglove:
Delmain  [author] May 30, 2023 @ 11:00am 
Haha, thank you. I am one of those weirdos with in-depth and confusing configurations that I didn't want to break for my main playthrough, I was just hoping I wasn't alone!
Virstag May 30, 2023 @ 8:13am 
This is quite a substantial update, thanks. And it's nice that you were aware that some freaks might have quite specific and time-consuming configurations made in the previous version. Everything works as before for me, and it's worth mentioning that I have items from several different mods involved.
thisisa************32 May 27, 2023 @ 11:44pm 
This is a most beautiful mod, thank you so much.
Delmain  [author] May 24, 2023 @ 6:30pm 
That mod does seem like a good solution to the problem, thanks for the link @Archilyte
Archilyte May 24, 2023 @ 5:44pm 
another option to stop the slowdown would be to use this mod as the slowdown comes from it trying to check restrictions for EVERY APPAREL for EVERY ROLE for all factions present. that mod just disables npc factions from having any ideology apparel (you can still edit their role apparel)
d_valroth May 24, 2023 @ 5:40pm 
Nice. It was always annoying to try to set up meaningful role apparel, but then have to end up taking a mood hit for wearing functional items. "I don't wanna wear armor to protect me in combat, I need my fancy uniform!" *Mental Break*
AlexJones1776 May 24, 2023 @ 5:10pm 
Good stuff mate, cheers for the mod.