Space Engineers

Space Engineers

Rodrin Naval Arsenal(Weaponcore)
53 Comments
ribera1945e  [author]
Jan 22 @ 9:14pm 
Hey there. Sorry it took me a while to wake up.
Work on the USA weapon update will start in February.
Jan 17 @ 4:47am 
So...
Any new informations?
Jul 4, 2025 @ 2:50pm 
Great to hear that :) :) I´m planning on going back into the game and your mod is defenitely an absolutely needed one for me. Your weapons are looking great, take any time you need :)
ribera1945e  [author]
May 22, 2025 @ 4:08am 
soon™
May 21, 2025 @ 6:33pm 
update?
Feb 24, 2025 @ 7:43am 
Could you please add small grid variants of the DD, DP and AA guns?
Nov 24, 2024 @ 11:26pm 
How balanced is this compared to Vanilla?
Jul 5, 2024 @ 9:27am 
Awesome. Just waiting for the German turrets.
Jun 27, 2024 @ 6:06am 
The torpedos from the yure type 90 just sink straight down to the ground after shooting instead of gliding beneath the surface as they shoud.
ribera1945e  [author]
Jun 3, 2024 @ 1:07am 
Thank you for your comment. I will continue to develop this mod for SE naval lovers. Of course, I also want to make an American battleship in SE soon.
Jun 1, 2024 @ 8:17am 
I'm sure it'll be amazing either way
Jun 1, 2024 @ 8:16am 
I'll hold out on my recommendation, obviously only do what you want, what I want is of no matter to you, just something I think would be nice, but have fun making whatever you make
ribera1945e  [author]
Jun 1, 2024 @ 12:14am 
next is usa.
May 31, 2024 @ 6:10pm 
@ribera1945e hi i was wondering if we could possible get in an update on how things are going.
May 21, 2024 @ 1:01pm 
curious as to the further development of other Gun sizes and Turret Layouts for Naval Grade Weaponry.
Single, Twin, Triple & Quad Mounted Turrets. as built by French and British. the US had designs for quad 14" & 16" turrets but never constructed them.
will this philosophy carry through all available gun sizes? possibly grouped for simplicity and less modelling required
use of "Project" designs such as the planned upgrades to 20" Naval Guns by Japan for the Yamato's and the planned German H class Superdreadnoughts.
the USA HAD limited 20" guns for testing and as Shore Batteries in high value locations.
through the first half of the 20th century, Cruisers and even Battleships did carry fixed launchers below the waterline to fire Torpedoes! though gone from surface ships by WW2, the Torpedo Tube had a valued role and life aboard Submarines as the primary offensive weapon with up to 8 Tubes forward on select designs though more typically 6 were placed forward and 1 or 2 aft.
Apr 16, 2024 @ 10:10pm 
The only thing I could ask for is the open versions of the triple aa guns and the dual dp guns for Yamato and the rest of the Imperial fleet
Apr 16, 2024 @ 6:54pm 
Hype
Apr 4, 2024 @ 9:21pm 
@ribera1945e thats awesome to hear brother cant wait
Apr 4, 2024 @ 5:42am 
Will the phase 3 also include the few austrian artillery pieces? (Im hoping especially for the Tegethoff class 30,5cm triple turrets)
ribera1945e  [author]
Apr 3, 2024 @ 9:07pm 
Hello, cowboy. The first release of Phase 1 is scheduled for the beginning of summer.
Apr 3, 2024 @ 8:46pm 
@ribera1945e could you give us a estimation on we phase 1 would come out.
Apr 3, 2024 @ 12:54am 
Control mode is under advanced features in weapon core in terminal or a hotbar action turns i on/off if you can’t see either something is wrong with your mod order
Apr 2, 2024 @ 2:40pm 
as per OverSaviour i too cannot manually control any of the turrets, no control mode option at all currently.
Apr 2, 2024 @ 7:08am 
Could you add ww1 german 10,5 cm guns? (Both casemate and turret)
Mar 30, 2024 @ 4:38am 
Torpedo ×
JDAM √
Jan 25, 2024 @ 2:51am 
Can you make a non weapon core version?
Dec 16, 2023 @ 11:26pm 
@OverSavior their should be a hotbar tool called "control mode" which will cycle through the 3 types of control, in the terminal view there should be a drop down with "AI shoot" automatically in use which should also allow you to set it to manual, if none of them show up then there's prolly some problem with wc
Dec 16, 2023 @ 12:03pm 
Might be a dumb question, haven't played in years, but is there an option to control the turrets manually the way it's done with vanilla turrets? If I want to shoot at something that's not an actual target recognized by AI, for instance. Can't find that option in the control panel
ribera1945e  [author]
Nov 9, 2023 @ 10:16pm 
hmm no.
Nov 9, 2023 @ 7:57am 
Hi Have you updated the weapons?
Aug 9, 2023 @ 6:59am 
Thank you for the mod!
A small question - what is the ammo for 25mm Type 96 Triple AA gun? Cannot find the ammo for it in the assembler.
ribera1945e  [author]
Aug 8, 2023 @ 11:02pm 
Phase 0 Reinforcement patch release.
Added guns for Japanese destroyers and cruisers!
Jul 17, 2023 @ 4:28pm 
[starts drooling]
Jun 24, 2023 @ 1:51pm 
大砲がかっこいくて大木です、楽しいと思いますから。いいMODですよ!:)
(私の日本語がよくないです。。。かんじもよくないです。すみません。)
Jun 9, 2023 @ 9:16pm 
Non-weaponcore version please. Ty.
May 20, 2023 @ 8:33pm 
Love this and its WC ty !
May 20, 2023 @ 2:14pm 
is maybe no WC possibility?
Thank you
May 18, 2023 @ 6:21pm 
Attempt contacting the user who made the Fletchers Mod for SE however that mod is broken but the models are a big plus.
May 18, 2023 @ 3:37pm 
Caliber is indeed an actual measurement, specifically it is the length of the barrel in relation to the bore diameter. The 155mm gun in question appears to be modeled on the 3rd Year Type as found on Yamato, which is indeed 60 calibers long. Go check out www.navweaps.com to learn more about the wonderful world of naval artillery.
May 18, 2023 @ 10:53am 
Mistlynx where is your mod at?
May 18, 2023 @ 4:39am 
Great idea :) I already have multiple WC mods in my mod list, but i am still looking for exactly something like this: Having some well designed, larger but not toooo large build replicas of 20th century naval guns.
ribera1945e  [author]
May 18, 2023 @ 4:10am 
Please write a bug report on Discord if anything is wrong with your configuration.
May 18, 2023 @ 3:55am 
12-pounder 3-inch is not 40 caliber and 60 caliber is most certainly not a 155mm gun. Caliber is an actual measurement and there are converters readily available.
ribera1945e  [author]
May 18, 2023 @ 3:00am 
This mod is modeled after weapons that existed in reality, but aims to make them simple. I'm also planning to add my own original weapons, so I'll be using fictitious faction names.
May 17, 2023 @ 7:48pm 
Why did you try and give all the guns a caliber name? And how did you mess it up that badly?
May 17, 2023 @ 6:52pm 
Why rename the factions? Seems kinda unnecessary and confusing
ribera1945e  [author]
May 16, 2023 @ 9:02am 
oops i fogot this thanks
May 16, 2023 @ 8:31am 
Since these are Weapon Core weapons, you should add Weapon Core as a dependency.
May 16, 2023 @ 7:47am 
woahhhh
May 15, 2023 @ 8:13pm 
Awesome work! Timing of this couldn't be better, was actually about to start building a space battleship Yamato and space battleship Nagato