Arma 3
Foxholes
75 Comments
J3FF  [author] Nov 7, 2024 @ 3:24pm 
@Chesheire That would technically be against the license of this mod. If Dimon wants they can contact me and I can review it before making a decision on if it can be shared.
Chesheire Nov 7, 2024 @ 2:15pm 
@Dimon UA Would you be willing to post it on github for the public to use? A scripted solution would be a nice alternative :)
Dimon UA Sep 23, 2024 @ 5:54am 
It's a masterpiece!
I translated the mod into a script - thank you!
SpaceGhost May 20, 2024 @ 7:24am 
@Frost_99 that's because the map you're on has a small resolution. Read the "Arma Limitations" section.
Frost_99 May 16, 2024 @ 11:18pm 
The shovel appears in random places not like directly where you're looking at, this is not viable because of that
J-Money Dec 27, 2023 @ 2:10pm 
Ok im using ACE for Project Injury Reaction (an older version of ACE, and I think thats my problem, its not your mod.) thanks for clearing that up.
J3FF  [author] Dec 27, 2023 @ 6:58am 
@J-Money I just tested it using the current release version of Ace and it works fine. Please look over the description to understand how to use it fully.
J-Money Dec 27, 2023 @ 4:00am 
does this only work with the newest/newer versions of ace?
im using 3.15.2 and i dont think it works..
Hannibal Nov 7, 2023 @ 12:25pm 
Great addition and much needed. Great work
J3FF  [author] Nov 4, 2023 @ 10:22am 
@ᚩȺ₦ᚩȺᚱ Thats too vague, and no update has released recently that should interfere with the mod. Could you explain what part isnt working and what you're doing?
XoXoльчиK Nov 4, 2023 @ 6:02am 
not working
Mania Sep 9, 2023 @ 8:30am 
It would be sick if you could script it to add a dirt patch where you dig, and have the rotation of the dirt patch be randomized.

Currently, it's difficult to eyeball the foxholes from the air, so adding dirt patches to simulate dirt being dug up would be great!
Foran Jul 28, 2023 @ 5:34am 
AWESOME JOB ! ! THANKS VERY VERY MUCH ! !
I got bored with ACE same high as ground trench all the time ! ! :steammocking:
nerexis | nmilsim.wordpress.com Jul 21, 2023 @ 5:48am 
Feature request:
- add an option to remove a foxhole, let's say when having a 'Sandbag' item in inventory
- add ability for AI to dig holes
Datboi Jul 2, 2023 @ 2:34pm 
is it possible to have AI do this automatically. Like for example, if i want to have an epic huge WW2 battlefield and i want both sides to dig their own foxholes, does this mod include this already or does another mod allow for this? Or must this be scripted manually
SpaceGhost Jun 30, 2023 @ 6:05am 
You don't interact with the shovel. Just push the key listed on screen to initiate the dig.
xanderarizona Jun 29, 2023 @ 4:11pm 
I cannot interact with the shovel once its placed down via ace interaction. I dont know what im possibly doing wrong but it will not work
nerexis | nmilsim.wordpress.com Jun 25, 2023 @ 5:23am 
Please add option to set block list areas where you can dig, via an array like:
BLACKLISTED_AREAS = [
[x,y,z,radius],
...
];
Logic Jun 21, 2023 @ 3:53pm 
YES
GOOD CHRIST YES

Always bothered me how they called those little dirt piles "trenches". It was certainly a hell of a lot better than nothing when you have no better cover around, but this is what I've been wanting for a while now.
J3FF  [author] Jun 14, 2023 @ 7:24pm 
@GameTimeOperator It does require the ace entrenching tool by default. If you don't have it in your inventory then the self-interaction doesn't appear.
GameTimeOperator Jun 14, 2023 @ 3:03pm 
@spaceghost i just meant the interaction as well i wasn't very clear
SpaceGhost Jun 14, 2023 @ 5:45am 
@GameTime, Read the How to Use section. Literally mentions the entrenching tool.
GameTimeOperator Jun 14, 2023 @ 12:31am 
@J3FF with this being used with ACE3 It would be nice to see the ability to "require" the entrenching tool already included with ACE which is usually used by Group Adler Trenches. If this is possible it "could" just be able to be toggled just like you have it with your own custom tool. This way you're still required to have an item to do so but with out requiring an additional tool taking up space anyway much love great mod
SpaceGhost Jun 10, 2023 @ 7:51am 
@Fox you don't need the shovel. Look down like 5 comments.
ItsYeFox Jun 10, 2023 @ 5:05am 
The shovel spawns at least 7m away from my position and in a random direction, how can i fix this?
j.yellow28 Jun 9, 2023 @ 11:12am 
im asuming this needed serverside and client side
dragonzipper Jun 1, 2023 @ 4:19pm 
It seems that the issue wasn't the mod, as it works for me on Altis but not on the modded map i was testing it on
J3FF  [author] Jun 1, 2023 @ 11:42am 
@SpaceGhost This mods focus was on Foxholes so there isn't currently any plan to add alternate shapes. However you can create trenches by creating another foxhole at the edge of the existing one.
SpaceGhost Jun 1, 2023 @ 9:48am 
@J3ff, loving the new changes man. Great work!

Any chance for some alternate shapes? Maybe a bit longer so you can build some trenches with it?
J3FF  [author] May 30, 2023 @ 4:55pm 
@dragonzipper the update last night changed the method of placement to fix the shovel "running away" issue, you do not need to walk up to the shovel in order to confirm its placement.
dragonzipper May 30, 2023 @ 2:30pm 
I have the same issue as CTPEJLOK, the shovel spawns about 5m away from me and de-spawns after a second or 2, weather or not i try to get to it 1st.

The mod looks really cool though, and if it did work it would be a must for me over the current trench mods
Zdraste May 30, 2023 @ 7:27am 
@J3FF Good time, some "pits" dug by other players cannot be buried.
Condasoft May 29, 2023 @ 4:11pm 
Best used with insta modular trenches
J3FF  [author] May 29, 2023 @ 6:53am 
Was away from home, thankyou for the feedback//bug reports. I'll begin working on them.
Apricot_ale May 28, 2023 @ 8:30am 
@SpaceGhost, ok thanks. maybe my mod preset are bad...
SpaceGhost May 28, 2023 @ 7:19am 
@apricot, no they are completely different. Nothing incompatible.
Apricot_ale May 28, 2023 @ 2:45am 
Incompatible with Gruppe Adler Trenches?
brick May 28, 2023 @ 12:01am 
Hmmmm foxhole
Deston May 27, 2023 @ 11:18pm 
@FREAK_SHOW I am curious what kind of rudeness are we talking about? Because I encountered the same with CUP modders lol.
Jay May 27, 2023 @ 7:25pm 
@freak we really dont care just use the mod if u like it or dont
SpaceGhost May 27, 2023 @ 12:00pm 
@freak, sounds like you're holding a grudge against people and has nothing to do with the mod lol
~SPACEMAN~ May 27, 2023 @ 10:25am 
anything but ace .. would love to try you mod, i have been looking for a foxhole mod, but i boycott ace for those moders being rude arrogant pricks when i asked a simple question about how to use the med system . do you possibly think you would eventually exclude ace in the future ?
SpaceGhost May 27, 2023 @ 10:10am 
Well, it's not impossible. It's just difficult on certain maps. Some maps(like VT7) work perfectly fine.

I'm guessing it has something to do with the grid size.
R. Gonzalez May 27, 2023 @ 9:58am 
@J3FF

Please address this and the others 5+ comments about the shovel "running away" from the character...

It's just impossible to use it
Johnnyboy May 27, 2023 @ 7:49am 
Good job.
Retch | Mushr00mhat May 27, 2023 @ 3:21am 
@SpaceGhost I agree, it is too clumsy and unhandy to be of good use.
ANZACSAS Steven May 27, 2023 @ 3:12am 
Nice m8!
SpaceGhost May 26, 2023 @ 4:54pm 
@Malkevin combine it with GRAD trenches
Malkevin May 26, 2023 @ 3:02pm 
Neat, needs raised lips on the trenches so they're raised above the nearby terrain though
SpaceGhost May 26, 2023 @ 7:07am 
I would like to see an improvement to the shovel though. Some maps it works beautifully and other it's constantly out of reach(like Sehreno).