Barotrauma

Barotrauma

THG Armory - 'Vanilla' Weapon Pack
104 Comments
Mr. Bob Nov 11 @ 5:21am 
mod dead, mod dev not active.
CobbleSansPyro Jul 26 @ 2:20am 
Please fix the pistols. I'd really like to use em without putting holes in the ♥♥♥♥ when I click without aiming.
Gordon-Rebellion May 29 @ 10:56am 
Update this mods NOW
Semkay Apr 11 @ 10:20pm 
Does it still work?
kamiowo Mar 29 @ 7:56pm 
ngl that pulse laser gun looks pretty interesting and cool,when we getting this?
kingmagma111 Mar 23 @ 6:05pm 
I can confirm, autopistols have the same issue.
Adam (Winter Wolfing it) Jan 28 @ 5:55pm 
not sure if its an oversight or on purpose, but the magnum (and possibly other guns) can fire without aiming, thus leading to shooting when trying to open doors, if the gun is selected at the time.
the ship mechanic was not too happy with me when i blew his kneecap out.
teensarlacc Jan 17 @ 5:32pm 
is there any mod that integrates this mod with the skill tree system? I like the guns but I don't care for all the guns and ammo being unlocked to craft from the start.
Capt. Rhett Phive Dec 6, 2024 @ 7:47am 
i hope you keep updating and working on your THG mods, imo, they are frankly the best in the game
Flintl0ck Dec 5, 2024 @ 4:19pm 
how much damage does the blunderbuss deal?
Truly Nov 4, 2024 @ 12:25pm 
still the best armory on the workshop :steamthumbsup:
c17i4o Aug 29, 2024 @ 8:03am 
update yo ♥♥♥♥ bro
Havel L. Krik Aug 16, 2024 @ 12:53am 
Is it possible to get a standalone mod for just the Rail Rifle, Micro-machinegun, Inferno Cannon, Rhino Weapon System, and the Mobile Coiler?
ALE199 Jul 2, 2024 @ 3:35pm 
ALERT FOR EVERYONE
THESE MODS WEREN'T UPDATED IN A WHILE AS SUCH THEY PROBABLY DON'T WORK TOO WELL, INCLUDING THE MANY BUGS THAT WEREN'T FIXED SINCE THE LAST GAME UPDATE, I HIGHLY SUGGEST NO ONE TO USE IT UNTILL THG COMES BACK.
CobbleSansPyro Jun 25, 2024 @ 1:37pm 
Pistols still shoot when not aiming. Really annoying when pressing buttons.
SteelWoods Jun 2, 2024 @ 12:32pm 
When i fire these weapons, the flash from the muzzle is always set right above the gun
Aspen May 10, 2024 @ 3:24pm 
some of the guns seem to be firing without holding the aim button

also all the talent recopies are still broken
ZT_Zane Apr 15, 2024 @ 3:25pm 
The cqc assault rifle doesn't work properly, I already went in and edited the xml file so it works properly for me and I can send you the code if you want
Ksarper Jan 21, 2024 @ 4:50pm 
The author doesn't give a ♥♥♥♥ about the comments section
Target Practice Jan 5, 2024 @ 1:23pm 
Are most of these weapons store-bought only?
mihajlozivanov08 Jan 5, 2024 @ 1:01pm 
what ammo does flintlock use?
JayBird Nov 29, 2023 @ 2:36pm 
Are Flintlocks supposed to start a fire after every shot?
AGrimmlock Nov 22, 2023 @ 5:37am 
no items from any thg mods have names for me but weirdly my friend that was playing with me could see names...
Major-EasyKill Nov 8, 2023 @ 2:40pm 
Hey, I don't know if this has been asked before- but how do you switch to the different fire modes for weapons like the CQC assault rifle? My only prompt is a keybind that doesn't seem to work. Am I missing something?
Black_moons Nov 2, 2023 @ 1:14am 
Weird, just had the sub-carbine fail to fire extended 45 mags but the SMG fire it fine? I dunno, seems to be randomish and fix itself on round reload? might be a barotrauma bug or tiny diff in how the ammo works vs normal ammo?
ALE199 Oct 31, 2023 @ 2:51pm 
Hey if you need help with the mod I'd be willing to help
vancroix Oct 31, 2023 @ 10:57am 
where do I find the CQC assault rifle?
Black_moons Oct 29, 2023 @ 11:47pm 
SMG can load extended 45 mags, but when you shoot no bullets come out and no condition is used. Sub-carbine seems to fire extended 45 mags just fine
Agitatio Oct 17, 2023 @ 8:37am 
Are animations or case ejections planned for vanilla weapons?
Daratra Oct 16, 2023 @ 4:02pm 
I'm getting the error 'Tried to spawn "securitynpcseparatists" with the item "thgvintagesmg". Matching item prefab not found.'

I only have your mods installed (Weapon Pack, Armory and NPC overrides). Any idea what that's about?
ALE199 Sep 25, 2023 @ 1:20pm 
also the Makeshift Rifle still does not take .38 ammo
applejackcats Sep 23, 2023 @ 10:46am 
I have no idea what the cause is but NO thg items (turrets,armor,weapons) have names for me. They appear as blank items but everything else works fine. No other mods have this issue. It gives me a warning that "item has no name" for every item. But I checked the XMLs, they absolutely all have names. No idea what the issue is
ALE199 Sep 22, 2023 @ 2:17am 
Ok I figured it out, there seems to be a compatibility problem between this mod and AUG

Failed to load "C:/Users/varan/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2975929734/Items/Weapons/WeaponParticles.xml": Failed to add the prefab "bulletshell" (Barotrauma.Particles.ParticlePrefab) from "AUG Guns Revived" (C:\Users\varan\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2975929734): a prefab with the same identifier from "THG Armory - 'Vanilla' Weapon Pack" (C:\Users\varan\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2966487783) already exists; try overriding
at Barotrauma.PrefabSelector`1.AddInternal(T prefab, Boolean isOverride) in B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabSelector.cs:line 116
RustedRegime Sep 20, 2023 @ 11:57am 
Makeshift shotgun has wrong descriptor
ALE199 Sep 20, 2023 @ 12:56am 
nvm now after re-downloading it, it works
ALE199 Sep 20, 2023 @ 12:17am 
there seems to be an error but I can't find why. I'll try to get the clean logs
RoboTreeEXE Sep 19, 2023 @ 6:02pm 
Minor bug: Rhino Weapon System's container icons are reversed
RustedRegime Sep 17, 2023 @ 5:21am 
I dont like the animations that much, it doesnt feel like vanilla anymore that much.
Ecologist4 Sep 12, 2023 @ 5:09pm 
@John Wick To my knowledge, the makeshift rifle takes rifle rounds
Gordan Ramsme Sep 12, 2023 @ 4:54pm 
What bullets does the makeshift rifle take, it doesn't take the revolver rounds like I thought it would or is it bugged atm?
RemieSchwarzkopf Sep 8, 2023 @ 2:46am 
The bullet spawn on the vintage rifle comes out of the scope, not the barrel. This cause the aimpoint to be misaligned, making me keeping missing my target. Got infected the waste (I play DynamicEuropa) too many time bc of this
caninmyham  [author] Sep 4, 2023 @ 11:23am 
@Cultist Should be hotfixed
Cultist ⁧⁧ ඞ Sep 4, 2023 @ 7:04am 
My campaign is now complaining that the mod "THG Armory - 'Vanilla' Weapon Pack" is missing from the load order and that the "THG Armory - 'Vanilla' Weapon Pack - Animation Update" was not part of the campaign :X
caninmyham  [author] Sep 3, 2023 @ 5:10pm 
@Ecologist4 Thank you for the feedback, I honestly had no idea why the flashlight was screwed. I've been on a bit of a haitus, but i plan to release a little update for the weapon mod today to address some of these oddity issues and misc. complaints.

@SeverinNyx As for the PDW, it's gone even on my side - i really don't know what happened with that, as i never INTENTIONALLY deleted it, but i suppose i must have by accident at some point or another. I will likely re-implement it as well with the coming update.
Snake Sep 2, 2023 @ 8:15am 
This is great but we could really use an old-world revolver, perhaps one chambered in gods caliber?
Mantha Aug 2, 2023 @ 5:02pm 
rifle carbine can be stored in inventory, but sub carbine can't? That doesn't make much sense. The sub carbine should be slightly smaller than the rifle carbine so it should be able to fit in your inventory.
Ecologist4 Jul 29, 2023 @ 3:23am 
@SeverinNyx
After seeing your comment I checked the mod's code for any reference to the PDW, nothing came up. The image for the weapon seems to be stored in the mod's files but not used, unless I'm mistaken I believe weapon isn't actually in the mod right now.
SeverinNyx Jul 28, 2023 @ 11:04pm 
I am apparently unable to find the PDW (Personal Defense Weapon) in the editor menu, is anyone else having this problem?
Mantha Jul 27, 2023 @ 5:09pm 
Hot damn, it worked. Thanks man!
Ecologist4 Jul 27, 2023 @ 12:26am 
@Mantha
The hash code is stored at the end of the "contentpackage" line in the filelist.xml file of the mod, it should look like "expectedhash=..." completely delete this to allow Barotrauma to load this file.