Space Engineers

Space Engineers

DeadTech - Recharge Station
82 Comments
Hexenhammer Jul 13, 2023 @ 12:51pm 
2022 just used this mod and it crashed the game
Spacecruiser Jul 5, 2021 @ 8:28am 
Crashes my game every time I place it, although the moder's other outdated mods work fine for me.
Wextan May 12, 2021 @ 4:05am 
il est tros bien ce mod braveau
Bolisaris Jul 29, 2019 @ 1:16pm 
I am clearing out my mods and getting rid of unsupported mods, this being one of them.
Raghalin Mar 17, 2019 @ 6:07pm 
:( so basically unsupported now? and it's crashing my game when I try to place it.
blipzero Jan 25, 2019 @ 8:19am 
sorry but it is broken it shows up as purple
Bricklemore  [author] Oct 16, 2018 @ 1:24am 
Mate you can do what ever you want to do with it :D I more or less passed control of my mods to who ever wanted to maintain them since I don't plan on installing the game again. Have fun with it!
BlechpiratPhil Oct 16, 2018 @ 1:17am 
Hello DeadWeight,
I wanted to ask if we are allowed to implement this block into our serverwide modpack and if we are also allowed to alter the values of it. Thank you :)
YangSyn Mar 13, 2018 @ 10:34pm 
there should be a "hide until updated" button, so we can mark broken mods until they get unbroken
djskagnetti Nov 18, 2017 @ 10:20pm 
Any close alternatives to this? Like exactly like this, but working? This mod is not working by the way, a couple years ago it was absolutely perfect, and I bet it wouldn't be so bad nowadays, either. Please update Dead this mod should be part of the base game imo.
achronicdeth Oct 28, 2017 @ 10:11am 
Modders should be REQUIRED to update their mods or dont waste our time that or the workshop needs to delete them if they havnt been updated for 1 year or more
Dark_453 Aug 24, 2017 @ 12:57am 
@all - Deadtech has been away From modding for a while. Dont expect any updates for this.
just a FYI?! -
*peace*
DaVinci Aug 21, 2017 @ 12:20pm 
no update?
Burstnok Apr 25, 2017 @ 9:22am 
Any news?
Anach Aug 9, 2016 @ 4:12am 
This is exactly what I was looking for. Unfortunate that it isn't updated.
SwitchBlade Jun 20, 2016 @ 3:19am 
why do I have all models with no textures?
Wolfette Feb 13, 2016 @ 11:19am 
Sad to see this still not updated, I guess IRL caught up with Dead.
Roman Cat Nov 14, 2015 @ 7:33am 
Any update?
Bricklemore  [author] Oct 29, 2015 @ 4:42am 
I will be soon, this isnt on the top of my list yet.
Rikkavidu_GER Oct 29, 2015 @ 4:29am 
Ok. Then update all Mods in "Medical Pack" for DX11 please. By me all Mashines are just in black Color.
Bricklemore  [author] Oct 28, 2015 @ 4:57pm 
This will be balmy next overhaul, and will be included in my med pack most likely.
Rikkavidu_GER Oct 28, 2015 @ 12:25pm 
No DX11. Greetings!
Bricklemore  [author] Oct 23, 2015 @ 2:45pm 
I had a similar one actually.... except there would be a companion armour block that is an Adapter. The idea is that the Conveyor detectors would meet up in a specific position so the armor looks normal but when the recharge station is connected, it has access to the resources
jarhead Oct 23, 2015 @ 2:40pm 
Your doing great work, keep it coming.
I had an idea to let this gain o2/h2 support. You could add a flat panel to the back side of this and make the back of that panel (wall facing side) a conveyor port for large ships, and even be able to just have a small port on the back of this model for small ships.
Bricklemore  [author] Oct 23, 2015 @ 1:55pm 
Rayeth is eight guys. If you want to update it now it's not too hard! I will be swinging back past this mod later to overhaul the model and texture but I have other mods and stuff to do first.

Feel free to join the DeadTech industries group or follow me on Twitter for real time updates.
Rayeth Oct 23, 2015 @ 5:54am 
Since this is a most awesome mod, I wanted to inform those who did not graduate in programming that you can convert the textures to DX11 on your own with the help of youtube and the SE modding tools. As always, Google is your friend.
Pez Oct 5, 2015 @ 6:52pm 
Deadtech is working on his updates check some of his other mods. Hes already doing one.
jarhead Jul 29, 2015 @ 10:48pm 
I have sent him a message. Everyone please give him a few days to respond as just like most of us he does have a job and a family that also needs his attention.
jarhead Jul 27, 2015 @ 11:10pm 
if you make this so it has a flat panel behind it then you can have the backside of that panel as a conveyer port so it can also refill o2 like the med bay
Frosty Jul 14, 2015 @ 9:16pm 
im guessing the guy doing deadtech is taking a break? looks like none of his stuff is dx11
Badmoon Jul 11, 2015 @ 8:14am 
DX11?
Hanckhuhn Jul 10, 2015 @ 8:07am 
DX 11 bitte
Shadowdj Jun 10, 2015 @ 2:51am 
DX 11 supp pls !! ^^ thx
Fistagon Jun 5, 2015 @ 1:12pm 
is this mod dead?
Burstnok Jun 5, 2015 @ 3:31am 
DX11 soon? :)
CommanderGizmo May 20, 2015 @ 9:32pm 
+1 for an O2 capable charging station that doesn't act as a spawn point.
737✈Garrus Apr 25, 2015 @ 7:26am 
Please add this for small ships aswell. :)

/Garrus
BeJay Apr 2, 2015 @ 3:35pm 
Can you pleeeease do an oxygen update (1.076 - more oxygen options)?
Of course it would need a conveyor to transfer the oxygen sooo... a second block maybe?
Also there's a problem with spawning at medbays with the new update:
"Important note for modders:
We changed the mechanics of spawning in medical rooms, so all modded medical rooms should include: dummy detector_respawn in order to spawn the player as the default medical room." (source: changelog of 1.076) [forum.keenswh.com]
Bonanza Mar 3, 2015 @ 6:31pm 
Is there a possibility for a small ship version of this?
Vinier McNuggNugg Jan 28, 2015 @ 9:58pm 
@armoredstone its suppose to be a respawn point.
ArmoredStone Jan 20, 2015 @ 3:53pm 
Can you upload a second version of this mod that doesn't make it a respawn point? Seems a bit overpowered if you ask me.
Samusbot Jan 3, 2015 @ 9:48am 
Kind of looks like the finite health recharger stations in Half-Life 2.
Vowki Nov 26, 2014 @ 7:59am 
other medicle room?
Daegan Jukes Oct 21, 2014 @ 5:02pm 
beakers unite.
Arcamean Oct 21, 2014 @ 3:52am 
I'll add my Two Iron ores to this convo, I too would love to see this "small ship ready". I want to create a new starter ship that's far more compact and encourages new people to build VS the current one. As it stands the default ship does pretty much everything and anything, once they (hopefully) turn the Arc Furnace into a small ship block that's one step closer to my perfect Respawn vessel.
Fingersniffer Oct 18, 2014 @ 4:52pm 
As a new/old comment, I do hope you leave the functionality as is (full med bay) and the reason is quiet simple. A massive issue in MP/Dedicated play is that Stock Keen Medbays are horribly buggy and even in the most ideal placement you will die at the very least 1 out of 5 times because of how it places you when you spawn in. Which is many cases means instant death. And if you are a newer player placing one down and then building in close proximity to it... it's likely to be a death EVERY time.

I have your mod in heavy use on my DS and I know many of my players only use this mod as a respawn point because deaths are very rare on spawn in. I would be ok if you upped the materials to create but please leave the rest as is!
The Destiny 無限潛力 Sep 28, 2014 @ 3:57am 
update
Pøläär §nøw Sep 25, 2014 @ 3:16pm 
Oh, Making it more like a first aid station, would be fantastic too.
Pøläär §nøw Sep 25, 2014 @ 3:15pm 
Wish you could make this work for small ships. I love this small easy med bay. Fits anywhere.

Have some cookies.
Plus Ultra Aug 28, 2014 @ 1:03am 
Perfecto, :D, gracias