Total War: WARHAMMER III

Total War: WARHAMMER III

Max Level 1000, 3 skill points per level + Skilldump(Updated for 5.2.2)
73 Comments
update,please.mod crash
LazyRat23 Sep 3 @ 7:47pm 
will this be updated??
:rhagaea:
Anordinance Sep 3 @ 1:27am 
The condition I've encounter is below, and I hope you did not meet it:
'The following mods cause a crash to the Database:
aaaMore_skills_more_dump_skills_upd.pack

The first invalid database record is
z_wh3_skill_dump_magic_reserve492wh3_dlc24_effect_10_spell_mastery_hidden in table character_skill_level_to_effects_junctions_tables
and pack file aaaMore_skill_more_dump_skills_upd.pack

The application will terminate now.'

Thank you again.
Anordinance Sep 3 @ 1:21am 
I've subcribe the mod recently, however, I feel very sorry to find that there maybe a compatbility
condition with new patch of version 6.3, evenif i started the mod isolated, then the game crushed with a crush report.

Could you pls update this mod, thank you and have a nice day!
:steamthumbsup:
99194320 Jun 4 @ 11:02am 
能不能改成给2点技能点 太多了!!!!!!!!!!!
Arty Aeterna Jan 1 @ 4:32am 
Ty for awnsering my question!
Le Twirl  [author] Jan 1 @ 1:19am 
@Arty Aeterna I probably will, but I can't say when I have time for it. There's been a lot happening with real life and I haven't played an hour in the last months. But I hope I'll come back to the new DLC soon
Arty Aeterna Dec 30, 2024 @ 7:57am 
Will you update it to 6.0?
99194320 Dec 24, 2024 @ 9:36pm 
您好 能不能弄个加2技能点的啊 Hello, can you get one that adds 2 skill points?
6ta8doducdat2008 Dec 13, 2024 @ 6:02am 
Update please?
OmegaX769 Sep 2, 2024 @ 2:45am 
as i thought , althought would be funny to try reach lvl 1000 in one campaign by trying to not win,
but would took hundreds of hours
Le Twirl  [author] Sep 2, 2024 @ 2:11am 
@OmegaX769 I don't know if this is possible without mods that increase the xp you get. It surely depends on playstyle, but when I play I am usually level 60-70 with my faction leader when I reach long victory condition (turn 80-100). Even when doing the grind to get to domination victory, I barely get above level 120. So let's assume you want to do the ultra grind and do ultimate crisis and domination victory or maybe even conquer all map, I still doubt you will even reach level 200 on a single character without further mods.
OmegaX769 Sep 1, 2024 @ 2:34pm 
is this possible in a campaign where u try paint all map to reach lvl 1000? how long that it takes
Le Twirl  [author] Sep 1, 2024 @ 1:45am 
Previous comment continued: I'm not sure though, if it really makes that much sense to add a scaling with 1% per Level, since there are spells already that can wipe half the hp of any elite infantry squad with one blow. And if custom battle with a level 50 spellcaster just comes down to nuking the enemy army in three spells, it would probably be fun for a few battles and after that it's just boring. But yeah I'll think about what might be a good way to deal with it. I'm also open for any ideas you might have :D
Le Twirl  [author] Sep 1, 2024 @ 1:44am 
@SyncHound I checked it and you are right. It seems to be like this: In main game, you have that spell_mastery_dummy effect that creates a number for the tooltip and the actual skill linked to it, that adds a fixed amount of spell intensity and can't scale. So what I did for the next update that is coming later that day, is to add a fixed 10% increase in intensity by linking it to a generic spell power skill from the main game (So it isn't completely not there). For scaling intensity (if possible) I most likely have to create a custom skill, much like it was in the original mod, before CA reworked the mechanic and added spell intensity as a feature to a variety of skills.
SyncHound Aug 24, 2024 @ 3:50pm 
Does the spell intesity effect work properly? it reflects on the general stats, but not on spell mastery, so the numeric values of the skills dont seem to change, is it just visual? its linked to the "spell_mastery_dummy" effect, do you know of any "effect" that would properly increase spell mastery? since the original mod created a custom effect for it i tried to copy paste his effect and simply change the key reference to the effects but it doesnt seem to reflect it
jr808 Aug 11, 2024 @ 2:15am 
anyone knows if it works with radious?
TwoLicht Jul 28, 2024 @ 4:42am 
Best mod!!
Le Twirl  [author] Jul 28, 2024 @ 3:00am 
@Fogueteiro: I changed this mod, so you can use both mods at the same time now.
In case of the list, first I don't wanna just copy the work someone else did and use it as "mine" without permission, second it's a little bit more than just copy & paste. Instead I re-opened the requests page for this mod
Fogueteiro Jul 22, 2024 @ 3:23pm 
My man, if by some miracle you find time and sufficient sanity to add more compatibility to this mod, you can use the list linked here https://steamcommunity.com/workshop/filedetails/?id=2858442143 , this person made something awesome for the community in matter of compatibility list
Rexeit Jul 18, 2024 @ 8:45am 
Update : I succeeded to limit the skills to 255, and created 3 others in case there are more skill points then needed, but I can't for the life of me figure out how to place them on the skill tree, everything is fine in RPFM and should work, so I don't know anymore lmao

Anyway, thanks for the help !
Rexeit Jul 18, 2024 @ 6:45am 
Hmmm... If the problem is, it's 250 points on the same skill, I can modify the mod to increase the numbers of skills by 2 or 3 so it doesn't overflow
Le Twirl  [author] Jul 17, 2024 @ 2:50pm 
@Rexeit To my understanding that's a limitation of the game. After spending 255 points on the same skill it seems to overflow back to 1, so even if spent evenly there is not much use for additional skillpoints once you hit levels above roughly 350. I can try finding a way around this limit, but since I'm not a modder myself and just try and keep this mod usable for others, I can't promise anything
Rexeit Jul 17, 2024 @ 9:08am 
Once past a certain level (or more accurately, stats) they revert back to original
I don't know if it's limited by the game or the mod itself, but I can't have my tank with 100k HP :(
Le Twirl  [author] Jul 16, 2024 @ 8:57am 
Should be working as intended again
Le Twirl  [author] Jul 16, 2024 @ 4:37am 
@Olympian834: I'm really lost here for how this occured, must have something to do with 5.1.1 Hotfix since this bug didn't appear earlier. I'll try to figure it out
Olympian834 Jul 11, 2024 @ 5:22pm 
actually, it seems to give ALL MLL lords Egil Styrbjorn's skill tree
Olympian834 Jul 11, 2024 @ 5:14pm 
noticed another small bug, mod gives Tyrewald Egil Styrbjorn's skill tree and removes Donna don Domingo's in MLL
dst_dacs Jul 7, 2024 @ 1:11am 
@Le Twirl now it works without MLL too
Le Twirl  [author] Jul 6, 2024 @ 1:36pm 
@dst_dacs and @Olympian834 could you try it again? In my local testing it worked properly even without MLL and its dependencies. Apparently I missed that mods now need an additional table for that stuff to work, so I added it. Also big thanks for finding the source of the crashes :)
dst_dacs Jul 6, 2024 @ 2:01am 
@Olympian834 thanks that was actually also the fix for me, so MLL is now a essential for this mod basically
Olympian834 Jul 5, 2024 @ 7:56pm 
@dst_dacs I was able to replicate the same crash by disabling MLL, make sure you have MLL and all of its dependencies enabled
dst_dacs Jul 5, 2024 @ 10:33am 
@Le Twirl still crashes with the same message after undoing and redoing everything
Le Twirl  [author] Jul 5, 2024 @ 9:13am 
@dst_dacs I looked through everything on my side and fixed some small stuff I found, but I can't imagine this being the cause of a crash. If it still crashes after the update maybe try reinstalling mixus legendary lords by unsubscribing and resubscribing through the workshop. You can also take a look at your mods load order to make sure it's not messed up. Really sorry for my limited knowledge and troubleshooting capabilities here, but I'm no modder myself, just a guy who tried to maintain this mod after the original creator stopped doing it
dst_dacs Jul 5, 2024 @ 7:10am 
@Le Twirl not altering only unlocking (Mixer - Mixus unlocked)
Le Twirl  [author] Jul 4, 2024 @ 2:07pm 
@dst_dacs thank you that's giving me info on where to look. I'll see if I can fix it
Just one more question, are you using any other mod that is altering the contents of mixus legendary lords, like submods or MLL for SFO or such?
tetra Jul 4, 2024 @ 11:57am 
Crashing instantly without error msg.
dst_dacs Jul 4, 2024 @ 11:14am 
its just doesnt load in anymore. The text from the crash report: mixu_skill_node_set_emp_fleet_admiral_femalemc_mixu_skill_node_set_emp_fleet_admiral_female_damage in table character_skill_node_set_items_tables and pack file aaaMore_skills_more_dump_skills_upd.pack
Le Twirl  [author] Jul 3, 2024 @ 4:46pm 
@Grimm can you be a bit more specific? What caused crash and how?
Grimm Jul 3, 2024 @ 4:27pm 
causes crash
IncoltroFatto May 23, 2024 @ 4:23pm 
work for IA?
harduwu Sep 15, 2023 @ 7:15am 
Hey, I've re-uploaded this mod since it hasn't been updated and isn't working, https://steamcommunity.com/sharedfiles/filedetails/?id=3035974410 if you still want to keep the mod let me know.
[OcUK] Silent Sep 1, 2023 @ 6:24pm 
Hey. Hope the 4.0 update will be done soon.
Seems to kinda work with the extra points, just not the buttons for the extra heath/mana on the new Lords :(
Benny Jin Aug 16, 2023 @ 11:05pm 
Heya friend, I've been thoroughly enjoying the mod and I have no real complaints. Only thing that bothers me is the overflow point isn't well discussed and it lies to ya whenever you go through to finish em up. i.e. the extra health, and extra weapon damage slot say they go up to 255% but then overflow back down to 1 without refunding skills. Almost gave me a panic attack when I did it in a regular campaign before I tried it out with console commands and figured out the process. Anyway guess I'm just here to figure out the max caps for all of the end tier leveling options. Hope this message finds you well and again thanks for the really fun mod
Le Twirl  [author] Jun 12, 2023 @ 12:13pm 
@Abraham This would involve(heavy) scripting of the mod and unfortunately that is beyond my capabilities time- and knowledgewise. What I don't get is the splitting thing, do you mean like AI gets 2 points per level and player gets 3? I don't really get the point of it, cause AI is bad enough, but that might be possible without scripting.
Also why would AI levels need limiting at all? I usually don't see AI Lords or Heroes getting ahead more than a few levels (if at all) even on very hard or legendary campaigns, and since AI is really bad at spending points in a useful way, they don't get much out of the higher level. If you feel like the game is too hard, when AI is able to reach same Lord/Hero level as you, you may want to play on lower difficulty in the first place. That's perfectly fine to do, you're here for the fun :)
And if achievements are important for you, there's guides to the game and even a mod for it to get them.
IIIIIIIIIIIIIIIIIIIIIIIII Jun 11, 2023 @ 11:15pm 
I wish I could use the "configure mod" mod to create an option to limit the A.I., or make it a submod to set min and max level limits for the A.I. We also need an option to split the amount of skill points earned by players and A.I.
Le Twirl  [author] May 31, 2023 @ 11:08am 
@쌈무 : The mod also applies to the AI-Factions, yes.
I hope I understood your question correctly, from what Google-translator told me.
쌈무 May 31, 2023 @ 7:01am 
ai 또한 적용?
Le Twirl  [author] May 25, 2023 @ 9:37am 
@el Burritas ツ Thanks a lot :)
Coın ♤ May 25, 2023 @ 9:02am 
oh shhh... what a fast reaction with updating this mod, great reflex man, like for real :winter2019surprisedsnowman: