RimWorld

RimWorld

313 ratings
Animal Foods Extended
3
4
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
785.201 KB
May 5, 2023 @ 6:28am
Apr 16, 2024 @ 6:39am
12 Change Notes ( view )

Subscribe to download
Animal Foods Extended

Description


Your Colonists get some food options, some progression and minor buffs after putting in the effort towards better foods. But your animals just get kibble. Weird huh?

This mod adds 3 new foods specifically for your animal, be they pets, farming or fighting.
Each is designed for one of the core animal groups in the game, no particular one is 'better' than the rest, and are logical progressions from Kibble, Hay and Raw Meat.

Below are some info cards on each new food added, showing the nutrition In vs nutrition Out, its basic recipe requirements and its general intention. Kibble is shown on the bottom left for reference.




How does Pet Food Make my pets Nuzzle more?
So Rimworld has a 'Nuzzle interval' for pets that are 'cute'. This isn't a strict 'every X hours' but a rough average of how often a 'cute' pet will Nuzzle. For a cat, this 'nuzzle interval' of 12 hours means you'll generally see a nuzzle in that cats log every 12 hours or so. Sometimes more, sometimes less.

PetFood creates a health stat called 'well fed' with the idea that a well fed pet, is generally in a better mood. This leads to a reduction in the cool-down, even though the animal stats wont reflect in on inspection.

For testing I locked a bunch of pawns in a room with some cats, and compared it with just kibble. You can see the massive spike in nuzzling in the gif above.

Patches for extended Compatibility

Vanilla Furniture Expanded - Farming by Virstag
I've intergrated this patch into the mod. Thankyou Virstag for your help!
Vanilla Factions Expanded: Mechanoids by Chen


And who do we thank for this great gift of...pet food
Art: Argón (who does some great mods)
C# & XML: Sl4vP0weR[github.com]
XML: TheVillain

Many thanks to the above who accepted my commission, and worked patiently with me on creating this mod.


Bugs/Questions/Issues/Compatability
Compatability should be fine, doesn't modify anything existing, and testing didn't show any modded animals interacting weirdly.
Questions Check the pinned FAQ just above the comments, and if its not addressed check/leave a comment.
Bugs, spelling mistakes etc can be registerd as Issues on Github[github.com] or posted in the pinned Discussion.





And thats it! Crack on, have fun, etc etc.

And remember: a well fed animal - is a happy animal.
Popular Discussions View All (2)
5
Jul 16, 2023 @ 1:18pm
PINNED: Bugs/Compatibility Issues
TheVillain
0
May 6, 2023 @ 9:02am
PINNED: FAQ
TheVillain
130 Comments
谢棠呱呱呱 Apr 21 @ 2:01pm 
Emm, I cant craft those food (except pet one),in new game either.
TheVillain  [author] Apr 20 @ 9:33am 
I have played with them but not while running my mod, I dont know why that would break my mod though...

my recipes are added in a pretty straight forward way
might be something to do with those mods yeah

can you post the link to them here so i can test with the right versions?
Hex: Thicc grass Apr 20 @ 5:55am 
I do, res3arch tree and the one who overhauls researching itself, with things like brainstorming and reverse engineering
TheVillain  [author] Apr 14 @ 11:28am 
that is ... odd
you have any mods that effect tech? stuff like tech advancing, anything that would impact research etc?
Hex: Thicc grass Apr 14 @ 10:32am 
I think the issue might be installing midgame
TheVillain  [author] Apr 12 @ 7:20am 
this could be a mod conflict - this mod is pretty simple, but its not impossible for something to be breaking it

could you try a new game/save?

and or without mod list?
Hex: Thicc grass Apr 12 @ 6:57am 
i am
TheVillain  [author] Apr 11 @ 12:31pm 
That is strange...i've not played for a while - will investigate.

Pet Food should be unlocked from the start at any tech level, and at the cooking station.

Are you running a big mod pack?
Hex: Thicc grass Apr 10 @ 7:46pm 
installed mid game but can't see to be able to craft the new foods (except pet), i did unlock eletricity already
nelim17 Mar 25 @ 3:13am 
Thanks!