tModLoader

tModLoader

Summoner UI (Latest Stable Release)
136 Comments
CommAnDoGaming Jun 5 @ 8:14am 
they need to add this to the main game
Денис сифилис May 11 @ 3:51pm 
Люблю АлиночкуХвощ(и немного ксенофила)
RoseWitchMaple Apr 30 @ 4:04pm 
Is there a chance you could add support for fractional minion slots? I've been playing a bunch of summoner and the Summoner Prefixes mod can allow for minions taking up 1.4 slots or 0.8 slots and things like that. I understand if this wouldn't be possible, and this is still a great mod!
GodsmackVV Apr 12 @ 6:51pm 
@Moonlight Glint - You can move the icon position(s) in the mod config. You'll have to experiment with it, but what you'll wanna do is change the X and Y positions for the icons.
ApparentBench27 Apr 12 @ 6:31pm 
me and my friends all downloaded this but none of us can see the ui or the config for it?
Moonlight Glint Apr 1 @ 1:46pm 
It would be nice if you could choose the direction of the icons, I'd like to put this in the bottom left corner of my screen, but since it extends to the left, go off-screen if I have more minion slots than I based the positioning on
GodsmackVV Mar 24 @ 6:49am 
Can you make this compatible with Level+?
https://steamcommunity.com/sharedfiles/filedetails/?id=2600460955
DMRexia Mar 2 @ 3:11pm 
OMG! Thank you for this mod!
Saito Feb 15 @ 2:37pm 
This is a godsend, as a fellow summoner, thank you so much.
Rowan Dec 29, 2024 @ 12:39pm 
Has anyone found a fix as to why the config doesn't show up in the mod config list?
Dr_Shadox Dec 11, 2024 @ 7:21am 
Work as intended , very usefull , a must have.
SigmaStrain Nov 10, 2024 @ 8:06am 
for some reason, this mod and its config are not showing up in my game at all.
silly Nov 4, 2024 @ 7:27am 
Mod works perfectly on my laptop, but when I try to load it on my PC, it says the mod is for the wrong version? I tried uninstalling and reinstalling, but that didn't fix it. Can't access my PC right this second but can/will update with the version of Tmod I have and the version it says the mod is for.
Jalil Sep 28, 2024 @ 11:40am 
Could've let us see the UI when in the config to remove the awkwardness when adjusting it there, and yes I know you can use keybinds but its still annoying
Theo Sep 16, 2024 @ 6:23am 
this is perfect, it should be part of the main game
Vegan For The Animals Aug 21, 2024 @ 6:57pm 
Thank you!
Tetriscat66  [author] Aug 18, 2024 @ 8:42pm 
It should be updated now, I've added a "Classic (No Text)" option and a "Narrow Bars" option (it's just "Bars" but each segment is only half as wide)
Tetriscat66  [author] Aug 18, 2024 @ 10:17am 
It’s entirely clientside, only you need it. Also I’ll add a toggle for the Classic style text when I have time (probably in the next day or two at most)
Vegan For The Animals Aug 18, 2024 @ 2:12am 
Can you let us disable the text on Classic style?
WatLightyear Aug 17, 2024 @ 11:06pm 
Heyo - does this work as just a clientside UI mod? Or would my friend hosting the server also have to get it?
Jenek Aug 9, 2024 @ 7:44am 
People don't even know how dependencies work, yet they hate it. People being people. As the author already stated, it's to lessen code from the author side.

It does not affect performance at all. If you think dependencies are NATRUALLY BAD, then you're dumb. But if you have trauma around dependencies because authors are bad, then that's on the author. You can't just generalize the idea of requiring dependencies as inherent evil. It's not.
阿格尼 Jul 29, 2024 @ 8:05pm 
不是吧 我的Chinese呢 咋没人说汉语
Tetriscat66  [author] Jul 19, 2024 @ 4:56pm 
The dependency adds things that are needed for resource pack support. Instead of copying the same few files into every mod that I want to add resource pack support to, having a separate mod with the files as a dependency is better. If I need to update any of the files only the dependency needs to be updated rather than every mod, and it's also better for file size to not have duplicate code in several mods.
Elkstone Jul 19, 2024 @ 4:42pm 
Why is there a dependency on it now when it previously worked totally fine -_-
Tetriscat66  [author] Jul 13, 2024 @ 2:54pm 
Slimbingi: I still see it in the mod browser on my end, and when I tried uninstalling and reinstalling the dependency it worked fine. You have both this mod and the dependency right? Here's a link to the dependency if not: https://steamcommunity.com/sharedfiles/filedetails/?id=3269610671

Morcillia: I'm not sure how you would fix that. If you haven't already, I'd try asking in the tModLoader discord server
Slimbingi Jul 13, 2024 @ 1:46pm 
Mod isn't working. Dependencies are missing. SylaResourcePackLib not found.
Morcillia Jul 11, 2024 @ 2:21pm 
A few days ago, dependencies went missing, couldn't find them so i uninstalled and reinstalled the mod to try and fix it, which didn't work. After a while I ended up reinstalling the dependencies, but I cannot re download the mod, it just says "failed to download" with the tips of restarting the game, and unsubscribing, and then resubscribing on the steam workshop, neither of which helped.
Sephiroth Jul 8, 2024 @ 6:21am 
Not happy with needing dependencies...
Rockman Zeta Jul 7, 2024 @ 8:55pm 
no problem
Tetriscat66  [author] Jul 7, 2024 @ 8:54pm 
Thanks for bringing this to my attention
Tetriscat66  [author] Jul 7, 2024 @ 8:52pm 
Maybe we just had to wait a minute or two for tml to process things? Oh well at least it's working now
Rockman Zeta Jul 7, 2024 @ 8:50pm 
I did notice that, and it's recognizing an update now?
It's v1.3.1.1 now
Tetriscat66  [author] Jul 7, 2024 @ 8:49pm 
I'm not sure then. The steam workshop page lists the dependency and the new version in the change notes on my end, even when opening it on firefox while not signed in.
Rockman Zeta Jul 7, 2024 @ 8:44pm 
done that several times by now
Tetriscat66  [author] Jul 7, 2024 @ 8:43pm 
You might need to relaunch the game if you haven't done so already. I removed the compiled mod file from my mods folder after posting the update and relaunched my game and tml said it updated from v1.3 to v1.3.1.1 for me.
Rockman Zeta Jul 7, 2024 @ 8:41pm 
Nope. I'm gonna try deleting the folder. If that doesn't work, I'll ask the tml discord.
Tetriscat66  [author] Jul 7, 2024 @ 8:37pm 
Ok it should be updated. Is the version now 1.3.1.1 for you?
Tetriscat66  [author] Jul 7, 2024 @ 8:33pm 
Weird, I'm going to try increasing the version number and updating it. Hopefully that fixes it. I'll let you know when It's been updated
Rockman Zeta Jul 7, 2024 @ 8:24pm 
this isn't the only mod that won't update. Level+ and Lightning Aura - Vanity refuse to update as well.
Rockman Zeta Jul 7, 2024 @ 8:23pm 
It's still 1.3 apparently.
It does not seem to be able to update.
Unsubbing and resubbing doesn't work, manually updating in the modloader doesn't either.
Tetriscat66  [author] Jul 7, 2024 @ 7:59pm 
What is the current version number for you? It should be v1.3.1. If it's v1.3 then you're in the version where it wasn't a library. If you're unable to get v1.3.1 I can try updating it without changing anything but the version number and seeing if that fixes it
Rockman Zeta Jul 7, 2024 @ 7:54pm 
Strange.
Tetriscat66  [author] Jul 7, 2024 @ 7:51pm 
It should require it in the current version. It didn't in older versions because it didn't have resource pack support before the previous version, and in the previous version I added resource pack support without having it be a separate library.
Rockman Zeta Jul 7, 2024 @ 7:47pm 
how does this mod not require the library mod to be enabled for resource packs to work?
Rockman Zeta Jul 7, 2024 @ 7:46pm 
thank you
Tetriscat66  [author] Jul 7, 2024 @ 7:46pm 
Oh the library mod's description has a list of steps for adding resource pack support. Library mod link for convenience: https://steamcommunity.com/sharedfiles/filedetails/?id=3269610671
Rockman Zeta Jul 7, 2024 @ 7:40pm 
nvm, I found the handler in the source code
Rockman Zeta Jul 7, 2024 @ 7:39pm 
I meant how would I add resource pack support to my own mod
Tetriscat66  [author] Jul 7, 2024 @ 1:36pm 
Extract the mod in tModLoader to get the original textures. Follow the same file path as the mod, and use a ModContent folder instead of a Content folder. I’m this case, textures go in ModContent/SummonsUI/UI. If an example helps, here’s an example resource pack I made for this mod https://steamcommunity.com/sharedfiles/filedetails/?id=3269614131
Rockman Zeta Jul 7, 2024 @ 12:23am 
Resource pack support? How does one do that?