RimWorld

RimWorld

WealthCorrector
62 Comments
vivvums Oct 24 @ 8:32am 
@waffles_and_pancakes they're counted into the pawn section i believe
waffles_and_pancakes Sep 22 @ 12:49pm 
Hello - question: does the mod also allow to adjust the wealth effect of animals?
利刃繁花 Sep 20 @ 6:39am 
要新开档才能生效么?
咕咕鸡 Sep 5 @ 3:48am 
非常好用,谢谢作者
雾雨幻夜 Aug 25 @ 3:08am 
非常好用,不过和rocketman的测试版会偶尔出bug,出现循环报错,但是重新载入一次存档就好了,不定时之后又有可能继续出现这种问题
懒光 Aug 23 @ 10:26am 
非常好用,已到处推荐
Nana Aug 15 @ 8:26pm 
wait so if I set every value to 1%
raid will be easier and quest rewards will be miniscule?
Tzyder Aug 1 @ 2:33pm 
good wisdom I will try to follow!
竹子  [author] Aug 1 @ 6:12am 
And remember - even your mod load order might affect the final outcome in unpredictable ways!
竹子  [author] Aug 1 @ 6:11am 
@Tzyder Haha, the golden rule of modding - when in doubt, use fewer mods! 😄

Jokes aside, without examining each mod's source code, it's impossible to predict how multiple wealth calculation mods might interact. They could:
Overwrite each other
Stack multiplicatively
Cause unexpected behavior

For predictable results, I'd strongly recommend choosing just one wealth adjustment mod that best fits your needs. Mixing systems that all try to modify the same calculations is asking for trouble!
Tzyder Aug 1 @ 4:27am 
Thanks! Do you know how the order of operations works with those other wealth calc mods? If one mods reduces floors to 20% but this mod only reduces building to 80% which value will be used?
竹子  [author] Jul 31 @ 10:24pm 
@Tzyder This mod follows the principle of minimal modification to ensure maximum compatibility. It only adjusts the final wealth calculation results after WealthWatcher completes its original counting process (without affecting or concerning itself with how specific items are counted). Therefore, the mod doesn't provide granular control over individual item categories.

If you need to modify the base value of specific items like wood, you might want to try:

Using Character Editor to edit item defs directly, or

Looking for other lightweight mods that specifically adjust resource values

The current system is designed this way to avoid conflicts with other mods that might also interact with wealth calculations. Hope this explanation helps!
Tzyder Jul 31 @ 4:07pm 
is there a resource value option? I find that resources, in fact wood lying in stockpiles, is ~20% of my colony value.
雨彐 Jul 23 @ 7:27am 
万岁!!!!
Kazzier Jul 9 @ 12:44am 
Thank you for your hard work :)
Minaa Jun 21 @ 6:02am 
1.6可用
业余打手 May 30 @ 6:31am 
好MOD我终于可以肆无忌惮的给我小人狂加仿生体了,我之前整出来好几个单价上万的食尸鬼给我难受坏了。
Usernames Are Hard Mar 18 @ 9:36pm 
Would it be possible to separate items into items and equipment? I don't want everything in my stockpile contributing to wealth but I still want my pawns' armor and weapons to factor in.
下回合就睡 Dec 26, 2024 @ 5:55am 
用RIMMSqol删除物品属性里的价格恢复正常
下回合就睡 Dec 26, 2024 @ 5:51am 
看起来是只要物品属性里定义了价格的就不行
下回合就睡 Dec 25, 2024 @ 10:24pm 
我这里是屠宰留骨的骷髅面具
下回合就睡 Dec 25, 2024 @ 9:48pm 
似乎会变成NAN
TheXenoSenpai Dec 22, 2024 @ 6:44am 
Best mod in the game. Thank you so much
竹子  [author] Nov 4, 2024 @ 4:30pm 
@Pappi_Rabbi
Just Do It and see the colony graph after one day or two
Pappi_Rabbi Nov 4, 2024 @ 2:18pm 
what happens when i set buildings to 0
Zoe, the Bad Wolf Oct 5, 2024 @ 10:31am 
Oh, I see now why I was under the impression it wasn't having an effect. :)
Thanks!
竹子  [author] Oct 5, 2024 @ 3:25am 
@Zoe, the Bad Wolf
sure, It takes effect in real-time and does not modify the historical values in the graph
Zoe, the Bad Wolf Oct 4, 2024 @ 12:14pm 
@Author,
Do the calculations on your mod reflect on the colony graph?
竹子  [author] Sep 17, 2024 @ 4:05am 
@雪 可能有其他MOD也改了财富计算,计算过程出现除0了,我更新了下计算规则,最终每项的价值不会低于1银
Sep 15, 2024 @ 6:30am 
调物品系数0%发现物品游戏财富变成NaN 这种怎么办?
竹子  [author] Jul 29, 2024 @ 2:24pm 
@Forsaken I guess you're right
There will be specific wealth values in the colony statistics in the bottom right corner of the game
Forsaken Jul 29, 2024 @ 12:51pm 
Thanks for the mod.

What counts as building? Do furnitures, appliances, statues count as building once they are installed?
萨尼铁塔摸你穷 Jul 29, 2024 @ 11:20am 
OK,在游玩的时候已经发现了!非常好mod,爱来自亚洲东方!:steamthumbsup:
竹子  [author] Jul 29, 2024 @ 10:16am 
@我太想静步了 游戏的统计图表会受影响,MOD不进行计算,只是在游戏进行财富统计的时候额外乘一个系数
萨尼铁塔摸你穷 Jul 29, 2024 @ 4:00am 
大佬你好,MOD的财富计算相当于是在后台进行,而游戏里的财富值(单指显示)出的数值是不受影响的对吗
ddmer Jul 3, 2024 @ 6:36pm 
这mod应该不会有任何兼容问题吧
Victor Jun 29, 2024 @ 9:56am 
I have a suggestion: Add a wealth threshold for each tech level, so threats can't get harder until you advance to a new level. Could be interesting in wealth-independent mode too.
竹子  [author] Jun 24, 2024 @ 12:23am 
@Souly Hatin
本MOD并不是直接修改ThreatPoints,它只是在wealthItems,wealthBuildings,wealthPawns三个值上乘了一个百分比系数,从而改变了殖民地的财富总值(但对于某个具体的Item/Building/Pawn而言,它的价值是没有变化的)
Combat Readiness Check 应该是重写了ThreatPoints的计算方法,如果它是通过自己重新统计每个物品的价值得到的财富总值,那本MOD对其计算过程不会有影响
顺便一提,Combat Readiness Check 的源码中只获取了wealthBuildings的值,但另外两项是它自己统计的
Souly Hatin Jun 20, 2024 @ 1:14am 
以下是机器翻译:
嗨。感谢您的修改。

我想将 https://steamcommunity.com/sharedfiles/filedetails/?id=2314304057 中的殖民者计算与此模组一起使用。我认为这将覆盖所有更改。有没有办法让模组设置可切换?
{5LINE}Cows with Guns May 19, 2024 @ 1:51pm 
@Victor,

The difference is this mod is simple as it essentially uses 3 different multipliers to calculate wealth and only wealth.
The mod you pointed to calculates threat points, which includes wealth, colonists and some other values from what I can tell at a glance along with adaptive curves and threat multiplier.

Sounds too complicated for my smooth brain, I'll just keep my wealth low.
Victor May 19, 2024 @ 1:37pm 
Axelfox May 16, 2024 @ 11:50pm 
you mean 100 right? that is the default settign in the mod, or are you saying that the default mod setting is 10X normal wealth?
So anything lower than 100 means less colony wealth.
GravGunner Apr 14, 2024 @ 6:14am 
For those wondering, lower is lower wealth. (10 seems to be the default of the base game)
Kazzier Apr 9, 2024 @ 1:30am 
This is exactly what I was looking for. Thank you very much.
竹子  [author] Mar 27, 2024 @ 3:25am 
1.5 updated:steamhappy:
only changed the version code XD
{5LINE}Cows with Guns Mar 13, 2024 @ 7:43pm 
Will you be updating this for 1.5?
竹子  [author] Jul 13, 2023 @ 4:01am 
@Foxtrot 818
This MOD does not modify the value of a specific item or pawn, but only modifies the overall wealth of three categories when conducting colonial wealth statistics
V.O.I.D. Jul 6, 2023 @ 6:54pm 
So, Simple-ish question: If I Set the Pawn Correction to 200 does that Make them worth Twice as Much? and If I set it to 50 they're half of their wealth? (Apologies, I'd Machine Translate it, but when I did... Steam Said no.)
hradhur Jul 2, 2023 @ 2:52pm 
Thank you for this!! :steamhappy:
评分3.0躺赢狗 Jun 25, 2023 @ 5:40am 
小人苦财富久矣!:cinnamon2: