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'The following mods cause a crash to the Database:
aaaMore_skills_more_dump_skills_upd.pack
The first invalid database record is
z_wh3_skill_dump_magic_reserve492wh3_dlc24_effect_10_spell_mastery_hidden in table character_skill_level_to_effects_junctions_tables
and pack file aaaMore_skill_more_dump_skills_upd.pack
The application will terminate now.'
Thank you again.
condition with new patch of version 6.3, evenif i started the mod isolated, then the game crushed with a crush report.
Could you pls update this mod, thank you and have a nice day!
but would took hundreds of hours
In case of the list, first I don't wanna just copy the work someone else did and use it as "mine" without permission, second it's a little bit more than just copy & paste. Instead I re-opened the requests page for this mod
Anyway, thanks for the help !
I don't know if it's limited by the game or the mod itself, but I can't have my tank with 100k HP :(
Just one more question, are you using any other mod that is altering the contents of mixus legendary lords, like submods or MLL for SFO or such?
Seems to kinda work with the extra points, just not the buttons for the extra heath/mana on the new Lords :(
Also why would AI levels need limiting at all? I usually don't see AI Lords or Heroes getting ahead more than a few levels (if at all) even on very hard or legendary campaigns, and since AI is really bad at spending points in a useful way, they don't get much out of the higher level. If you feel like the game is too hard, when AI is able to reach same Lord/Hero level as you, you may want to play on lower difficulty in the first place. That's perfectly fine to do, you're here for the fun :)
And if achievements are important for you, there's guides to the game and even a mod for it to get them.
I hope I understood your question correctly, from what Google-translator told me.