Space Engineers

Space Engineers

NextGen Power (Animation Engine)
134 Comments
Stonelords  [author] Sep 10 @ 9:18am 
Currently These dont do radtiation but i will certainly add it to the list of things todo
thesnowfox84 Sep 10 @ 9:05am 
Do these leak radiation? would make it have more of a Star Trek feel if it did :espresso:
th34lpha1907 Jul 18 @ 10:14pm 
yeah i'm having the same issue but one thing i'm also noticing is that it's causing fps drops over time for my world
Stonelords  [author] Mar 26 @ 1:06pm 
thank you and i will have a look
Covfefe The Mighty Mar 26 @ 12:35pm 
Hey, thanks for this awesome mod, i use it constantly - recently there has been a small issue with the batteries tho and it seems very consistent. The moving part only moves up and will glitch out of the hitbox of the battery and float away, while still being attached to the batteries movements. I hope it's an easy fix, I will keep using the mod either way :)
Immortalmargrave Mar 14, 2024 @ 5:29pm 
I don't know why but the prototype reactor doesn't pull ice from the conveyor system. It'll still pull uranium though.
kinngrimm Jan 21, 2024 @ 6:33pm 
skin support?
kinngrimm Jan 21, 2024 @ 6:33pm 
Don't get me wrong the model is nice and the functionality is top, but please tell me we can paint equally the outside aswell give the gas another color ... otherwise i will propably die from iris cancer.
nephilimnexus Jan 12, 2024 @ 7:43pm 
batteries (plural)
AkagiVoid Nov 13, 2023 @ 8:57pm 
reactor sounds need to be twice as loud. X3
In arcade mode the largest reactor isnt loud enough when I trigger the alarm sound when close to it. X3 I had 2 raise the volume up on headphoens 2 about 50% 2 hear it. X3
FantazeR Oct 6, 2023 @ 1:45am 
ty
Stonelords  [author] Oct 6, 2023 @ 1:45am 
sure
FantazeR Oct 6, 2023 @ 1:25am 
hey, can i configure some values of your mod, upload it and make it private? Only me and my friends will ever find it, we'll use a link to find it
Stonelords  [author] Aug 18, 2023 @ 10:06am 
weird maybe somthing in one the animation engine updates done somthing to it cause shouldn't be doing that much lag but i shell find out when i get home to my computer
najlitarvan Aug 18, 2023 @ 5:18am 
the odd thing is that i do not have a low spec machne
i have a laptop with a 3080 ryzen 9 5900 hx and 32 ram, so that would not be a low spec machine
Stonelords  [author] Aug 18, 2023 @ 1:54am 
ahh might be cause the amount of particles i might look into it i wasn't sure what they be for others im fine testing but yeah i was never sure how they were for lower spec machines
najlitarvan Aug 18, 2023 @ 12:01am 
as much as i like this mod, the large grid large battery is an fps killer, just 6 batteries caused 30 fps drop
Stonelords  [author] Jul 29, 2023 @ 4:45am 
You need both ice and uranium
dRuPpI Jul 29, 2023 @ 3:37am 
the Prototype Reactor does not start i put uran in... it gets green and makes sound and moves but provides no energy to attached blocks!?
JavelynnXIII Jul 9, 2023 @ 11:45am 
Ah lovely. Thanks for the response
Stonelords  [author] Jul 9, 2023 @ 10:47am 
that somthing todo with Defense Shields
JavelynnXIII Jul 9, 2023 @ 8:44am 
The prototype reactor doesn't want to use more than 500MW with Defense Shields. Anyone else having this problem?
Stonelords  [author] Jul 4, 2023 @ 11:47am 
it might be cause i found my bug with battery's still there but im about to update again with another fix which 100% with out a delt fixed the battery's so hopefully reactors too
Richter Jul 4, 2023 @ 11:31am 
I'll ask my players today if it's still happening @Stonelords
DNADigital Jul 4, 2023 @ 10:05am 
Me and the guys Ive been playing with restarted our world and we have been avoiding putting the reactors down but I will place some down today and report back if any issues occur!
Stonelords  [author] Jul 4, 2023 @ 2:02am 
does it still happen since my fix yesterday
Richter Jul 3, 2023 @ 6:39pm 
I found it happens when you go out of sync distance, fight something, and reenter sync distance of the grid with a nextgen power reactor. It begins smallish and grows exponentially bigger
Stonelords  [author] Jul 3, 2023 @ 6:42am 
so i think i fixed the issue and i really hope i have this time but let me know if anyone gets it
DNADigital Jul 2, 2023 @ 3:57pm 
Ive added you
Stonelords  [author] Jul 2, 2023 @ 3:26pm 
Yeah if you could provide a save that be good this my discord stonelords#6283 if that helps but damage i never actually tested too see what happens when it is damaged so that might be it
DNADigital Jul 2, 2023 @ 3:09pm 
Im getting the same issue too. I can provide a save for you. I think it starts when the reactor takes damage? I dont know just speculating there
Stonelords  [author] Jul 2, 2023 @ 12:36pm 
richter yeah this issue known to me im still trying to work out why it does this and am working on a new reactor animation script to see if that stops it the only issue is i never been able to get it on my own worlds so been a very hard issue to track and and test if it fixed
Richter Jul 2, 2023 @ 8:52am 
Weird issue being reported to me. Sometimes, the large and small reactor's animation grows exponentially and their entire base is a giant green swirling marble. Anyone else encounter this? It usually clears itself on relog, but figured I'd say something.
GuiriGuy Jul 2, 2023 @ 3:41am 
I tested the panel as an "admin" and me and my m8 saw the panels just going away hahaha, nothing special... To be honest... Just placed and it went (The lights for some reason were orange instead of green)
John Shepard Jul 2, 2023 @ 3:39am 
Fair enough. It's odd, but then again my little game has 50 odd mods in it.
If it encounter it again i'll let you know.
Stonelords  [author] Jul 2, 2023 @ 3:29am 
@john shepard i dont seem to have that issue if i paint the whole grid the panels that in there position
Stonelords  [author] Jul 2, 2023 @ 3:27am 
any useful info on how it happen like on world reset or painting
GuiriGuy Jul 2, 2023 @ 1:36am 
Howdy, again... Sorry to say that yesterday I had the issue of solar panels extending to infinity hahaha, just so you know it hahaha
John Shepard Jun 28, 2023 @ 9:17pm 
Think I may have found an issue. On recolouring the grid that the solar panels are on, It causes them to instantly default to the 'un-open' phase.
Stonelords  [author] Jun 25, 2023 @ 12:58pm 
small hydrogen engines are working now @YOYOMAN_MODDER large grid seam to be fine they worked for me
GuiriGuy Jun 25, 2023 @ 9:17am 
Take the needed time, just wanted to help ya out in the info :D
YOYOMAN_MODDER Jun 25, 2023 @ 6:43am 
L grid H2 engine not work too
Stonelords  [author] Jun 25, 2023 @ 3:59am 
yeah they do seam to be broke thank you for telling me im just about to goto work but when i get back i fix them so they should be fixed in the next 10 hours
GuiriGuy Jun 25, 2023 @ 3:49am 
I may add, in the small grid, in the large grid I tested and in that one it did :D, but small grid no :S
GuiriGuy Jun 25, 2023 @ 3:48am 
Howdy, love the mod, but yesterday I connected the H2 Engine and it seemed to not turn on by any means, any idea?? thanks!
YOYOMAN_MODDER Jun 18, 2023 @ 8:20am 
Its work!!! Thanks for Fix)))))
YOYOMAN_MODDER Jun 18, 2023 @ 8:03am 
Good! i check.)
Stonelords  [author] Jun 18, 2023 @ 1:43am 
the solar panel should be fixed from yesterday, the reactor issue a work in progress i never been able too recreate it but im currently re programing the rector animations from scratch to try fix it and as for the smaller battery having more capcity i will look into that
Syphond Jun 18, 2023 @ 1:39am 
love the mod, but we have noticed a few things. On small grid the smaller battery has more capacity, is this intended? The reactor with the green swirl animation sometimes will glitch and be 15 blocks tall. This reactor was on the small grid. Occasionally the solar panels that slide out will animate continuously and slide out over 100 meters. This was on large grid ships.
Stonelords  [author] Jun 17, 2023 @ 3:28pm 
okay should be fine now