RimWorld

RimWorld

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Delmain Tweaks - Role Apparel
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Mod, 1.4, 1.5
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2.111 MB
May 24, 2023 @ 3:35pm
Sep 2, 2024 @ 8:31pm
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Delmain Tweaks - Role Apparel

Description
A relatively simple mod that enables the player to customize which clothing pieces are available to be assigned to any given Ideology role. This applies to the player's faction, as well as all factions that generate in the world.

This mod allows you to go into the mod's settings and choose, on a per-role basis, which apparel items are available in the drop-down list of requirements for that role in the Ideology set-up screen. If you want your leader to request to wear Cataphract Armor, you can do that. If you want your melee specialist to demand that they be given a cowboy hat, you can do that, too.

It should support all modded apparel AND modded ideology roles, but please contact me if you find something that doesn't work as expected. There are some limitations at this time, mainly that groups of items filling a single requirement (such as the Cape/Eltex Cape, or Crown/Stellic Crown) must be hand-coded to be supported. If there is a mod that adds an entire category of clothing that you would like supported, leave a comment in the Requests thread and I will take a look when I am able.

An important thing to note here, as with other mods that perform a similar action, this WILL slow down your world generation. Every faction that generates during WorldGen will try to make combinations of roles with all the apparel that is available to them, so the slowdown can get extreme if you enable a great many options for each role. I highly recommend using the default options for each role and only enabling the one or two additional items that you want to use for your own ideology, as opposed to enabling all of the ones that sound fun. If you want to change them up entirely, you are free to do so, but be warned that WorldGen will get slow!

A solution to the above problem might be found in the mod No Random Apparel on Ideology Edit, thanks to user @Archilyte for the recommendation.

Note for users of versions before 1.1.0.0 - Your configurations should automatically convert from the version I was using before to the newer format without your intervention!

Author: Delmain
License: CC BY-SA 4.0[creativecommons.org]
Popular Discussions View All (2)
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May 24, 2023 @ 3:43pm
PINNED: Requests
Delmain
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May 24, 2023 @ 3:40pm
PINNED: Bug Reports
Delmain
16 Comments
WhiskersAndCookie Apr 14 @ 8:02pm 
THANK YOU! i'm doing a pirate playthrough and was so annoyed I couldn't have my captain wear a bicorne/tricorne... now I can!
Ghost Dec 25, 2024 @ 6:09am 
@Delmain, Tested the mod its totaly stupid that vanilla requires such a workaround...
Anyways thx for the work.
Delmain  [author] Sep 2, 2024 @ 8:32pm 
Size should be fixed, I accidentally uploaded a non-stripped version of the mod which included all of my full-res screenshots used for making the preview images (and the code and helper files and whatnot). Just uploaded a version without them which should be fine. Shows as 2mb now!
not_buddhanuff Sep 2, 2024 @ 12:13pm 
I really want to give this mod a try, but when I saw the size I was concerned. Does this do more than I think it does? Why is it so large?
Egi Jun 19, 2024 @ 9:41am 
Thank you for having made this mod
Delmain  [author] Apr 13, 2024 @ 9:30pm 
I only have three mods and they're all pretty small, not a huge problem!
Nana to Many Monsters Apr 13, 2024 @ 9:16pm 
OMG That was so fast! Thank you so much <3 <3 <3 :MysteriaGodOfDeathHappy:
Delmain  [author] Apr 13, 2024 @ 8:52pm 
Updated for 1.5
Nana to Many Monsters Apr 13, 2024 @ 11:33am 
Hi, Delmain, I was wondering if you were going to be able to update this for 1.5? Thank you. :toglove:
Delmain  [author] May 30, 2023 @ 11:00am 
Haha, thank you. I am one of those weirdos with in-depth and confusing configurations that I didn't want to break for my main playthrough, I was just hoping I wasn't alone!