RimWorld

RimWorld

Roo's Satyr and Faun Xenotypes Expanded
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Update: Oct 5, 2024 @ 6:25am

Changes:
Fae Faction:
Fauns in the Fae Faction can no longer accidentally spawn with Virtuoso abilities.

Update: Oct 4, 2024 @ 11:51am

New Additions:
Fae Clothing:
• Made Fae Apparel and Fae Weapons Thingcategories to keep everything neat and tidy.
• Added the Faepron, a middle-layer apron made out of leaves that boosts Nature Connection.
• Added the Faescarf, a scarf that can be worn with a hat that boosts Nature Connection.
• Added the Faehelm, a helmet to match the Faemail that boosts Nature Connection.
• Added the Faerose, a sexy little flower for the Satyrs that boosts Social Impact and Nature Connection.

Changes:
Fae Faction:
• The Fae faction now spawn with food when they visit and won’t eat all of your colony’s food supplies!
• Colours and apparel choices have been reworked across the board, making the fae faction way more visually consistent and thematic.
• Made Fae Traders easier to spot in a crowd.
• The Fae Tribe faction description has been changed to better show that they gain +10 relations with you for every mech cluster you destroy.

Starting Scenarios:
• Removed the starting map for Last Fae Standing, as the new Mechanaphobia gene would make starting on a map full of mechanoids impossible.
• All Starting Scenarios have you now begin allied with the empire.
• Faun Scientists now starts with Batteries unlocked, so you can power your Comms Console straight away.
• Cleaned up all scenarios to make them more balanced, unique and challenging.

Anima Rod:
• Reduced the explosion volume of the Anima Rod because it almost made me deaf.
• Explosion now stuns pawns for slightly longer.

Faemail:
• Faemail now has masking and will inherit the colour of what it is crafted out of.

Faecrown:
• No longer counts as clothing for nudists.

Faecap:
• No longer counts as clothing for nudists.

Faemore:
• Ranged attack warmup time has been reduced to 2.2.
• Ranged attack bullet has been increased to 50.
• Ranged attack bullet damage has been increased to 9.
• Ranged attack bullet has been made bigger and more dramatic sounding.

Backstories:
• Rewritten the following Backstories:
• RBSFE_TribeFae
• RBSFE_HonoraryImpid
• RBSFE_Moirologist
• RBSFE_Shill
• RBSFE_BarsongHero
• RBSFE_CarefreeHermit
• RBSFE_Faunstar
• RBSFE_Bacteriologist
• RBSFE_GlimmeringFaun
• RBSFE_FreeSpirit
• RBSFE_Fendersmith
• RBSFE_CurioCollector
• RBSFE_CircusAct
• RBSFE_Fermenter
• RBSFE_Trickster
• RBME_ChildPeasant
• RBME_Oiketes
• RBME_SilverSlave
• RBME_Herbalist
• RBME_YoungMessenger
• RBME_Philosopher
• RBME_Hetaira
• RBME_Misthios
• RBME_Oracle
• RBME_Heavyweight
• RBME_Chiliarch
• RBME_BathAttendant
• RBME_Rhetorician
• RBME_YoungAcademic
• RBME_TraumatisedCalf
• RBME_Troublemaker
• RBME_Astrophysicist
• RBME_GalacticInmate
• RBME_Knave
• RBME_Seafarer
• RBME_Scrapper
• RBME_Bullsmith
• RBME_Traitor
• RBME_Athlete

Other:
• Added compatibility with the Genetic Natural Focus Mod, giving all satyrs and fauns the gene.
• Fixed Pawn Namers. Now starting colonists will always have a first and second name. Sometimes, they didn’t before.
• Reworked the fae faction’s pawn spawning criteria, balancing out the difficulty more and ensuring that it takes less tries to generate a pawn.
• General XML has been cleaned up.
• A few mod compatibilities have been removed or tweaked a little.
• Increased some of the Fae Craftables’ crafting skill requirements.
• Improved backstory crossover between minotaur, satyr and faun xenotypes.
• Added a few more forced traits for Vanilla Traits Expanded.

Update: May 25, 2023 @ 12:29am

Bug Fixes:
• The Last Fae Standing scenario no longer spawns mech assemblers: mechs spawned this way would not be hostile.
• Kid Faegarms can now be put in storage.
• Fae Artificers no longer have a high crafting skill requirement, fixing 'Unable to Spawn Pawn' errors.

Update: May 23, 2023 @ 5:17pm

Bug Fixes:
• Sabotaged Bards and Faun Scientists scenarios now use custom PawnKindDefs.
• Fae pawns now bring meals with them when visiting your base, and will no longer monch all of your food.

Update: May 12, 2023 @ 3:47pm

Bug Fixes:
• Removed prerequisites for player pawns: starting pawns may not have as thematic stats, but will no longer throw errors when giving birth and trying to spawn a baby with over 10 intelligence.
• Mod settings menu now works properly when accessing it from the mods menu.

Update: May 8, 2023 @ 10:21am

Bug Fixes:
• No more errors on startup when running VE Books or VE Cooking.

Update: May 5, 2023 @ 11:44am

Initial Upload.