RimWorld

RimWorld

Door Clearance
133 Comments
Mlie May 17, 2024 @ 5:03am 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2599504692
jsc May 15, 2024 @ 5:17am 
can u update please
Isaac May 1, 2024 @ 10:20pm 
@漆黑之梦 What do you mean?
ShySkream Apr 29, 2024 @ 9:35pm 
I've tested and it works perfectly fine for me in 1.5, including the new doors too.

@漆黑之梦 were you doing something specific or could it be another mod that broke it?
漆黑之梦 Apr 29, 2024 @ 6:34pm 
As far as I know, it has no errors here, but it also doesn't work
Lil Kitty Girl Apr 29, 2024 @ 8:48am 
From what I've heard, it is!
Three Apr 28, 2024 @ 3:59pm 
Is it safe to use this in version 1.5? :guard:
Lil Kitty Girl Apr 28, 2024 @ 12:59am 
Yeah, idk why they were making such a fuss about me asking for the version number be updated to 1.5 sine the mod didn't break anything..
eighmy_lupin Apr 27, 2024 @ 5:48pm 
I mean hell, if the mod works, you don't even need to change anything, just ignore the version warning it won't hurt anything.
Gerewoatle Apr 19, 2024 @ 11:51pm 
@Kitty: Do it yourself by finding the mod folder (2965544918), going into the "About" folder, opening the "About" file with whatever text editor (Notepad works fine), finding the line that says:

<supportedVersions>

And adding a line beneath that which says:

<li>1.5</li>

And then there's no more need complain about the modder not being available on demand.
Lil Kitty Girl Apr 19, 2024 @ 11:13pm 
Do what myself? Hack into the account and change the mods version number to 1.5? The mod works, that's literally the only thing that needs to be done..
Gerewoatle Apr 19, 2024 @ 9:45pm 
@Kitty: And they will when they get around to it. In the meantime, do it yourself.
Lil Kitty Girl Apr 19, 2024 @ 9:06pm 
Since it works for 1.5, they should update the version number to 1.5...
ShySkream Apr 19, 2024 @ 6:36pm 
The mod is 1.5 compatible, it even works with the new doors in 1.5 and Anomaly. you can ignore the warning entirely. Besides looking ugly in your mod list there's zero issues.
kongkim Apr 15, 2024 @ 2:51am 
Really miss this mod.
actual trash Apr 11, 2024 @ 1:36pm 
excited for an update
TheGothEmperex Mar 31, 2024 @ 5:13am 
@Luden They confirmed on their ko-fi a couple weeks ago that they'll be back for 1.5 updates.
Luden Mar 30, 2024 @ 12:50pm 
Owlchemist hasn't been active since around June/July last year. As far as I'm aware, no one knows if any of their mods will be updated to 1.5
Lost ( Kai )  Mar 19, 2024 @ 7:20pm 
Appears to be working fine in 1.5. No errors, still not putting things in doorways.
jonilgz Mar 3, 2024 @ 10:02am 
Have an error and i think its because this mod, when you build on a tile adjacent to the door, build its canceled when a pawn use that door. Probably need to test it because i have a lot of mods, but this is the only one related to a door mechanism.
Nicholas Steel Jan 28, 2024 @ 5:45am 
mgiu7t, the "mod" you're after is Auto Doors, and it's already part of the game...
mgiu7t Dec 30, 2023 @ 5:39am 
I have a lot of doors at my base, and going through them, even in the “keep open” state, slows down the characters. Is there a mod to remove the slowdown from doors? If not, then try to create it, I think many will be grateful.
Deadmano Nov 20, 2023 @ 1:43pm 
Hiya Owl! I was tested this compared to the alternative, but it seems if there are no spots free colonists will butcher [i.imgur.com] in the doorway. Any thoughts on this?
ChuckMcGill1216 Aug 15, 2023 @ 6:53pm 
Does this work with fence gates?
kongkim Jul 30, 2023 @ 9:49am 
Hi @Owlchemist
Im in no way sure this error is from this mod, but it only happens when a pawn is doing something when standing in a door.
And i think this is the only mod i have the has something to do with doors :P
https://pastebin.com/QM7qmdu4
RoninVV Jul 24, 2023 @ 1:10pm 
I seem to have an issue, when food storages are full my pawns will still drop food in the doorway.
Steve Harvey, Vampire Hunter Jul 10, 2023 @ 9:34am 
@matheus1 probably a better job for the Replace Stuff mod author.
HKO2006 (no mic) Jul 8, 2023 @ 8:36pm 
Tainted apparels still block door
Athymeus Jun 26, 2023 @ 7:21pm 
Hi, I wanted to make a mod request for you. I wanted a mod that when you put a block on the mountain as a steel wall, it prioritizes sending the materials for construction instead of mining, and only mining the rock when it already has the materials to build right away. if possible it doesn't conflict with the Smarter Construction mod, that would be good. PT-BR
Muad'dib Jun 25, 2023 @ 7:39am 
I'm seeing an issue that I believe is linked to your door mod. Even if it's not your door mod it's probably one of your mods I would assume due to it saying "owl". I actually have a couple errors though, kind of frustrating cause I've not played in like 2 months and sad to return to it having errors on booting up.

https://gist.github.com/HugsLibRecordKeeper/c14c86c0f0f3cf59603f7c49c649173a
Hammerhead Jun 1, 2023 @ 6:44am 
It seems like this mod is currently not working for me - my storage was overflowing and I had them place some bluefur on the door tile. I have a huge modlist so I have no idea if it could be a conflict.
Owlchemist  [author] May 27, 2023 @ 2:14pm 
v1.0.5
- Fixes the NRE that various people have been reporting on. Thanks Sn1p3rr3c0n for tracking it down (was caused by malformed XML in other mods, which is why it only affected a few people depending on modlist).
Poindexter1985 May 25, 2023 @ 3:36pm 
I had the same startup error as @UntouchedWagons, and found that it was actually caused by having both [LTS]Tenants and Tenants (Continued) enabled. I don't know why that breaks Door Clearance, but it was indeed what was breaking it for me.
Patient May 25, 2023 @ 8:19am 
(standalone version, although you can keep hugslib subscribed too if need be)
Patient May 25, 2023 @ 8:17am 
@UntouchedWages heya consider trying Log Publisher from HugsLib
https://steamcommunity.com/sharedfiles/filedetails/?id=2873415404
keybind Ctrl + F12
UntouchedWagons May 25, 2023 @ 8:07am 
I'd share my hugslib log but its log uploading feature is still broken, copying the log to the clipboard doesn't work either.
Owlchemist  [author] May 24, 2023 @ 7:38pm 
Huh, well there goes that theory. Thought for sure that was it (based on some other discord discussions about this). Not sure then. This came up when the mod first came out but it was fixed weeks ago and I haven't heard a peep since, weird.
UntouchedWagons May 24, 2023 @ 5:46pm 
No I'm not using that mod, never heard of it.
Owlchemist  [author] May 24, 2023 @ 4:20pm 
I take it you're using Faster Game Loading. It's that.
UntouchedWagons May 24, 2023 @ 3:42pm 
I'm getting an error in the log at startup:

Error in static constructor of DoorClearance.Setup: System.TypeInitializationException: The type initializer for 'DoorClearance.Setup' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
at DoorClearance.Setup..cctor () [0x00043] in <c0f0aefb710a49baab1fd3c0ad2355d6>:0
--- End of inner exception stack trace ---
Glottis May 22, 2023 @ 9:05pm 
@Owlchemist No worries, and I'll definitely check it out again in the future. After all, I use so many of your excellent mods already, I may as well.
Owlchemist  [author] May 22, 2023 @ 7:09pm 
@Glottis - yeah, the other one is more thorough about it though at a cost of patching the ticking logic. The plan here was to just cut the problem off at the source instead, but seems you may have found a scenario that slips past that. I was trying to find those odd ball cases that slipped by, I'll take a look, thanks.
SkyLarkBlue May 20, 2023 @ 12:22pm 
@Deadite I always assume I have plenty of sleeping spots, but it could be true that I'm running short and just don't realize it since I tend to go overboard with animals. I'll try adding even more sleeping spots lol. It's still a pretty dumb behavior. Even pawns who end up without a bed seem to spend more time sleeping in the freezer than any other room.
Glottis May 18, 2023 @ 2:08pm 
And reinstalling the other immediately bounced them off the doorway tile.
Glottis May 18, 2023 @ 2:05pm 
I swapped out the original for this, and 2 doors were blocked. It seemed to be around the stockpile as it overflowed, but this never happened with the original. Maybe a bug, just thought I'd mention it before swapping back to the old one.
Gunboat Diplomat May 17, 2023 @ 4:48am 
...the amount of awesomeness you put-out for this game on a regular basis boggles the mind...
RoboSpongie May 14, 2023 @ 5:57pm 
So this will be weird bug to explain, I had a strange case where a dog was stuck by the door (despite being nowhere near it and wandering around fine) if I destroy the door the dog dies, if the dog is alive the door will remain open and never close, after that it puked several red errors while the dog remained dead when hovering over the new door

https://gist.github.com/HugsLibRecordKeeper/3325990d647bd10e466d4f987c72a6d1
TheSevenSins May 12, 2023 @ 10:08pm 
well "prison" might not be accurate because I use a lock mod to allow my prisoners to access a larger area. I believe the clothes that kept the door open where tainted clothes placed there when inserting a corpse inside a sleeve pod from altered carbon
Owlchemist  [author] May 12, 2023 @ 10:05pm 
So the doors that were stuck open by your prison... The item that was there - was it a crafted item? And something from a nearby workbench then?