Total War: WARHAMMER III

Total War: WARHAMMER III

Commandments for Strategic Points [beta]
11 Comments
Kellsom Jul 29, 2024 @ 10:30pm 
I hope this is picked back up again. I really want SOME mod to better commandments since they are all underwhelming.
Goldman Park  [author] Jun 8, 2023 @ 5:42am 
@ThatJungleGaren I have no thought about editing wall mechanism. But I tested and found my mod is savefile compatible.
ThatJungleGaren Jun 3, 2023 @ 8:56am 
Also, is this save game compatible?
ThatJungleGaren Jun 2, 2023 @ 2:44pm 
Hey, what would you think about something to repair the walls post battle? Biggest issue i find with holding these is that the walls get worn down and makes it less seigey over time
Rincewind322 May 5, 2023 @ 10:37am 
really cool mod! just a possible thought for effects from commandments, maybe attrition/increased attrition for enemy armies in the province?
securing supplies or poisoning wells for less magical factions, corruption for more magical ones?
TheDevilNextDoor Apr 30, 2023 @ 3:05am 
easiest one would ofc be to reduce movement for enemies and hero action chance which most have

maybe one that does more post battle loot for adjacent regions

and something with trade

just throwing a few out there keep up the great work man.
Goldman Park  [author] Apr 29, 2023 @ 6:28pm 
TheDevilNextDoor// of course. but I need to gather good ideas.
TheDevilNextDoor Apr 29, 2023 @ 3:20pm 
is there gonna be new commandments for chaos dwarfs aswell?
TheDevilNextDoor Apr 29, 2023 @ 3:20pm 
nice hope they do this for the vanilla game aswell seems like such an obvious thing.
Daverin2112 Apr 28, 2023 @ 7:24am 
Well this is a mod I didn't know I needed, but knew I thought it was stupid to get +control commandment at Fort Soll, soo... thanks for this!
Zandor Apr 28, 2023 @ 6:23am 
Excellent Idea! More logical than vanilla choices, well done.