Space Engineers

Space Engineers

(Deprecated) WW2 Encounters - Naval
20 Comments
Villanor  [author] Feb 23, 2024 @ 7:28am 
Ah, thank you for clarifying that!
Rizzo Feb 22, 2024 @ 2:08pm 
The issue from thruster sounds is do to Consty's aircraft pack. He modified the thruster sounds and if you are using realistic sound settings on your server you will have most of the sounds removed if you are using a small grid.
Villanor  [author] Jan 9, 2024 @ 2:40pm 
That is very strange. I don't have any sound changes in this mod at all.
SgtAwesome97 Jan 8, 2024 @ 7:23pm 
Yep, everything worked fine when I removed this mod only, leaving the dependencies.
Villanor  [author] Jan 8, 2024 @ 3:21pm 
Hmm that is really strange. I haven't changed this in a while and I don't do anything with sounds in this mod.
When you loaded the dependencies but removed this mod it fixed the issue?
SgtAwesome97 Jan 6, 2024 @ 10:31pm 
For some reason I completely lose all thruster sounds using this mod in particular. Spent the last hour troubleshooting and it is this mod causing the problem, even when it, and it's dependencies are the only mods enabled. Removing this mod, solves my problem. No idea why
The Wrinkler Nov 10, 2023 @ 9:37pm 
Like genuinely the coolest shit I've seen on SE workshop. If you need help building tanks for a ground encounters addon, let me know.
The Wrinkler Nov 10, 2023 @ 9:36pm 
Holy shit this is cool. Imagine the multiplayer
Villanor  [author] Jun 18, 2023 @ 10:27am 
3.0
Raptorgaming Jun 17, 2023 @ 4:11pm 
what version of the water mod is needed?
Villanor  [author] May 25, 2023 @ 3:46pm 
These ships were mistakenly made with Buoyancy 2.0 they are being re-built with 1.0.
Villanor  [author] May 8, 2023 @ 7:19am 
You're welcome! There are likely still issues with the encounters not moving properly. It is suspected to be an MES bug and has been brought up. Hopefully it is resolved soon.
Mask Barios May 8, 2023 @ 1:45am 
This is EXACTLY what I've been looking for! Thank you for creating it
Villanor  [author] Apr 28, 2023 @ 2:56pm 
Thank you!
Sir Connery Apr 28, 2023 @ 1:07pm 
I'm already running at least 3 different Weaponcore mods from other NPC packs and overall of close to 100 mods.

This pack would add 3 new dependencies for me and the mod itself, it's like a 5% increase to the amount of mods I'm already running.

But I know not every mod is made for me, seems like good work so I hope others can enjoy it. Cheers.
Villanor  [author] Apr 28, 2023 @ 5:20am 
Unfortunately the types of builds that this focuses on are not possible without the mods used. AWG's WeaponCore pack is also the most widely used weapon pack for builds of this nature.

I understand the desire to keep mod lists to a minimum and I make effort to keep the dependencies as limited as possible while achieving the builds that I am aiming for.

I hope there is a scenario where you are able to enjoy my encounters mods.
Sir Connery Apr 27, 2023 @ 10:34pm 
This is exactly what I would like to add to my server if it didn't didn't have all the extra mods. NPC mods that add bloat are a no go for many people.

If there could be a vanilla version of this would be nice. Or at the very least use one of the more popular weapon mods for Weaponcore so people don't need to add more obscure weapon mods on top of obscure weapon mods from other NPC mods.
Villanor  [author] Apr 27, 2023 @ 7:17am 
What PT boats?
Quill Apr 25, 2023 @ 8:50am 
TAKE OUT THOSE FUCKING PT BOATS!
[82DK] wyomingwolf Apr 22, 2023 @ 2:44pm 
First :D

Yet in all seriousness I look forward to this mod exploding in popularity/usage along with more updates