Total War: WARHAMMER III

Total War: WARHAMMER III

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Commandments for Strategic Points [beta]
   
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Tags: mod
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962.166 KB
Apr 28, 2023 @ 4:11am
May 5, 2023 @ 12:34am
6 Change Notes ( view )

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Commandments for Strategic Points [beta]

Description
This mod provides specialized commandments for strategic regions such as Imperial Forts, Ulthuan Gate, and Great Bastion. Regardless of which faction you are playing as, the goal is to enable the use of commandments that are appropriate for the nature of the faction when they have control over a strategic region.

/* LAST UPDATE */
[Order] Empire, Dwarf, High Elf, Kislev, Cathay
Dispatch more Sentinel: Growth +20, Repleshment +2%
Accumulate Supplies: Ammo +10%, Attrition -10%
Taxation on Traveller: Tariff +2%, Upkeep -5%
Enhanced Check & Quarantine: Plague spread -40%, Corruption -2, Enemy hero action -10%
※Cathay still uses original commandments for Great Bastion.

[Order] Bretonnia, Lizardmen
Dispatch more Sentinel: Growth +20, Repleshment +2%
*Surplus Material: Supplies +150, Attrition -15%
Taxation on Traveller: Tariff +2%, Upkeep -5%
Enhanced Check & Quarantine: Plague spread -40%, Corruption -2, Enemy hero action -10%

[Undead] Vampire Count, Vampire Coast
Gather Bodies: Growth +20, Raise Dead cost -10%
Dead Labourers: Building Time -25%, Supplies +150
Cursed Mist: Ambush +10%, Enemy movement -10%
Rest in the Ground: Underway intercept: +10%, Upkeep -5%

[Undead] Tomb king
Dead Labourers: Building Time -25%, Supplies +150
Rest in the Ground: Underway intercept: +10%, Upkeep -5%
*Purifying Fever: Plague spread -30%, Corruption -5, Adjacent province corruption -2
*Restless Sentinel: Campaign sight +15%, Underway intercept: +10%

[Destruction] Greenskin, Skaven, Dark Elf
Arena of Madness: Melee +10%, Unit Exp. +75
Rading Camp: movement +15%, Upkeep -5%, Adjacent Province raiding income +10%
Realm of Iron Fist: Adjacent Province order +3(own), Adjacent Province income +8%(own)
Sneaky Trick: Ambush +15%, Hero action chance +10%

[Chaos] Chaos Daemon, Norsca, Archaon, Kholek, Be'lakor
Tribute to Khorne: Corruption +4, passive frenzy for all unit
Tribute to Nurgle: Corruption +4, passive regeneration for all unit
Tribute to Tzeentch: Corruption +4, barrier +600, magic attack for all unit
Tribute to Slaanesh: Corruption +4, devastating flank for all unit

Khorne
???
Nurgle
???
Tzeentch
???
Slaanesh, Sigvald
???
Chaos Dwarf
???

[N/A] Wood Elf, Beastmen, Ogre Kingdom
no plan: (what happens when they capture S.P.?)

--------------------------

history
-April 28, 2023
first upload

-May 05, 2023
Chaos Daemon, Norsca, Archaon, Kholek, Be'lakor updated, and fixed effect scope error
11 Comments
Kellsom Jul 29, 2024 @ 10:30pm 
I hope this is picked back up again. I really want SOME mod to better commandments since they are all underwhelming.
Goldman Park  [author] Jun 8, 2023 @ 5:42am 
@ThatJungleGaren I have no thought about editing wall mechanism. But I tested and found my mod is savefile compatible.
ThatJungleGaren Jun 3, 2023 @ 8:56am 
Also, is this save game compatible?
ThatJungleGaren Jun 2, 2023 @ 2:44pm 
Hey, what would you think about something to repair the walls post battle? Biggest issue i find with holding these is that the walls get worn down and makes it less seigey over time
Rincewind322 May 5, 2023 @ 10:37am 
really cool mod! just a possible thought for effects from commandments, maybe attrition/increased attrition for enemy armies in the province?
securing supplies or poisoning wells for less magical factions, corruption for more magical ones?
TheDevilNextDoor Apr 30, 2023 @ 3:05am 
easiest one would ofc be to reduce movement for enemies and hero action chance which most have

maybe one that does more post battle loot for adjacent regions

and something with trade

just throwing a few out there keep up the great work man.
Goldman Park  [author] Apr 29, 2023 @ 6:28pm 
TheDevilNextDoor// of course. but I need to gather good ideas.
TheDevilNextDoor Apr 29, 2023 @ 3:20pm 
is there gonna be new commandments for chaos dwarfs aswell?
TheDevilNextDoor Apr 29, 2023 @ 3:20pm 
nice hope they do this for the vanilla game aswell seems like such an obvious thing.
Daverin2112 Apr 28, 2023 @ 7:24am 
Well this is a mod I didn't know I needed, but knew I thought it was stupid to get +control commandment at Fort Soll, soo... thanks for this!