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Also note since I too got confused, + beauty is +0 because its less then 1 in stats. Quality will increase them enough to eventually provide +1 or 2 per piece. normal or under even with helm/mail will not get you a +1
Also, it doesn't show up in stockpile and storage menus.
"For anyone having the Faemail issue, i solved it by adding :
<thingCategories>
<li>RBSFE_FaeApparelCategory</li>
</thingCategories>
To the faemail <ThingDef>, the issue is that uses vanilla ArmorSmithableBase as a base, and that one does not have a <thingCategories> by default."
I added the new codes under </tradeTags> line because that's what other fae outfit codes said.
Also the ingame description doesn't match the one in the workshop. For the Faepron for example the workshop description mentions a boosted workspeed fo plants (as does the ingame description), but the item just gives 2.0C cold and heat insulation and nothing else...
I'd reall like to play with this mod, but it only seems half finished...
<thingCategories>
<li>RBSFE_FaeApparelCategory</li>
</thingCategories>
To the faemail <ThingDef>, the issue is that uses vanilla ArmorSmithableBase as a base, and that one does not have a <thingCategories> by default
(Grodsisnky will be reborn and make our Winter Crops prosper once again).
So watch this space, we're hoping to have all 1.5 xenotype mods released soon!
Unironically it saved my favorite colony.
Yet another reason why RimWorld is so great - the sheer variety of playstyles.
See, that combo is not something that has ever occurred to me.
You want these goat people in your game to lead them to a better life.
I want them in my game to turn them into chemfuel. We are not the same, and that's okay.
Is there any chance you guys could check in to the incompatibility with "New Limbs Need Training" again? Or should I try and get Mlie to correspond with you guys to help iron out the incompatibility together? I have a feeling you guys could much better explain what is going on than I could.
In 1.4 I somehow had everything playing nice together at one point, but something finally gave up the ghost as we were approaching 1.5 and I started getting the missing legs on my unguligrade pawns.