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This means i will look into adding thrusters and gyroscopes as block categories now.
Also i'll have to include prototech blocks but since i haven't played the game myself since the update, i will have to check the blocks out before.
Also in the past i worked on a script that will disable thrusters automatically while flying at the speed limit to save fuel. My prototype works stable so far, so i'll try to get a first version of that to the workshop soon. I plan on upgrading it to something like a "copilot" later that gives you some information about your fuel status travel distances and so on.
For gyros; roll, pitch, yaw max/current rotational acceleration, max/cumulative power consumption, gyros damaged count, be able to see what the max value and current values for these are based on how many gyros get damaged or go offline, how many gyros are in override or normal operation, total force of override gyros, total force of non-override gyros.
Keep up the good work love to see what you will do next for the community
What what be an easier setup in your opinion if i may ask?
"very easy setup; no scripting knowledge needed"
I have scripting knowledge and this is still too much for me.
Every "string ...LCD" value reflects one LCD category.
If you have an idea how to simplify this process let me know. What what be the easiest way you can imagine to set your own LCD name tags?
Would it be easier to make the settings in the Custom Data box of the programmable block instead of the script itself?