Barotrauma

Barotrauma

Enhanced Armaments Fuel for the Fire Expansion
329 Comments
Deathblade Jun 6 @ 8:27am 
Has the big shoulder mounted laser blaster been buffed recently? I remeber it being very underwhelming and doing the same damage as the blaster pistol while have 6 times the windup
[ST] SGT. Shorty  [author] Apr 21 @ 12:34pm 
Wrong mod, right dev.

I said it may be gone, but it's an opportunity for some more fun stuff down the line.
tulpa Apr 21 @ 12:31pm 
is there any way i can get the old renegade uzi smgs back plz :( they were so cool
alexendacott Apr 14 @ 11:32am 
if only
Thug Hunter Apr 11 @ 5:01pm 
does this addon has heroin in it?
[ST] SGT. Shorty  [author] Mar 20 @ 2:47pm 
Gauntlets are blocking/parrying weapons, as to reduce not just damage, but stun.

As it would be neat, yes, I believe it would ruin it's purpose.
Doomkat Mar 20 @ 2:38pm 
Would it be possible to make the gauntlets be wearable as armor and not a weapon while you hold other things, like putting them in the health GUI if you aren't going to use them as a weapon.
[ST] SGT. Shorty  [author] Mar 18 @ 7:33pm 
It's an admin item that gives tons of experience without any additional things. Most admin books are used as a way to give abilities used for testing without needing to write a bunch of console commands.
MegaPro1921 Mar 18 @ 6:04pm 
What does the Smoldered Journal do?
[ST] SGT. Shorty  [author] Mar 18 @ 4:50pm 
No
Ganja | Ham Mafia | Mar 14 @ 5:59pm 
Is it possible to get the exosuit maintenance manual in a campaign?
Vault Mar 11 @ 12:01pm 
Aww, no more partial :(

Oh well.
[ST] SGT. Shorty  [author] Mar 2 @ 6:03pm 
Yes.
Deathblade Mar 2 @ 5:50pm 
does the black ops hazardous gear stuff protect from the hexa-nova and ignis latex chemical weapons?
[ST] SGT. Shorty  [author] Feb 22 @ 9:04am 
high-difficulty coalition military merchant, found rarely mid-difficulty, or from the past users.
Deathblade Feb 22 @ 8:57am 
where can you craft/get coalition black ops gear?
[ST] SGT. Shorty  [author] Feb 20 @ 11:26am 
The second part was not intentional, I'll look at it, I think I missed something.
Vault Feb 20 @ 6:51am 
I know the skill nerf to most of the clothing items was deliberate, but I wish the Engineering outfits still kept the +10.

Could make it so the blue variant is +5 to elec and +10 to mech, and the yellow variant is +10 to elec and +5 to mech (Granted this makes it so it's a stat preference over style).

Also, is Combat Medic Style 2 supposed to have more skills than Style 1? (I guess it makes sense because of the removed sleeves, allowing more freedom, just asking out of curiosity.)
[ST] SGT. Shorty  [author] Feb 17 @ 1:17pm 
Found it, and solved it.

Game was freaking out over some legacy BS that it didn't tell me was legacy.
Anigelete Feb 17 @ 1:15pm 
My full mod list. 1 <!--Lua For Barotrauma--> 2 <!--Performance Fix--> 3 <!--NetworkTweaks--> 4 <!--NetworkTweaks--> 5 <!--BetterHealthUI (Updated)--> 6 <!--Total Russian Translation (TRT)--> 7 <!--New Wrecks For Barotrauma (With sellable wrecks)--> 8 <!--Movable and Sellable Wrecks--> 9 <!--Shipwrecks Extended--> 10 <!--BaroTraumatic--> 11 <!--Barotraumatic Creature Pack--> 12 <!--Chimera Remake--> 13 <!--Enhanced Armaments Fuel for the Fire Expansion--> 14 <!--Enhanced Armaments--> 15 <!--Enhanced Armaments DynamicEuropa Patch--> 16 <!--DynamicEuropa--> 17 <!--Enhanced Husks--> 18 <!--More Arts (AOCS)--> 19 <!--Baroverhaul--> 20 <!--Better Genes--> 21 <!--S.A.F.S--> 22 <!--EK Armory 重製版--> 23 <!--EK Dockyard 重製版--> 24 <!--EK Gunnery 重製版--> 25 <!--EK Utilities 重製版-->. And that is my full mod list.
[ST] SGT. Shorty  [author] Feb 17 @ 1:11pm 
This issue doesn't happen to me, so I have issues diagnosing it, this is a freak thing.
[ST] SGT. Shorty  [author] Feb 17 @ 1:01pm 
Brother I am sourcing something that may be amiss.

Send me your modlist in either Undertow or Barotraumatic, It's happening often to cause issues, but not often enough to be dissected and solved. I am going to get to the bottom of this.
Anigelete Feb 17 @ 12:59pm 
And because i am a host. Every time game lags for me. Its lags for everyone on my server. Game just becomes unplayable.
Anigelete Feb 17 @ 12:55pm 
Then just delete it. At least before you know how to fix it. I don't want to have 1 FPS when opening fabricator.
[ST] SGT. Shorty  [author] Feb 17 @ 12:51pm 
I don't know how to fix it, because I don't know why it happens.
Anigelete Feb 17 @ 12:50pm 
Can you fix MASSIVE lag spike that is caused by bandage gauntlet?
~Silver_Kitsune~ Feb 15 @ 1:17pm 
Thanks
[ST] SGT. Shorty  [author] Feb 15 @ 1:03pm 
Or better put; "Rifle Cartridge."
[ST] SGT. Shorty  [author] Feb 15 @ 12:58pm 
It uses Surplus Rifle Rounds
~Silver_Kitsune~ Feb 15 @ 12:39pm 
Which magazine does the Coalition Precision Marksmen Rifle take? It says it takes a 7.62x67mm mag, but none of the mags have that caliber
TBHDT Feb 13 @ 2:02pm 
Ok thanks
[ST] SGT. Shorty  [author] Feb 13 @ 1:54pm 
It's been exchanged for Europabrew Grenades.
TBHDT Feb 13 @ 11:56am 
Is the sedative gas grenade meant to be gone, I can't find it in the editor.
KABOOM Feb 13 @ 11:10am 
Thing is, i never understood how. Basically at random times the bottom part starts spinning and suddenly clips in the rest of the outfit for a pretty much random time. I'm unsure if it's clientside because sometimes it breaks for other players, sometimes it doesn't. Ending the round doesn't seem to fix it. The bottom part of the outfit seems to be the one that's broken. (Me when i actually get a reply on the last comment :diverhusk:)
[ST] SGT. Shorty  [author] Feb 13 @ 11:00am 
Can I get more on that?

How does it break?

What seems to be the source of it breaking?
KABOOM Feb 13 @ 10:02am 
The Trenchcoat's model breaks often. 0/10 literally unplayable.
A Hallucination Feb 11 @ 4:25pm 
I like the Alien reference for the prototype assault SMG, but with Neurotrauma it takes almost an entire magazine to incapacitate an unarmored target. Is there any chance you could let it take a unique HE magazine for more damage?
[ST] SGT. Shorty  [author] Feb 10 @ 12:38pm 
Nup, that was back when it fired Surplus Revolver Rounds.
califinocations Feb 10 @ 4:32am 
so loading 8 magazines into one gun is not a intended mechanic
[ST] SGT. Shorty  [author] Feb 10 @ 3:27am 
Whuh-oh
califinocations Feb 10 @ 2:55am 
why the devils can the svoloch load and fire an entire stack of magazines at once
[ST] SGT. Shorty  [author] Feb 4 @ 1:04pm 
It's simply in the standard fabricator.
Deathblade Feb 4 @ 9:25am 
Alright and its in the portable fab right?
[ST] SGT. Shorty  [author] Feb 4 @ 9:14am 
It’s not the Coalition Exoskeleton anymore, it’s the Powered Exoskeleton.
Deathblade Feb 4 @ 9:07am 
Where do you craft the coalition exoskeleton again?
Jim the Pilot #FixTf2 Feb 3 @ 4:20pm 
i like the specialist training book it's fun
Alfred ⁧⁧Glitchcock Feb 2 @ 7:53am 
Ok it works with Ammo Box but not with for examle Assault Rifle magazines
Alfred ⁧⁧Glitchcock Feb 2 @ 7:47am 
Weapon Locker storage doesnt function correctly. I cant put ammo in the second storage
Coonie_Dew Jan 30 @ 7:12pm 
random question with the blasters idk how hard it would be to do but i think a cell that's rechargeable but like holds half the capacity or something would be kinda neat little thing for like a emergency weapon
[ST] SGT. Shorty  [author] Jan 25 @ 10:36pm 
As in "No it isn't normal," I ain't denying your claims, I just have no clue why it would happen.