Arma 3
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Foxholes
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Data Type: Mod
Mod Type: Mechanics, Terrain
File Size
Posted
Updated
69.691 KB
May 23, 2023 @ 11:32am
May 29, 2023 @ 6:05pm
4 Change Notes ( view )

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Foxholes

Description
Foxholes
Foxholes add the ability for infantry to dig into the ground creating holes intended to provide cover and concealment.

How To Use
Players must have an Ace Entrenching Tool (or Foxhole Tool if enabled) in their inventory for the interactions to appear. Using Ace self interaction>equipment>Dig Foxhole will begin the process. A shovel will appear in the world, move around for the shovels position to change and follow onscreen keys to place.

Arma Limitations
The size and center points of the foxhole are entirely dependent on the resolution of the terrain(map) that you are using. Some terrains have a higher resolution than others and will result in foxholes having a smaller diameter. I have zero control over this, so keep that in mind.

Settings
This mod comes with 4 CBA options that allow you to change the time it takes to dig, the time it takes to add cover, the depth of the hole, and an option to use a custom tool instead of the Ace Entrenching Tool. All of these are under the category “Foxhole” in CBA Addon Options.

Notes
Made for Karmakut’s Liberation Server.

Discord
If you have any questions/suggestions/feedback, or just want to chat, feel free to join the discord here!
click here for discord [discord.gg]

License
This mod is licensed under the APL-ND license for Arma 3.
78 Comments
Nov 8, 2025 @ 11:28am 
ok, thanks
J3FF  [author]
Nov 8, 2025 @ 11:27am 
@Blend There is no way to remove it once its been created
Nov 7, 2025 @ 9:18am 
How do you remove a foxhole? After I dig it I find only the add cover interaction. Deleting modules as zeus that spawn over it also do not remove it.
J3FF  [author]
Nov 7, 2024 @ 3:24pm 
@Chesheire That would technically be against the license of this mod. If Dimon wants they can contact me and I can review it before making a decision on if it can be shared.
Nov 7, 2024 @ 2:15pm 
@Dimon UA Would you be willing to post it on github for the public to use? A scripted solution would be a nice alternative :)
Sep 23, 2024 @ 5:54am 
It's a masterpiece!
I translated the mod into a script - thank you!
May 20, 2024 @ 7:24am 
@Frost_99 that's because the map you're on has a small resolution. Read the "Arma Limitations" section.
May 16, 2024 @ 11:18pm 
The shovel appears in random places not like directly where you're looking at, this is not viable because of that
Dec 27, 2023 @ 2:10pm 
Ok im using ACE for Project Injury Reaction (an older version of ACE, and I think thats my problem, its not your mod.) thanks for clearing that up.
J3FF  [author]
Dec 27, 2023 @ 6:58am 
@J-Money I just tested it using the current release version of Ace and it works fine. Please look over the description to understand how to use it fully.