Barotrauma

Barotrauma

Osmiri
21 Comments
Agitatio Oct 28, 2023 @ 4:31pm 
Missing tags:
medfabcab and toxcab for medicine cabinet
divingcab for airlock access cabinet

Also remove harpoon gun from weapon holder airlock access as it will get auto filled with it anyway. Avoids harpoon gun spawning in a crate.

Something also messed up sprite depth it seems. Specifically door buttons. They don't look like your previews and are instead drawn behind other objects.
Dogman May 31, 2023 @ 1:33pm 
this. is good.
and doenst need fuel rods
frog  [author] May 6, 2023 @ 9:50pm 
that is weird af, ill test it out on my end
Dragon May 6, 2023 @ 8:24pm 
Idk if it's a problem on my end but the bots refuse to fix the oxygen generator
frog  [author] Apr 25, 2023 @ 11:36am 
ey thats a nice way to include the generator. ye its water level sensitive so that if theres too much water in the duct its unable to produce any power
Sandman Apr 24, 2023 @ 9:17pm 
Cool I used the same hydro generator on my sub, except I added it to the ballast tank.

I use it more as a backup power that in using, disrupts that ballast tank, so essentially you can't manoeuvre effectively while its doing its thing.

For reference to mine, you might wanna balance the power of the pump or rebuild it with a water detector like I did.

Or else when you flood the ship it breaks immersion being able to still generate power with out the proper flow like when its empty.

Cute design would be nice to have access to that middle deck space for secrets or panic room etc.
Kobichimera Apr 24, 2023 @ 5:39pm 
Would certainly be a challenge, but hey, the hydroelectric generator works just fine!
kingmagma111 Apr 24, 2023 @ 5:32pm 
Not sure how you’d pull that one off, unless you can make an infinite alien generator that only works when it’s hovering over an underwater volcano. Still, I’d love to see it done. Good luck!
frog  [author] Apr 24, 2023 @ 5:11pm 
damn geothermal is a great idea, noted
kingmagma111 Apr 24, 2023 @ 4:56pm 
I really think hydroelectric and geothermal would be more prevalent in Europa- the fact that everything is underwater and the relative close proximity to thermal vents make both significantly more feasible, at least for stationary structures.
Kobichimera Apr 24, 2023 @ 2:56pm 
Following up on my little report here- I do actually find the idea of a submarine that uses this beacon station generator nice to have, but this current iteration is like the rough blueprint. I hope others or yourself can take this as the first bar people can take to making these kinda submarines
Kobichimera Apr 24, 2023 @ 2:54pm 
Pros
1. The submarine powering system is very unique
2. Less risky than an actual reactor
3. Allows use of Fissile Accelerator without hindering the submarine power supply
4. Less money on fuel rods

Cons
1. "Unique" powering system is tedious at worst.
2. Not AI friendly- expect the code to buckle and cry at your feet
3. External ballast
4. Guns are awkwardly placed, with blind spots aplenty
5. The water generator needs to be repaired from the outside if damaged, which adds to tedium and effectively dooms the submarine
6. Given how the pumps are placed, all doors need to be opened in certain rooms to pump out all of the water.

Verdict: I find the idea of a hydroelectric submarine intriguing. I look forward to one actually being designed.
frog  [author] Apr 24, 2023 @ 1:47pm 
@kingmagma111 i'll certainly give a bigger version some thought, nice to see you enjoy it so much

@Heisenberg its actually from a vanilla beacon station. technically its just an alien generator with a infinite durability power cell that only provides power under certain conditions
ryangoslinglover306 Apr 24, 2023 @ 2:35am 
how did you make the hydro generator possible?
kingmagma111 Apr 23, 2023 @ 7:25pm 
I didn’t even see who created this thing and I thought “hah, it’s like if frog made a sub” I was spot on. I think turret placement is fine, I agree with the coil shift, but I think for a tier one it’s perfectly acceptable. If you’re willing, I would love a tier 2 or tier 3 based on the same concept.
frog  [author] Apr 20, 2023 @ 12:06pm 
nvm after doing some testing ive just moved the coil from the bottom to above command just as you suggested
frog  [author] Apr 20, 2023 @ 11:40am 
ay tyvm and thats a fair point

i made it in about 2 days so i haven't had alot of time to test out myself. what i'll do for now is make the discharge coil larger and capable of encompassing the entirety of the shell when triggered. would certainly help give atleast a little bit of lee-way for hostile entities that happen across the upper corner of the submarine. we'll see how that works out

with that being said, i would still highly recommend staying near the ceiling of the cavern when traversing between outposts
splinemaster Apr 20, 2023 @ 11:19am 
Cool idea! Love the design and decor but the massive upper front blindspot might be a little too harsh. I think moving the discharge coil to above the captain's room to provide at least some measure would be a little more forgiving, but making it still look good may be difficult
RustedRegime Apr 20, 2023 @ 7:28am 
Diesel is the way forward you fiend.
frog  [author] Apr 20, 2023 @ 7:25am 
see how the capitalist sector treats you when you try to create renewable sources of energy? what has this world come to
RustedRegime Apr 20, 2023 @ 6:47am 
Uninstall barotrauma and uninstall steam pls :captainclown: