RimWorld

RimWorld

Dynamic Carrying Capacity (Continued)
60 Comments
Mlie  [author] Aug 19 @ 10:04pm 
@Azure The description has that info
Azure Aug 19 @ 9:49pm 
Can i remove this mod midsave?
E Aug 17 @ 8:24am 
@Hanms This mod works with Miho just fine. The description is only listing examples, not compatiblities.
Mlie  [author] Aug 17 @ 3:28am 
@Hanms I dont understand the question
Hanms Aug 17 @ 2:45am 
would you add Miho, please?
Solpel Aug 16 @ 1:56pm 
Not sure if its some sort of conflict or just something not functioning properly, but i've noticed that the mass numbers shown under gear is using the caravan mass carried(list as just mass carried) not carry capacity when on a map and also caravan mass carried is not using any of the calculations for manipulation or extra amounts from things like exoskeletons, as a result most of my pawns are only in the low 40s for carry unless they have some gear that specifically ups caravan mass like vanilla expanded backpack or some warcasket armor, going into pawn details I can see the carry capacity which does show the extra bonuses, but they aren't using it at all since they'll only pick up and haul up to the mass carried
Adorablorp Aug 7 @ 9:18pm 
According to the description, it should already do that.
Alreadyded Jul 26 @ 2:47am 
Are you able to make it apply to the caravan carry capacity as well? I have pawns that have significantly larger carry capacity, but cant carry much in a caravan.
The Moustache Jul 10 @ 7:22pm 
Mlie ily, thank you for updating this!
Mlie  [author] Jun 2 @ 9:56pm 
@kaden It just changes carrying capacity, you do not need to do anything
kaden Jun 2 @ 5:22pm 
How do i use this mod ive been trying to figure it out for a while and i cant?
Deankiller Turnupseed May 14 @ 11:16pm 
they are both modifying the same carry capacity i think? there also bulk carrier, which is only for caravans cc.
Mlie  [author] May 14 @ 10:03pm 
@Deankiller Turnupseed No idea, never used that mod
Deankiller Turnupseed May 14 @ 9:35pm 
is this compatible with rimbody stat module?
Mlie  [author] Jan 27 @ 12:48pm 
@Black_moons Someone said that they have some patch to set their carry weight to 70 overriding other mods
Black_moons Jan 27 @ 12:44pm 
Mod doesn't seem to actually change Kijin's carry weight (they stay fixed at 70kg reguardless of bionics/manipulation), Otherwise works pretty well.
Aria~ムキ Dec 5, 2024 @ 12:35am 
Thanks for everyone who updated this mod, big headache seeing backpacks not increasing cap
Nihil Sep 24, 2024 @ 11:24am 
Thanks for that fix, mr. Inglix :steamthumbsup:
Inglix Sep 19, 2024 @ 5:30am 
I forked your repo for this mod and converted the harmony patch into a transpiler so it can co-exist with other mods using transpilers on that same method (like Vanilla Expanded mods). During my testing it worked alongside the capacity boosts provided by things like warcaskets and backpacks.

I opened a pull request in case you want to adopt that change officially.
Inglix Sep 18, 2024 @ 6:30pm 
So for anyone out there wondering why Vanilla Expanded gear that's supposed to increase carry capacity isn't working, it's because the way they implement the carrying capacity bonus is incompatible with how this mod is coded.

Basically, VE Framework runs a Harmony transpiler which modifies the code that calculates a pawn's carrying capacity and adds on the bonus from the gear item (like a backpack or warcasket). The problem is that this mod uses a Harmony prefix to run completely different code and skip the original code that the VE Framework modified.

That makes this mod and the Vanilla Expanded Framework incompatible, at least in their current implementations.
Caustic buff when Jun 16, 2024 @ 2:54am 
Doesn't seem to be working with Vanilla expanded - Pirates' warcaskets, as they should modify carry capacity to be able to afford their own weight + some weapons on top, but after putting on warcasket it is still stuck at 90/40 kg without an option to even pick up the weapon.
a quality meme May 18, 2024 @ 1:17pm 
No problem. I'll go join and do that now, thanks.
Mlie  [author] May 18, 2024 @ 1:16pm 
@a quality meme It would help a lot if you posted the link to the mod on the Discord-server. It saves me a lot of admin-time 🙂
a quality meme May 18, 2024 @ 1:13pm 
While I try to figure that issue out on my end, can I suggest a mod that needs adopting for 1.5?

More Utility Packs has yet to be updated and all hope for the original dev to come forward is pretty much lost. I don't really know how these kinds of requests work but could you please continue that mod if possible?
a quality meme May 18, 2024 @ 1:08pm 
Just tried a different carry capacity mod and got the same issue. It must be some incompatibility then. Sorry.
Mlie  [author] May 18, 2024 @ 12:48pm 
@a quality meme Please see the Reporting Issues section described above
a quality meme May 18, 2024 @ 12:46pm 
This causes a bug where certain pawns will get stuck standing still, and refuse to do any action without being forced. For what I gathered so far it only seems to happen to pawns wearing exoskeleton frames, but it could be more varied.
AerosAtar Apr 28, 2024 @ 1:37pm 
@NRFBToyStore that doesn't help when the race in question isn't a 'human' pawn (i.e. animals, mechs, etc)
Mlie  [author] Apr 27, 2024 @ 11:15pm 
@Rekxar Perhaps they override this mod, they usually dont have compatibility-patches with other mods. Never used is so cant say
Rekxar Apr 27, 2024 @ 9:35pm 
The Vanilla Expanded backpacks don't seem to work with this mod. It changes the carrying weight in the info panel, but not the actual max in gear or in caravans, still stuck at the 43kg
NRFBToyStore Apr 15, 2024 @ 2:08pm 
@AerosAtar Yup, there is a bunch GENE mods out there that can add +carrying cap.
AerosAtar Apr 15, 2024 @ 12:59pm 
@Mlie is there a way to patch a particular race to increase their carry capacity (more for caravan than inventory) without just massively upping their body size? I'm happy to write the patch myself, since it is for personal use, but I'm not sure if it is as simple as patching a single node or not.
cass Aug 7, 2023 @ 12:39am 
@Mlie Everything seems to be working fine now, thanks for the patch.
Mlie  [author] Aug 6, 2023 @ 3:29pm 
@cass Made some code-changes. Can you test now?
cass Aug 6, 2023 @ 6:49am 
Accidentally pasted the wrong list entirely for the second one, should be fixed now.
cass Aug 6, 2023 @ 6:37am 
I get the issue with both of these lists [gist.github.com].
Mlie  [author] Aug 6, 2023 @ 4:49am 
@cass Can you post your load-order?
cass Aug 6, 2023 @ 3:21am 
Can confirm this is happening for me too. VFE's Highwayman goes from around 7kg capacity to 180kg when removing this mod.
lloki Aug 6, 2023 @ 3:19am 
Thanks for answer. I loaded just Vanilla + DLCs, Harmony, Vehicles Framework + Vanilla Vehicles Expanded and this mod. Basically all the trucks have either 7,72 kg carry capacity or less. Turning this mod off helped. Weird that this is only in my case, as this mod is great to use :( Any ideas?
Mlie  [author] Aug 5, 2023 @ 10:23am 
@lloki I have not been able to replicate this with any of the vehicles. Can you tell me how you tested this and what vehicles you are having issues with?
lloki Aug 4, 2023 @ 4:08pm 
Hi there. So it seems that this mod is not compatible with freshly released Vehicles Framework. It's causing vehicles to have carry capacity at 8kg or so. Do you think you would be able to workaround this?
Mlie  [author] Jul 23, 2023 @ 11:09pm 
@DreamFree I just updated the mod, I dont use it so cant say for sure
DreamFree Jul 23, 2023 @ 6:32pm 
should not? does not?
Alastors_Game Jul 21, 2023 @ 4:22pm 
Thank you!
Mlie  [author] Jul 20, 2023 @ 11:22pm 
@Turtwig107 Its calculations should not affect gameplay
Alastors_Game Jul 20, 2023 @ 8:04pm 
Is this mod laggy? or does the carrying capacity calculation only happen on caravan start?
Salep Jun 17, 2023 @ 9:21am 
why is this not 5 star ? looks like a very cool idea
ryougishiki Jun 13, 2023 @ 1:11pm 
YOU ARE HERO for saving my poor pawns with armored EVA suit in SOS2!!!!!!!!!!
Mlie  [author] Jun 12, 2023 @ 9:23am 
@Nagatsuki__ It just changes the base capacity so should not cause issues
YourLocalInternetIdiot Jun 12, 2023 @ 8:25am 
hello ^^ does this work with backpacks ?