RimWorld

RimWorld

Roo's Satyr and Faun Xenotypes Expanded
122 Comments
Latex Santa Aug 7 @ 12:04pm 
@Rooboid
Could we have an update on when we could expect a 1.6 update of this mod, please?
Lucinda Aug 7 @ 12:01pm 
Does it still work on 1.6?
lilac Jul 16 @ 10:54am 
im so sad we finally got this updated just for ANOTHER dlc to come out
This_Guy Jul 12 @ 4:39pm 
we aren't gonna get 1.6 for this, are we
lonegenius Jun 28 @ 10:24am 
@Julian333XD I'm having the same issue. Why did nobody think this was strange? When I craft clothes at the workbench, they only come out white.
icytux May 13 @ 7:39pm 
Here to also report Faemail is not appearing in apperal policies.
Reidlos May 5 @ 1:27pm 
PSA: CE patch is now available for This mod (and saytr/faun xenotype mods individual) no Minotaur yet (rock throw is complicated)
Also note since I too got confused, + beauty is +0 because its less then 1 in stats. Quality will increase them enough to eventually provide +1 or 2 per piece. normal or under even with helm/mail will not get you a +1
fr0 Apr 17 @ 7:49pm 
Bug: Colonists won't wear Faemail unless forced.
Also, it doesn't show up in stockpile and storage menus.
Julian333XD Apr 16 @ 10:50am 
Fae apparel that is not stuffable is always white. It seems to be designed as if to take stuffing material (wood) as a colour basis, but as it is not stuffable, wood is not a valid crafting material, but a necessary material, which dont give their colour.
Nerd_15372007 Mar 16 @ 10:33pm 
Satyr Bards are being added to factions I would prefer they weren't for example orcs of the rim's savage horde, is there a way to remove them from that specific faction?
hoteldoor538 Feb 14 @ 2:29am 
"Fae settlements historically condoned the pillaging of Mother Nature for material gain" Shouldnt this be condemned?
Jonesy Fox Feb 10 @ 3:44am 
@Yopsergio I was having the same issue. Thank you so much for the fix! Here is his fix...
"For anyone having the Faemail issue, i solved it by adding :
<thingCategories>
<li>RBSFE_FaeApparelCategory</li>
</thingCategories>
To the faemail <ThingDef>, the issue is that uses vanilla ArmorSmithableBase as a base, and that one does not have a <thingCategories> by default."
I added the new codes under </tradeTags> line because that's what other fae outfit codes said.
Futstub Feb 9 @ 8:19am 
Some items give +0 beauty? I don't understand what that i supposed to mean...

Also the ingame description doesn't match the one in the workshop. For the Faepron for example the workshop description mentions a boosted workspeed fo plants (as does the ingame description), but the item just gives 2.0C cold and heat insulation and nothing else...

I'd reall like to play with this mod, but it only seems half finished...
Mullymuffinman Jan 28 @ 3:35am 
Has the issue with generating caravans with Capricorns as carriers been fixed? i still seem to get an issue that the caravan cannot be generated due to pawn Capricorn being a carrier or not being on carrier list?
InternDec Jan 17 @ 3:59pm 
Yessssss to Centaurs
Tomson Johnson Jan 15 @ 8:37pm 
+1 for the centaurs idea
Speck Jan 4 @ 7:38pm 
Ahhhh, I love your race mods! Would you ever consider making one for Centaurs?
Yopsergio Dec 27, 2024 @ 11:34pm 
For anyone having the Faemail issue, i solved it by adding :
<thingCategories>
<li>RBSFE_FaeApparelCategory</li>
</thingCategories>
To the faemail <ThingDef>, the issue is that uses vanilla ArmorSmithableBase as a base, and that one does not have a <thingCategories> by default
Yopsergio Dec 27, 2024 @ 10:08pm 
I cannot enable the faemail to be stored in any storage or stockpile, is that a mod incompatibility or anyone else have the same issue?
Ano Oct 27, 2024 @ 12:21am 
RATS
Mathrador Oct 26, 2024 @ 9:28pm 
OOOO yes! so long as the have snake tales and such. then i could even make my own Lamia. I am making a Medieval Fantasy heavy mod pack so this will be great.
Rooboid  [author] Oct 26, 2024 @ 2:51pm 
@Mathrador The xenotype we're working on now are gorgons, which aren't too dissimilar to lamias, so I hope you'll give them a try when they're done! :)
Mathrador Oct 25, 2024 @ 3:55pm 
If i could make a request! since you have made one of my most loved Xenotype mods i would love to see a Lamia Xenotype by you if possible. So far the only Lamia out there needs Big and Small to work but Big and Small is not Multiplayer friendly but yours is.
Rooboid  [author] Oct 25, 2024 @ 10:15am 
@Bones Someone else noticed this too, this will be fixed in the next patch! :)
Bones Oct 24, 2024 @ 8:55pm 
Has anyone else had an issue with the faemail not showing up in the apparel policies menu, Even searching for it doesn't bring it up.
Damn Oct 23, 2024 @ 4:27am 
thank you :doahead:
violue Oct 16, 2024 @ 11:23pm 
i checked every day for like four months and it's finally here ;_; bless
MerlinCross Oct 6, 2024 @ 7:28pm 
Nature Tech run returns we are so back baby!
Lupo Oct 5, 2024 @ 9:39am 
It just haven't been the same with out these mods
Alexios II Komnenos Oct 5, 2024 @ 7:28am 
WE ARE SO BACK
ductoan9671 Oct 5, 2024 @ 4:04am 
Yay!! Finally I can play with this mod, thank you for your hard work!
anfillius Oct 5, 2024 @ 3:11am 
The Minotaur and Faun/Satyr mods were the 1.5 mods I had been hoping and waiting for. This really made my day. Thank you for all the work you've put into this.
去码头整点薯条 Oct 4, 2024 @ 9:47pm 
\OWO/
Vindicator Oct 4, 2024 @ 7:05pm 
Frabjous
Hex: Boop My Snoot ÙwÚ Oct 1, 2024 @ 2:20pm 
I have never been more happier for a mod.
(Grodsisnky will be reborn and make our Winter Crops prosper once again).
AerakiBaer Sep 25, 2024 @ 4:27pm 
Heck yeah!!! thank you for coming back! your xenotype mods are my favorite mods.
Strangely unnormal Sep 24, 2024 @ 9:55pm 
yippee
Rooboid  [author] Sep 24, 2024 @ 3:56am 
Hey all, thank you so much for your patience while we've been working on updating our mods to 1.5! We've been adding some exciting new features, tweaking existing ones and fixing all kinds of bugs. (No more faun and satyr caravans eating all of your food! At last!)

So watch this space, we're hoping to have all 1.5 xenotype mods released soon!
Solzucht Sep 20, 2024 @ 8:54am 
Will wait for this update :) Good stuff!
Hex: Boop My Snoot ÙwÚ Sep 10, 2024 @ 9:42pm 
I miss this mod on 1.5.
Unironically it saved my favorite colony.
Dr. Killjoy Sep 3, 2024 @ 11:25am 
Is there a way to port this to 1.5? I'm happy to do the homework if it only takes a day or two
Daddy™ Aug 29, 2024 @ 8:17am 
❤️
Morcalvin Aug 14, 2024 @ 10:57am 
Please update this and minotaurs expanded!
posthum Aug 10, 2024 @ 4:04am 
Really miss this one, too.
Cheese Jul 30, 2024 @ 7:13pm 
I miss this mod so much! Hope to see an update, hope the author is well.
Blake81 Jul 5, 2024 @ 1:52am 
Wish we got some news. It's been taking so long I am worried that Roo has stumbled upon some big roadblock that's preventing progress...
LoboOscuro Jul 1, 2024 @ 10:41am 
+1 on Toradrow777's idea for Harpies, I think they could be very unique
Urlkiller Jun 23, 2024 @ 3:37pm 
Any chance you can add the hairs into the HD hair mod. I cant use them rn because the mod isnt updated :(
Psyckosama Jun 20, 2024 @ 8:11pm 
How's the 1.5 update coming?