RimWorld

RimWorld

Animal Foods Extended
131 Comments
Head May 18 @ 10:09am 
This is a great mod!
谢棠呱呱呱 Apr 21 @ 2:01pm 
Emm, I cant craft those food (except pet one),in new game either.
TheVillain  [author] Apr 20 @ 9:33am 
I have played with them but not while running my mod, I dont know why that would break my mod though...

my recipes are added in a pretty straight forward way
might be something to do with those mods yeah

can you post the link to them here so i can test with the right versions?
Hex: Thicc grass Apr 20 @ 5:55am 
I do, res3arch tree and the one who overhauls researching itself, with things like brainstorming and reverse engineering
TheVillain  [author] Apr 14 @ 11:28am 
that is ... odd
you have any mods that effect tech? stuff like tech advancing, anything that would impact research etc?
Hex: Thicc grass Apr 14 @ 10:32am 
I think the issue might be installing midgame
TheVillain  [author] Apr 12 @ 7:20am 
this could be a mod conflict - this mod is pretty simple, but its not impossible for something to be breaking it

could you try a new game/save?

and or without mod list?
Hex: Thicc grass Apr 12 @ 6:57am 
i am
TheVillain  [author] Apr 11 @ 12:31pm 
That is strange...i've not played for a while - will investigate.

Pet Food should be unlocked from the start at any tech level, and at the cooking station.

Are you running a big mod pack?
Hex: Thicc grass Apr 10 @ 7:46pm 
installed mid game but can't see to be able to craft the new foods (except pet), i did unlock eletricity already
nelim17 Mar 25 @ 3:13am 
Thanks!
TheVillain  [author] Sep 29, 2024 @ 8:44am 
@tide{S}haper industries

Thanks for sending this over - that sounds like a thing that i'd do and could happen. Will look into this.

Glad its not causing any fatal errors, but an easy red error fix is always nice.
tide{S}haper industries Sep 29, 2024 @ 4:54am 
Hoi! Coming here from a troubleshoot over on the RW Discord. So I'm just reporting that for the person with the error. But it seems that you're patching VCE_RawMoss without a condiditon, which is only loaded by VPE:MorePLants when Ideology is active/present. So when someone uses VPE:MP without Ideology that Def doesn't exist and your mod is still trying to access it.

Haven't checked your code nor file-structure - so I'm only going by the person's log here - but I would assume that you just need a check if the Def is even existent or at least a 'MayRequire' for Ideology. Most likely isn't causing any real issues - but it throws unnecessary red-errors at startup.

The log of the user in question if you need it; https://gist.github.com/HugsLibRecordKeeper/a1c0cb82a88601631a3dc832487cb29f
TheVillain  [author] Aug 18, 2024 @ 4:37pm 
Ah, so for me the real kicker I had was feeding large amounts of Grazing animals. I didnt want to make kibble because cows dont eat meat. But i had loads of corn left over, and that seemed a waste for cows.

That got me thinking about blending hay and excess veg for long term food stocks - which ultimately turn into meat if you know what I mean - and then I got bored on a commute and scoped it out to cover other animal groups.

Rendered meat was actually the tricky one, I wanted a way of making more meat, from meat, without impacting the value of meat for colonist meals. It also had to be realistic, and industrial tech or lower. The artwork for that was also hard, and I felt awful sending Argon the design doc for that. Some of the images for 'industrial meat proccessing, petfood, meat rendered, meat jellies' are....grim. But Argon delivered some excellent options, way way better than I could have.
The Gaming Archaeologist Aug 18, 2024 @ 2:21pm 
Or don't worry, we have our own supplier *raid notification* Oh, that's the dinner bell!

I also, when using the transhumanist meme, stick with nutrient paste so I can literally never need to use meat in anything else, really.
TheVillain  [author] Aug 16, 2024 @ 5:27pm 
yeah that was the intention - to expand the animal food types so you can specialise a bit and get 'more for less'. Though that can backfire when you realise you cant feed your colonists meat anymore but hey your wargs are happy!
The Gaming Archaeologist Aug 16, 2024 @ 2:15pm 
I honestly love this mod. Especially for dealing with creatures like wargs to create the rendered meat to deal with them far better since, you know, raw meat and stuff is more likely to rot!
TheVillain  [author] Jul 6, 2024 @ 9:37am 
@DaniAngione
I think that would be something VE side as I'm using base game item categories. I'll take a look at this over the weekend though to see if its an easy fix. If I start patching for that, I'd have to start patching for every storage mod.

I think if you check the mod options for VE.Furniture you might be able to expand its categories, otherwise I'm pretty sure LWM Storage lets you configure storage settings in game for anything storage related.
Pronóxius de Macaé Jul 5, 2024 @ 3:17pm 
Wait- i know you...
DaniAngione May 13, 2024 @ 7:39am 
Hey, I love your mod! I also use the "Vanilla Furniture Expanded Pack" and noticed that there are no filters for this mod's food on that mod's troughs and pet feeders, I think it would be awesome to be able to use them together!

I don't know what is easier to patch, if it's easier for you to make a patch so your foods will be options for their objects, or if it's easier for them to make their objects have your foods in the filters, so I'll post this message to both of you :)

Thank you very much for your work!
TheVillain  [author] May 3, 2024 @ 6:53am 
Good good. Glad this was an easy fix.

If you want to disable the need for electricity you can open this file:
Recipe Defs

Remove this line:

<researchPrerequisite>Electricity</researchPrerequisite>


Anywhere you see it in the file.
Scarlet Ice May 2, 2024 @ 7:16pm 
That might be the issue! I like to tdo a tribal run. Thanks a lot!
TheVillain  [author] May 2, 2024 @ 6:22am 
Just to check, have you researched Electricity?


This is from the FAQ on this mod:

I cant find Grazing Feedstock or Rendered Meat in the Butchers Table or the Stove!

Pet food is unlocked by default at all tech levels, but Rendered Meat and Grazing Feedstock are locked behind Electricity research. You can disable this by rummaging through the Recipe Defs an just removing:
<researchPrerequisite>Electricity</researchPrerequisite>

and saving the mod as local copy. Remember to do this for both the individual and bulk recipes.


'But...but why' you ask?

The inspiration for these items was looking at industrial processes, so this felt appropriate, and the simplest way to do it.
TheVillain  [author] May 2, 2024 @ 6:11am 
Ok so if there are no errors, then dont worry about the log.

I still need to confirm game version, latest stable or are you playing an older build (such as 1.4 pre anomaly). If your not sure, and your just playing whatever steam downloads, that would be latest public build.

Need a mod list, ideally you can go through it and try to find any conflicts.
Scarlet Ice May 2, 2024 @ 3:41am 
I don't see error from log and I don't know how to make a github issue. I know how to create a log link if that is helpful
TheVillain  [author] May 1, 2024 @ 5:38am 
I'll do some testing this week - can you just confirm:

Error Log
Game Version
Check for for Mod Conflicts/Mod List

If you could make a Github issue that would be ideal
Scarlet Ice Apr 30, 2024 @ 3:36pm 
I don't see a research option for this mod, maybe it is conflicted with the research tree mod that I'm using?
TheVillain  [author] Apr 30, 2024 @ 5:00am 
@Scarlet Ice
Thanks for looking at this, can you just confirm you had the research unlocked and any potential mod conflicts?

I loaded up vanilla 1.5 and had no issues a week or so back.
Scarlet Ice Apr 30, 2024 @ 4:50am 
I just checked it today, the recipe for Feedstock or Rendered Meat are not at the Butcher workbench nor butcher spot.
TheVillain  [author] Apr 28, 2024 @ 8:25pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=3230195082

Just seen this mod, I dont have anomaly but its a great idea and should be buffed by Pet Food.
TheVillain  [author] Apr 28, 2024 @ 8:23pm 
Just to confirm- did you find the recipe for Feedstock or Rendered Meat at the Butcher workbench?
Scarlet Ice Apr 28, 2024 @ 4:23pm 
I see, thanks! Though it is strange that the butcher bench does not have the recipe.
TheVillain  [author] Apr 28, 2024 @ 9:52am 
Rendered Meat and Feedstock are at the Butchers work spot.
Scarlet Ice Apr 28, 2024 @ 2:13am 
I can't find the recipe for last two. Can only find pet food from the cooking table.
Metal LED Apr 24, 2024 @ 6:59am 
ok,thank。
TheVillain  [author] Apr 23, 2024 @ 8:43am 
Eh?
I cant find nutri-cream on the workshop...so I dont think so?
None of the foods in this mod effect animal milk/wool/produce output.

This mod just provides different ways of keeping them fed beyond Hay and Kibble, and a nuzzle buff for any animal that can nuzzle.
Metal LED Apr 22, 2024 @ 6:41pm 
Is this better than Nutri-Cream? Like making animals produce more milk?
Puck G. Apr 17, 2024 @ 3:25am 
thank you <3
TheVillain  [author] Apr 16, 2024 @ 6:41am 
A brief test shows both recipes and foods seem to all work, including the Pet Food 'well fed' mechanic.
Just needed version check updating.

Update just pushed now. Please report if it had any issues
Puck G. Apr 14, 2024 @ 3:13pm 
I did not try yet! I prefer if its been looked at ^^'
TheVillain  [author] Apr 12, 2024 @ 3:17pm 
Yeah I can see about 1.5 over the weekend.
@Puck G tried loading it?
Puck G. Apr 12, 2024 @ 1:02pm 
Hey, any chance this can be made for 1.5? I always love using it!
Vartarhoz Feb 2, 2024 @ 1:27am 
I would say Kibble might be still best because it doesn't rot, doesn't require micro managing with kept freezing.
TheVillain  [author] Dec 31, 2023 @ 9:51am 
Glad you resolved it, I'm guessing Grazing Feedstock didnt appear as a food option to allow/forbid? I'd have hoped it would appear as an option, but would be good to know.
RaisingEntropy Dec 30, 2023 @ 12:54pm 
@TheVillain Just discovered I had Assign Animal Food installed (probably from a long time ago). Removed the mod and everything is working fine now. Thank you all for the help! =)
RaisingEntropy Dec 30, 2023 @ 10:16am 
@cuddle_q2hprn I verified that, they are always some mix like "Hay, Potatoes" or "Hay, Corn"
TheVillain  [author] Dec 30, 2023 @ 8:20am 
@raisingEntropy

Thats odd, might be a mod conflict or something really mundane.


- Do you have any mods that might change animal food permissions?
- Any errors in the logs that you feel might be related?
zoomies Dec 29, 2023 @ 7:09pm 
@Naturtok When you make a bill for grazing feedstock, make sure you go into the 'Details...' and check that Hay is allowed to be used to make it. I have some other mods that add Straw and Dried Hay, which are sorted together under an Animal Feed drop down (similar to Raw Food). I think having these additional mods messes up the bill to make grazing feedstock.
RaisingEntropy Dec 29, 2023 @ 1:38pm 
Hello! I liked the mod idea a lot, but I'm having a little trouble using it: my animals simply won't eat the grazing feedstock I've prepared (normal hay eating/grazing animals, like horses and pigs). Can someone help me, please ?
Zed Night (zyckenderdj/teriyaki) Nov 10, 2023 @ 9:28am 
just tried, still not working, seriously, rimworld is worse than a dumbster fire in term of stability, cause the worse is that nothing change since last time it worked, and suddenly, out of nowhere, got this and like 7 other perfectly working mod that just all start making massive errors, like the game data was changing at random each time you close and reopen it 0_o